AI原生UGC游戏引擎

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全球首款AI原生游戏引擎再进化:GTA6再不来,我们就AI一个
机器之心· 2025-08-22 07:55
Core Viewpoint - The article discusses the delay of GTA 6 and highlights the advancements in AI-driven game engines, particularly focusing on the evolution of the Mirage game engine from version 1 to version 2, which aims to create interactive worlds similar to GTA [1][22]. Group 1: Mirage Game Engine Development - Mirage 1 was the first real-time world model-driven AI native UGC game engine, but it had limitations in scene generation [3][4]. - Mirage 2 has been released just over a month after Mirage 1, showcasing significant improvements in flexibility, intelligence, and performance [5][8]. - The new version allows users to create, experience, and modify any game world instantly, supporting image uploads and real-time dialogue for world modifications [8][17]. Group 2: Performance Enhancements - Mirage 2 has made notable advancements in generation performance, with improvements in object proportions, scene understanding, and overall scene precision [19][21]. - The interaction latency has been reduced to 200 milliseconds, allowing for smoother gameplay on a single consumer-grade GPU [18][20]. - The engine supports various styles of scenes, enhancing user experience and engagement [10][13]. Group 3: Comparison with Competitors - Mirage 2 is positioned to compete with DeepMind's Genie 3, offering more interactive capabilities such as running, jumping, and attacking, with a longer interaction horizon [17][18]. - Despite its advancements, Mirage 2 still faces challenges in visual consistency and character control precision, particularly during rapid scene changes [21][24]. Group 4: Future Prospects - The rapid development of Mirage 2 within a month raises questions about the potential advancements in AI-driven UGC game engines by the time GTA 6 is released in nine months [22].
全球首款AI原生UGC游戏引擎诞生!输入文字秒建GTA世界,试玩体验来了
机器之心· 2025-07-03 03:26
Core Viewpoint - The article discusses the launch of "Mirage," the world's first AI-native game engine driven by real-time world models, which allows users to create and experience game worlds dynamically and interactively [2][16]. Group 1: Product Features - Mirage is designed for building dynamic, interactive, and continuously evolving gaming experiences, enabling players to generate and modify entire game worlds in real-time using natural language, keyboard, or controllers [3][4]. - The engine has released two playable game demos: "Urban Chaos" (GTA-style) and "Coastal Drift" (extreme racing style), showcasing its capabilities [5][6]. - All scenes in Mirage are generated dynamically in real-time, rather than being pre-scripted, creating an interactive and evolving simulation world [6][18]. - Players can use natural language commands to reshape the environment, triggering immediate world updates, which allows for a unique gaming experience every time [19][26]. Group 2: Technological Innovations - Mirage utilizes a large-scale autoregressive diffusion model based on Transformer architecture, enabling the generation of controllable, high-fidelity video game sequences [21][28]. - The system integrates frame-level prompt processing, allowing for real-time interaction where player commands are interpreted instantly during gameplay [25]. - The engine supports cloud gaming, enabling users to play anytime and anywhere without the need for downloads, and it features low-latency processing for player inputs [26][27]. Group 3: Market Position and Future Outlook - Compared to other recent AI gaming projects like Google's AI Doom/Genie and Microsoft's AI version of "Quake II," Mirage offers significant advantages such as real-time user-generated content creation, cinematic-quality visuals, and extended interactive experiences [13][14]. - The development team believes that continuous breakthroughs in real-time generation technology will reshape the future landscape of the gaming industry [16][34]. - The team behind Mirage consists of experienced professionals from major tech companies and universities, emphasizing a strong foundation in AI research and game design [32][33].