Gaming in Education
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The Role of Gaming in Education | Tri Do | TEDxYouth@WASS
TEDx Talks· 2025-06-12 15:31
So friends, do you like playing games. Yes. Yes. Yes.So now look at this picture. He is a boy who playing games. Look at his radian eyes and flaring smile.Maybe you can see your image in this picture, right. So do you have a same feeling when learning. No. No, no.As such, what if we combine learning with gaming. Good or bad result. Now, let's find out the answer for this question through my sharing today about the topic the role of gaming in education.There are three main points I will present today and fir ...
The Role of Gaming in Education | Hoang Bien | TEDxYouth@WASS
TEDx Talks· 2025-06-12 15:31
Role of Gaming in Education - Gaming enhances student engagement, skill development (cognitive and social), and personalized learning [2][3][4] - Games offer instant feedback and adaptive learning, catering to individual student needs [5] - Game-based learning benefits teachers through innovative teaching methods, student progress tracking, and improved classroom management [7][8] - Gaming can reduce the need for expensive tutoring classes, potentially saving parents 300,000 to 500,000 Vietnam Dong per class [9] Challenges and Solutions - Excessive screen time is a concern, necessitating a balance between digital and non-digital games [11] - Lack of educational value can be addressed by carefully selecting and evaluating games based on addictiveness, relevance, and budget [12] - High costs of games (e.g., Minecraft at 800,000 Vietnam Dong) can be mitigated through collaboration with community or nonprofit organizations, or by encouraging student-created games [13][14] - Accessibility for disabled individuals should be considered when designing or selecting games [14] Implementation and Action - Schools and teachers must provide adequate resources and supportive policies for game implementation [15] - Teachers should incorporate games thoughtfully and responsibly, not just as a substitute for direct instruction [15][16] - Students should be proactive and creative in their approach to game-based learning [16]