Gamification
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Boba Mint Closes First Tranche of Financing Led by CEO Andrew Shore
TMX Newsfile· 2026-01-15 12:00
Core Viewpoint - Boba Mint Holdings Ltd. has successfully closed the first tranche of its non-brokered private placement, raising gross proceeds of $250,000 through the issuance of 2,500,000 common shares at a price of $0.10 per share, fully subscribed by CEO Andrew Shore [1][2]. Group 1: Offering Details - The first tranche of the Offering raised $250,000 by issuing 2,500,000 common shares at $0.10 each [1][2]. - The transaction is classified as a "related party transaction" due to Mr. Shore's involvement, but is exempt from formal valuation and minority shareholder approval requirements as the fair market value does not exceed 25% of the company's market capitalization [3]. - The net proceeds from the Offering will be utilized for general working capital and to support game development and platform growth at WERD Studios [4]. Group 2: Shareholder Information - Prior to the subscription, Mr. Shore owned 18,000,000 common shares, representing approximately 17.47% of the total shares. After the subscription, his ownership increased to 20,500,000 shares, or about 19.43% [6]. - Mr. Shore may engage in future transactions involving common shares depending on market conditions and other relevant factors [7]. Group 3: Regulatory and Compliance - All securities issued in the first tranche are subject to a statutory hold period of four months plus one day from the issuance date, in accordance with applicable securities laws [5]. - The closing of the Offering is pending final regulatory approval from the Canadian Securities Exchange, with the potential for additional tranches to raise up to $750,000 in total [5]. Group 4: Company Overview - Boba Mint Holdings is a blockchain gaming and digital innovation company focused on developing consumer apps and blockchain projects that integrate technology, gamification, and real-world utility [10]. - The company's mission is to create engaging products that positively impact users' daily lives [10].
Boba to Arrange Financing Led by Andrew Shore
TMX Newsfile· 2025-12-29 13:28
Core Viewpoint - Boba Mint Holdings Ltd. is initiating a non-brokered private placement to raise between $250,000 and $750,000 through the issuance of common shares priced at $0.10 each, aimed at supporting general working capital and game development at WERD Studios [1][2]. Group 1: Offering Details - The private placement will consist of a minimum of 2,500,000 and a maximum of 7,500,000 common shares [1]. - The offering may close in multiple tranches and is subject to necessary corporate and regulatory approvals, including CSE approval [4]. - The securities issued will be subject to a statutory hold period of four months plus a day from the issuance date [4]. Group 2: Insider Participation - Andrew Shore, CEO and founder of WERD Studios, is expected to subscribe for at least 2,500,000 common shares in the offering [3]. - Mr. Shore's participation qualifies as a "related party transaction" but is exempt from formal valuation and minority shareholder approval requirements due to the transaction's size relative to the company's market capitalization [3]. Group 3: Company Overview - Boba Mint Holdings is a blockchain gaming and digital innovation company focused on developing consumer apps and blockchain projects that integrate technology, gamification, and real-world utility [6]. - The company's mission is to create engaging products that positively impact users' daily lives [6]. Group 4: Business Progress - The company reports promising progress with its Amino platform, particularly in user growth and engagement, indicating a focus on scaling and building momentum [5].
Versus Systems Executes Definitive Agreement with Drinkfinger to Power Global Beverage Engagement Network
Globenewswire· 2025-12-23 13:30
Technology and QR-Driven Experiences to Transform In-Venue Consumer Interaction Across Key MarketsMIAMI, Dec. 23, 2025 (GLOBE NEWSWIRE) -- Versus Systems Inc. (“Versus” or the “Company”) (Nasdaq: VS) today announced it has executed a definitive agreement with Drinkfinger Enterprises Ltd. (“Drinkfinger”) to launch large-scale technology-enabled campaigns and interactive fan experiences across Brazil, the United States, the United Kingdom, and select international markets. The collaboration will integrate Dri ...
Nasdaq moves to start 23-hour trading, plans to submit paperwork to SEC
CNBC Television· 2025-12-16 21:46
the the so-called global trading hours, Ron, would start at 4:00 a.m. each day, end at 8:00 p.m., followed by a 1-hour break for maintenance, testing, and clearing. Is this a good idea? >> Well, I'm not sure. I I I would lean towards no right now, Scott. I mean, if you know, you go back to the origins of the New York Stock Exchange in 1792. They posted price prices twice a day. When I got into the business in 1984, the market opened at 10:00 a.m., closed at 4:00, and when they expanded at 9:30 a.m., there w ...
Nasdaq moves to start 23-hour trading, plans to submit paperwork to SEC
Youtube· 2025-12-16 21:46
Group 1 - The proposed global trading hours would start at 4:00 a.m. and end at 8:00 p.m., followed by a one-hour break for maintenance, testing, and clearing [1] - Critics, including Wells Fargo's Trading Desk, argue that this change could further gamify the stock market, making trading resemble gambling more than investing [1] - Concerns have been raised about liquidity, staffing, and the potential for increased volatility due to extended trading hours [1][4] Group 2 - The evolution of digitization, decentralization, gamification, and tokenization is expected to be fully realized by 2026, indicating a significant transformation in the market [2] - Continuous trading without a closing window may lead to behavioral changes among investors, encouraging them to trade more frequently [3] - The potential for wide price swings during low liquidity periods could increase volatility and negatively impact investors [4]
X @Easy
Easy· 2025-12-15 16:10
This market has been quiet.Too quiet...&& with that the next 100x usually tends to pop up, when everyone LEAST expects it.My gut is telling me it probably won't come from some DeFi protocol, or a TradFi like app, but rather, something that is ACTUALLY built for retail, with a native UX, and a layer of gamification that makes it all enjoyable.My partners over at @ConsumerFi, are building just that, and I do think, it's where the opportunity could be.After creating @kinsuapp, the app that combines Finance and ...
Versus Systems Executes Definitive Agreement with LiftMedia to Launch Interactive Digital Out-of-Home Engagement Platform Across Key European Markets
Globenewswire· 2025-12-11 13:30
Core Insights - Versus Systems has entered into a definitive agreement with LiftMedia to integrate its interactive engagement technology into LiftMedia's Digital Out-of-Home (DOOH) network, which reaches 2.65 million people daily and nearly 1 billion impressions annually [1][3] - A new consumer-facing mobile app will be developed to connect LiftMedia's DOOH network with a digital ecosystem, launching a pilot in Spain and Portugal in Q1 2026, followed by a full rollout in Q2 2026 [1][5] - The partnership aims to create a scalable monetization engine through user interaction and brand engagement, with revenue shared 50:50 across qualified digital engagement streams [3][4] Business Model - Versus Systems will be embedded within LiftMedia's commercial offerings, allowing LiftMedia's sales team to sell engagement-driven campaigns across a significant DOOH footprint without requiring new installations [3] - Predicted revenue streams include sponsored and branded games, engagement-based billing, affiliate partnerships, tournaments, subscriptions, and data insights [8] User Experience - The mobile app will feature user experience architecture, gamification, and engagement funnels designed by Versus, creating a seamless transition from DOOH screens to mobile activation [4] - Users will have access to instant games, quizzes, challenges, and rewards through the app, enhancing interaction with content displayed on LiftMedia's screens [7]
Gamifying Growth:Integrating Gamification with Personal Development | Rithvik Burki | TEDxBISV Youth
TEDx Talks· 2025-10-28 15:28
Core Idea - Gamification can be applied to personal goals by integrating elements from video games, such as competitions, leaderboards, milestones, and streaks, to enhance engagement and motivation [4] - Gamification reframes the perception of effort required to achieve goals, making them more engaging without changing the actual effort [5] Gamification Principles - **Milestones:** Breaking down large goals into smaller, achievable tasks and rewarding progress to prevent discouragement [9][10] - **Visual Progress:** Tracking achievements through checklists, charts, or apps to create a sense of momentum [14] - **Competition:** Introducing friendly rivalry to drive individuals to push themselves and achieve their personal best [17][18] - **Streaks:** Maintaining consistency by tracking consecutive days of completing a task, motivating individuals to continue the streak [20] Application and Benefits - Gamification can transform tasks into fun and engaging experiences, making self-improvement more sustainable [3][6] - By applying gamification principles, individuals can turn achieving goals into an active challenge, fostering excitement, urgency, and accountability [19][21]