Gamification

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X @Ivan on Tech 🍳📈💰
Ivan on Tech 🍳📈💰· 2025-08-15 17:55
RT Ronin (@Ronin_Network)Ronin is coming home to Ethereum.Ready Layer Two ⚔️Four years ago, we built Ronin because Axie Infinity needed a faster, more efficient network. Ethereum was still early in its scaling roadmap. Necessity was the mother of our invention.However, things are different now. Ethereum is BACK. Transaction costs and speeds are better than ever. We’re early to a new era of growth, and Ronin is ready to rise.Gaming will always be in our DNA, but we’re setting our sights on fulfilling a large ...
Markets are more speculative and embracing more risk than in 2021, says WSJ's Gunjan Banerji
CNBC Television· 2025-08-13 19:13
We want to get some insight into what the so-called retail, you know, the at-ome trader is buying. Your next guest says that most investors are still bullish and they continue to pile money into some what might consider risky assets. Here now on set to name some names is Gungeon Banerjee, lead writer for Markets Live at the Wall Street Journal, also a CNBC contributor.Gunjan, good to have you on set. >> Good to be here. Thanks for >> We just We led the show.I don't know if you saw the top of the show with C ...
The Brain's Cheat Codes: Learning Through Gamification | Mohamed Ali | TEDxAjou U Tashkent
TEDx Talks· 2025-08-05 15:31
[Music] Okay. So, good morning ladies and gentlemen. Today I'll be talking about a concept that might not just change the way you think but also the way that you operate your life.But first of all, let me tell you a little story. So, first of all, this is my brother Abdraman. He's between the audience actually.And Abdraman got a little problem. He really really likes playing video games. And that's totally normal for kids his age.Uh but the thing is that he can spend maybe five or 6 hours continuously playi ...
Trump brings back Presidential Fitness Test
NBC News· 2025-08-01 02:30
Health & Fitness - Key Observations - Reinstatement of the National Fitness Assessment, a public school program from the 1950s, is occurring [1][2] - Approximately 25% of the US population under 18 is overweight [5] - About 80% of the US population under 18 do not meet CDC recommended activity levels for general fitness [5] Factors Influencing Youth Fitness - Increased screen time (phones, video games) is a primary concern, similar to television in the early 1960s [4] - Enjoyment and community are key factors in kids staying active across their lifespan [10] - Gamification, both in-person and virtual, increases compliance in physical activity [14] Strategies for Promoting Fitness - Fit families and community activities are crucial for promoting active lifestyles [17][18] - Combining physical activity with fun and community can be achieved through virtual communities and gamification [14] - Focus on overall well-being, including movement, activity, and healthy eating habits [15]
X @The Economist
The Economist· 2025-07-14 12:20
Gamification shapes the character of combat, according to Ukraine’s digital-transformation minister. He says the system has led to an increase in the number of Russian infantry casualties https://t.co/fwJkhKOVLP ...
X @The Economist
The Economist· 2025-07-13 03:20
Military Operations & Gamification - Drone击杀一旦被记录、识别和确认,将根据被摧毁目标的军事价值赢得相应的分数 [1] - Gamification(游戏化)在俄乌战争中扮演着重要角色 [1]
X @The Economist
The Economist· 2025-07-11 16:30
Critics decry dehumanising “video-game wars”. They are dismayed that gamification rewards killing. But the use of quantitative targets in war is not new https://t.co/4rFN8bYAXI ...
Can Wendy's Digital Push and Gamified App Lift Engagement and Sales?
ZACKS· 2025-07-10 14:30
Core Insights - Wendy's Company is focusing on digital investments to enhance customer engagement and drive sales amid pressure on consumer traffic [1] - The company has achieved record app engagement and digital sales exceeding 20% of total sales in Q1 2025 [10] Digital Initiatives - The introduction of gamification in the Wendy's app aims to deepen user engagement and encourage repeat visits, with personalized content and targeted messaging improving conversion rates [2] - The rollout of Fresh AI technology in 168 locations is expected to increase average checks and improve order accuracy and crew productivity, with plans to expand to over 500 locations by year-end [3][4] Competitive Landscape - Other industry players like Yum! Brands and BJ's Restaurants are also advancing their digital capabilities, focusing on operational upgrades and guest engagement to drive growth [5] - Yum! Brands is enhancing its digital sales through AI-powered personalization and loyalty integration, while BJ's Restaurants is improving service speed and accuracy through digital upgrades [6][7] Financial Performance - Wendy's shares have declined by 12.2% over the past three months, contrasting with the industry's growth of 4.6% [8] - The company has a forward 12-month price-to-earnings ratio of 11.31, which is below the industry average, indicating a potential investment opportunity [14]
年入60亿美元,被游戏公司疯抢,它崛起得太快了
3 6 Ke· 2025-06-18 23:50
Core Insights - TikTok has achieved remarkable success in monetizing its platform, generating over $6 billion in in-app purchase (IAP) revenue in a single year, making it the first app to reach this milestone [1][4] - The app's revenue growth from $4.4 billion in 2023 to $6 billion in 2024 highlights its dominance in the market, with TikTok's revenue being more than double that of its closest competitor, Monopoly GO, which earned $2.6 billion [1][4] - TikTok's unique approach to monetization involves a complex ecosystem that transforms user engagement into spending through its virtual currency economy, particularly during live streaming events [1][4] Group 1: TikTok's Virtual Currency Economy - TikTok's IAP revenue is primarily driven by "TikTok Coins," which users purchase with real money to send virtual gifts during live streams [4][5] - The platform allows creators to convert these virtual gifts into "diamonds," which can then be exchanged for real money, despite TikTok taking a significant commission of 50-70% [4][5] - In 2024, over 1 million creators engaged in live streaming, resulting in a doubling of annual income for 250,000 creators, showcasing the platform's growth and monetization potential [4][5] Group 2: Gamification and Live Streaming Strategies - TikTok employs gamification elements, such as live battles, to encourage users to send gifts, creating a competitive environment that drives spending [9][11] - The platform's design fosters a sense of community and competition among viewers, motivating them to contribute financially to their favorite creators [11][12] - Events like "Match Weekends" and seasonal gift campaigns further stimulate user engagement and IAP revenue by creating excitement and urgency around gifting [15][16] Group 3: Creator-Driven Incentives - TikTok's creator-driven strategies include interactive gifting, personalized interactions, and exclusive content, which enhance community engagement and encourage spending [19][20] - High-value gifts not only provide social recognition but also foster deeper connections between creators and their audiences, driving repeat purchases [19][20] - The platform's ability to transform passive viewing into active participation through these strategies significantly boosts its IAP revenue [19][20] Group 4: Implications for Mobile Game Developers - TikTok's success offers valuable lessons for mobile game developers, emphasizing the importance of integrating IAP into competitive social systems [20][21] - Developers are encouraged to leverage social recognition and community engagement to enhance user experience and drive monetization [20][21] - The platform's approach illustrates the potential for social interaction to serve as a powerful commercial engine, suggesting that casual mobile games should consider adopting similar strategies [22][23]
The Role of Gaming in Education | Tri Do | TEDxYouth@WASS
TEDx Talks· 2025-06-12 15:31
So friends, do you like playing games. Yes. Yes. Yes.So now look at this picture. He is a boy who playing games. Look at his radian eyes and flaring smile.Maybe you can see your image in this picture, right. So do you have a same feeling when learning. No. No, no.As such, what if we combine learning with gaming. Good or bad result. Now, let's find out the answer for this question through my sharing today about the topic the role of gaming in education.There are three main points I will present today and fir ...