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Meet Apple Spatial Audio Format and APAC | Meet with Apple
Apple Developer· 2025-12-03 22:00
Good morning. I'm Deep and I'm the lead immersive audio architect at Apple. This year, our team publicly released new end to end immersive audio technology involving a new audio format, the Apple Spatial Audio Format or ASAF, and a new codec called APAC. Today, I'm excited to give you an overview of this new format and the new codec. I'll also dive into the workflow a little bit and tooling to create content in this new format.Let's explore the format a little bit. The format allows content with both HOA ob ...
Consumer-Tech Brand, Nothing, Taps Ceva's RealSpace Software to Bring Immersive Spatial Audio to Headphones and Earbuds
Prnewswire· 2025-07-02 11:00
Core Insights - Ceva and Nothing have announced a collaboration to integrate Ceva's RealSpace® Spatial Audio Software into Nothing's upcoming audio products, including the Nothing Headphone (1) [1][2][4] - This partnership aims to enhance the listening experience by providing cinematic 3D sound with dynamic head tracking, aligning with Nothing's design-first approach [4][5][6] Company Overview - Nothing, founded in London in 2020, focuses on creating innovative consumer technology that emphasizes design and user experience, having sold over 10 million devices and generated over $1 billion in lifetime revenue [7] - Ceva, Inc. specializes in silicon and software IP for smart edge applications, powering over 19 billion smart edge products globally, including advanced wireless communications and Edge AI technologies [9][10] Product Details - The Nothing Headphone (1) represents Nothing's first entry into the over-ear audio device market, aiming to deliver an immersive audio experience [1][2][4] - Ceva's RealSpace technology is designed for low power consumption and efficient integration into wireless audio devices, enhancing the overall audio experience [5][6] Strategic Goals - The collaboration is part of Nothing's mission to redefine user engagement with audio across music, movies, and games, leveraging Ceva's spatial audio technology [4][6] - Both companies aim to push the boundaries of audio technology, creating a more emotional and immersive listening experience for users [5][6]