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Netflix Strikes Deal To Develop ‘Catan' Game Into Film And Television Projects
Forbes· 2025-10-21 17:20
Core Insights - Netflix has entered into a partnership with Asmodee to adapt the popular board game "Catan" into film and television projects, reflecting a growing trend in the industry to leverage game adaptations for audience engagement [1][2]. Company Developments - The deal will involve an undisclosed number of projects, including both live-action and animated formats, produced in collaboration with key figures from Asmodee and Catan Studio [2]. - This partnership follows previous collaborations, including the release of a French-language film "Family Pack" in 2024 and board games based on Netflix shows like "Ozark," "Squid Game," and "Stranger Things" [3]. Industry Trends - The adaptation of video games into films and television has proven to be a financially viable strategy, with notable successes such as "A Minecraft Movie," which grossed over $423 million domestically, and "The Super Mario Bros. Movie," which earned more than $1.3 billion globally [5]. - Despite the financial success of some adaptations, critical reception has been mixed, with many films receiving low scores on Rotten Tomatoes, indicating challenges in translating video game narratives into compelling cinematic experiences [6]. Market Potential - "Catan" has sold 45 million copies since its release in 1995 and has been translated into over 40 languages, showcasing its widespread popularity and potential as a source for adaptation [4].
Hollywood turns to video games to bring fresh IP to the big screen
CNBC· 2025-09-05 16:33
Core Insights - Hollywood is increasingly investing in content based on video game franchises, with recent successes indicating a shift in the industry's approach to adaptations [2][21][23] Group 1: Industry Trends - The box office success of films like "The Super Mario Bros. Movie" and "A Minecraft Movie" has prompted studios to focus more on video game adaptations, with significant financial returns [2][14] - Recent adaptations have seen a reversal of previous trends where video game films were often met with skepticism and poor performance, as evidenced by the success of titles like "Pokémon Detective Pikachu" and "Sonic the Hedgehog" [3][11][12] - The technological advancements in CGI have allowed studios to create more engaging and realistic worlds, enabling better storytelling that resonates with audiences [16][18] Group 2: Audience Engagement - The demographic of gamers has shifted, with a large audience now comprising Gen Alpha, Gen Z, and Millennials, which presents a significant opportunity for studios to attract younger viewers [20][21] - There is potential for non-gamer audiences to discover video game adaptations, which could broaden the market and enhance box office performance [22] - Engaging younger generations through social influencers and content creators is seen as a crucial strategy for studios to maintain and grow their audience base [22][23] Group 3: Future Prospects - The video game adaptation genre is viewed as a new frontier for studios, potentially filling gaps left by underperforming superhero films [23] - Analysts suggest that while video game movies may not exponentially grow the industry, they could replace genres that are failing to attract audiences [22][23] - The success of video game adaptations indicates a wealth of beloved brands and stories that studios can leverage for future projects [23]