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X @TylerD π§ββοΈ
TylerD π§ββοΈΒ· 2025-11-02 21:14
Feel like not enough people are talking about Elon casually dropping the fact that Neuralink implants will turn normal people into the best video game players in the worldElon Musk (@elonmusk):Noland might be the first to receive a Neuralink upgrade and/or dual Neuralink implant to further augment his abilities.It wonβt be long before a Neuralink recipient can beat most and eventually all humans at fast reaction video games. ...
Hasbro Bets On Magic, Mattel Waits For Holiday Rebound - Hasbro (NASDAQ:HAS)
BenzingaΒ· 2025-09-19 18:03
Group 1: Trading Card Market Dynamics - Hasbro Inc. and Target Corporation are experiencing a surge in trading-card demand, particularly for Magic: The Gathering, which is expected to drive growth into late 2025 [1][2] - Retailers are increasing shelf space for trading cards and collectibles, with Target reporting a 70% year-to-date sales increase, projected to exceed $1 billion in 2025 [4] - The Wizards Play Network store count has grown by approximately 1,500 locations since year-end 2024, indicating a 20% growth in distribution [5] Group 2: Consumer Engagement and Market Trends - The U.S. population aged 0β12 peaked in 2016 and is expected to decline through 2036, prompting retailers to focus on higher-engagement categories like trading cards [6] - Unique players in the trading card ecosystem increased by about 40% year-over-year in the first half of 2025, with event attendance at MagicCon rising over 25% from the previous year [5] Group 3: Financial Outlook and Revenue Projections - Bank of America analyst Alexander Perry has adjusted Mattel's third-quarter EPS forecast to $1.02, down from $1.08, while expecting a holiday rebound [7] - For Hasbro, consumer products revenue is projected to decline by 3.5% in the third quarter but improve to approximately +1.0% in the fourth quarter [7] - Global video-game spending has been growing at a high-single-digit pace since 2010, contrasting with low-single-digit growth for traditional toys, highlighting a shift in consumer spending [8]
Life is just like a runner game | John Gabriel Lee | TEDxYouth@DLSUSHS
TEDx TalksΒ· 2025-09-04 15:30
Core Argument - The speech advocates for incorporating "pausing" into daily life to combat burnout and regain control amidst constant expectations and pressures [12][13][14] - It frames life as a "runner game" where individuals often feel compelled to perpetually run or fight against problems, overlooking the option to pause and refocus [8][23][24] Problem Identification - The speech identifies a pervasive issue of individuals feeling trapped in a cycle of expectations, leading to dissatisfaction and burnout [9][10] - Overworking as a solution to problems is deemed unsustainable, costing time, health, and relationships [11] - The Philippines is highlighted as one of the most sleep-deprived countries in Southeast Asia, indicating a broader societal issue of neglecting rest and present moment awareness [21] Proposed Solution: "Pausing" - "Pausing" is presented as a method to slow down, refocus on oneself, and gain control over one's life [12][13] - Practical applications of "pausing" include meditation, reflection, and taking short breaks throughout the day [16][17][18] - The speech emphasizes that "pausing" is not about escaping problems entirely, but about gaining better control and preventing burnout [20][21] Metaphorical Framework - The "Life of Gab" game serves as an analogy for life's challenges, with "Monster John" representing work, chores, and internal pressures [1][2][3] - The game's levels illustrate the progression from a monotonous cycle (level one) to misguided attempts to fight the "monster" (level two) and finally, the realization of the power to pause (level three) [1][2][3][6]
X @Andrew Tate
Andrew TateΒ· 2025-08-10 14:14
Video games distract you from the real game called life. https://t.co/eGZDjfx8CB ...