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HAS Q3 Earnings Backed by Solid Wizards of the Coast & Gaming Momentum
ZACKS· 2025-10-24 15:06
Core Insights - Hasbro, Inc. reported strong third-quarter 2025 revenue growth, primarily driven by the Wizards of the Coast and Digital Gaming segments, reinforcing its strategic growth engine [1] Group 1: Financial Performance - Wizards of the Coast achieved a 42% revenue increase to $572 million, with Magic: The Gathering rising 55% year over year due to successful collaborations like Final Fantasy and Spider-Man [2] - The operating profit for Wizards of the Coast surged 39% to $252 million, reflecting a 44% margin, highlighting the scalability of Magic and the advantages of brand partnerships [2] - Hasbro raised its 2025 revenue outlook, now expecting high single-digit growth on a constant currency basis, up from mid-single digits, with adjusted EBITDA projected between $1.24 billion and $1.26 billion [6] Group 2: Segment Highlights - Dungeons & Dragons is experiencing its strongest start ever, aided by new rulebooks and a digital expansion that has significantly increased traffic to D&D Beyond by nearly 50% [3] - Hasbro's digital titles, including Monopoly Go! and SORRY! World, are performing well in mobile charts, indicating strong engagement in digital gaming [3] Group 3: Strategic Outlook - Management emphasized that Wizards and Digital Gaming are essential for sustained growth, with guidance indicating a 36-38% revenue increase for Wizards and margins near 44% [4] - The company’s "Playing to Win" strategy, focused on high-engagement franchises and digital experiences, is proving effective, positioning Hasbro to maintain its leadership in the global play and gaming market [5]
Stocks to watch outside the Magnificent 7, Hasbro CEO talks Q3 earnings beat, and holiday shopping
Youtube· 2025-10-23 15:14
分组1 - Tesla reported mixed third-quarter results with strong revenue but earnings missed expectations, leading to a 4% drop in shares [4][9] - IBM's profit topped expectations, but software revenue was disappointing, causing shares to open down approximately 6% [5][6] - Hasbro raised its full-year sales outlook due to improved demand trends ahead of the holiday season, indicating a positive consumer sentiment [10][40] 分组2 - T-Mobile also raised its outlook based on strong demand for the latest Apple iPhone, reflecting robust consumer spending [10] - The earnings season has shown an 8.5% earnings growth versus an expected 8%, with 15-20% of the S&P reporting [12] - Concerns about margin compression are prevalent, especially among the Magnificent 7 tech companies, which are trading at high multiples despite falling earnings growth [13][19] 分组3 - The toy industry is seeing a split consumer behavior, with high-income households spending freely while lower-income families are more price-sensitive [42][44] - Hasbro's sales have accelerated recently, particularly in action figures and board games, suggesting a strong holiday season ahead [46][48] - The company is focusing on cost savings and maintaining price points under $20 to cater to budget-conscious consumers [49][50] 分组4 - Tesla is positioning itself as an AI company, with plans for aggressive rollouts of robo taxis and humanoid robots by 2026, which could significantly impact its valuation [21][24] - The upcoming earnings report from Intel is anticipated to provide further insights into tech and AI spending trends [7][8] - Small-cap stocks have outperformed large caps since August, indicating potential investment opportunities outside the Magnificent 7 [28]
Hasbro Bets On Magic, Mattel Waits For Holiday Rebound - Hasbro (NASDAQ:HAS)
Benzinga· 2025-09-19 18:03
Group 1: Trading Card Market Dynamics - Hasbro Inc. and Target Corporation are experiencing a surge in trading-card demand, particularly for Magic: The Gathering, which is expected to drive growth into late 2025 [1][2] - Retailers are increasing shelf space for trading cards and collectibles, with Target reporting a 70% year-to-date sales increase, projected to exceed $1 billion in 2025 [4] - The Wizards Play Network store count has grown by approximately 1,500 locations since year-end 2024, indicating a 20% growth in distribution [5] Group 2: Consumer Engagement and Market Trends - The U.S. population aged 0–12 peaked in 2016 and is expected to decline through 2036, prompting retailers to focus on higher-engagement categories like trading cards [6] - Unique players in the trading card ecosystem increased by about 40% year-over-year in the first half of 2025, with event attendance at MagicCon rising over 25% from the previous year [5] Group 3: Financial Outlook and Revenue Projections - Bank of America analyst Alexander Perry has adjusted Mattel's third-quarter EPS forecast to $1.02, down from $1.08, while expecting a holiday rebound [7] - For Hasbro, consumer products revenue is projected to decline by 3.5% in the third quarter but improve to approximately +1.0% in the fourth quarter [7] - Global video-game spending has been growing at a high-single-digit pace since 2010, contrasting with low-single-digit growth for traditional toys, highlighting a shift in consumer spending [8]
Goldman Sachs Sees Long-Term Profit Potential in Hasbro’s (HAS) Magic the Gathering
Yahoo Finance· 2025-09-10 03:55
Group 1 - Hasbro, Inc. ranks among the best performing S&P 500 stocks in the last 3 months, with Goldman Sachs reaffirming a Buy rating and a price target of $89 following an investor meeting [1] - The analysis by Goldman Sachs focused on growth catalysts for Hasbro's Magic the Gathering franchise through 2026 and beyond, highlighting the trading card game's sustained relevance [1] - Hasbro's planned release of Exodus, its first self-published video game, was discussed, along with potential margin effects from this strategic shift [2] Group 2 - Increased profitability prospects in Hasbro's Consumer Products division were a significant topic at the investor meeting, along with considerations of how future tariffs may impact this business unit [2] - Hasbro operates in four business segments: Consumer Products, Wizards of the Coast and Digital Gaming, Entertainment, and Corporate and Other [3]