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PRESS RELEASE: NACON EXPANDS ITS RACING GAME LINEUP WITH GEAR.CLUB UNLIMITED 3
Globenewswire· 2025-05-19 05:00
Core Insights - NACON has signed an agreement with Eden Games to publish and distribute Gear.Club Unlimited 3, the fifth installment in the franchise, set to release in Q4 2025 on current-generation consoles and PC [2][5] - The new game enhances NACON's racing ecosystem, which includes popular titles like Test Drive Unlimited Solar Crown and WRC Generations, along with its Revosim™ line of Direct Drive peripherals [3] - Gear.Club Unlimited 3 features various game modes, including an all-new Highway Mode that challenges players' reflexes in high-speed traffic scenarios [4] Company Overview - NACON, part of the BIGBEN group, was established in 2019 and consists of 16 development studios, focusing on game publishing and premium gaming peripherals [6] - The company aims to leverage its 40 years of experience in the gaming industry to create unique opportunities for innovation and competitive advantages [6] Development Studio Profile - Eden Games, based in Lyon, France, is known for its expertise in realistic racing games, having developed iconic titles such as V-Rally and Test Drive Unlimited [7] - Founded in 1998, Eden Games combines passion, technological innovation, and high graphic standards to deliver premium gaming experiences across various platforms [7]
美洲互联网:从游戏、媒体与货币化交叉领域审视行业趋势
2025-05-18 14:09
Summary of Key Points from the Conference Call Industry Overview - The report focuses on the **Gaming, Media & Monetization** industry, particularly highlighting trends in **interactive entertainment** and the **video game** landscape [2][3][4]. Core Insights 1. **Global Gaming Market Growth**: The global gaming market is expected to exceed **$300 billion** by **2028**, growing at a **5% CAGR** from **2024 to 2028** [9][10][14]. 2. **User Engagement Trends**: There is a significant increase in user engagement, particularly among **younger generations** (Gen Z & Millennials), who are spending more time on gaming compared to previous generations [14][19][20]. 3. **Emerging Markets**: A growing share of users is coming from **emerging markets**, with expectations that these regions will outpace growth rates in more mature markets [15][19]. 4. **Monetization Channels**: The evolution of monetization channels includes in-app purchases, advertising, and ecosystem partnerships, with a notable impact from AI on content creation and consumption habits [8][37][38]. 5. **Roblox Case Study**: Roblox (RBLX) is highlighted as a case study, showcasing its growth potential with expected bookings growth of **20% CAGR** from **2024 to 2029** [80][84]. Financial Performance Indicators 1. **Roblox Revenue Growth**: Roblox's total revenue is projected to grow from **$4.369 billion** in **2024** to **$9.311 billion** by **2028**, with a significant portion of revenue derived from user engagement [36][81]. 2. **Adjusted EBITDA Growth**: Expected to grow at a **32% CAGR**, indicating strong profitability and margin expansion [82][84]. 3. **Free Cash Flow Generation**: Roblox is anticipated to generate substantial free cash flow, with projections reaching **$2.965 billion** by **2029** [86]. User Demographics and Engagement 1. **Aging User Base**: Video game users are aging, with a notable increase in the average age of players in North America, expected to rise from **29** in **2004** to **36** in **2024** [21][25]. 2. **Engagement Across Platforms**: Users are engaging with games across a wider array of channels, blending gameplay and content consumption [31]. Advertising and Monetization Strategies 1. **Advertising Opportunities**: The report emphasizes the potential of advertising as a key monetization strategy, particularly through reward-based ads, which have shown high completion rates [38][41]. 2. **Regionalized Pricing**: There is a significant opportunity for regionalized pricing in emerging markets, which could enhance monetization efforts [43][47]. Risks and Challenges 1. **Regulatory Matters**: Regulatory changes remain a dominant risk factor for the industry, impacting operational dynamics [4]. 2. **Economic Downturn Resilience**: The gaming industry has historically performed well during economic downturns, with entertainment spending being one of the last areas to see cutbacks [62][67]. Conclusion - The gaming industry, particularly through platforms like Roblox, is poised for significant growth driven by user engagement, innovative monetization strategies, and expanding markets. However, potential risks from regulatory changes and economic fluctuations must be monitored closely [9][14][19][62].
任天堂明确Switch 2实体游戏策略:第一方作品不采用密钥卡,延续传统卡带模式
Huan Qiu Wang· 2025-05-18 02:27
Core Viewpoint - Nintendo has confirmed that it will not adopt the "keycard" model for its first-party games on the upcoming Switch 2, maintaining traditional physical game cartridges to ensure players can experience games without additional downloads [1][3]. Group 1: Nintendo's Strategy - Nintendo's official response indicates a commitment to traditional physical game cartridges for first-party titles, ensuring a seamless gaming experience for players [1][3]. - Doug Bowser, President of Nintendo of America, emphasized that physical game cartridges remain a crucial part of the company's business model [4]. - The upcoming Switch 2 games, such as "The Legend of Zelda: Breath of the Wild" and "The Legend of Zelda: Tears of the Kingdom," will integrate original games with upgrade packs on a single dedicated cartridge, eliminating the need for download codes [4]. Group 2: Third-Party Game Distribution - Third-party developers may adopt different distribution methods, with some games like "Street Fighter 6" using the keycard model, while others like "Cyberpunk 2077: Ultimate Edition" will continue to use traditional full-data cartridges [4][5]. - Nintendo has reportedly provided third-party developers with three distribution formats: pure digital, 64GB capacity physical cartridges, and keycards, with the higher cost of 64GB cartridges leading some smaller developers to opt for keycards [4]. Group 3: Game Ecosystem Clarity - Several confirmed first-party Switch 2 upgrade games will utilize the integrated cartridge format, contributing to a clearer gaming ecosystem as more details emerge [5].
Epic Games asks judge to force Apple to approve Fortnite
TechCrunch· 2025-05-17 16:20
Core Points - Epic Games is intensifying its legal efforts against Apple to allow Fortnite back into the App Store, requesting a court order for Apple to accept any compliant version of the game [1] - A recent ruling by Judge Yvonne Gonzalez Rogers found Apple in "willful violation" of an injunction regarding anti-competitive pricing, potentially allowing Fortnite's return and enabling developers to offer alternative payment options [2] - Apple plans to appeal the ruling, and Epic Games has stated that Fortnite will remain offline globally until Apple unblocks it, although Apple disputes this claim and suggests that Epic should resubmit the app update without the U.S. storefront [3] Company Actions - Epic Games has filed a new court request to compel Apple to accept Fortnite into the App Store [1] - The company argues that Apple is punishing it by blocking access to the market it has fought to open, which sends a negative message to other developers [3] Legal Context - The ongoing legal battle centers around Apple's App Store policies, particularly the commissions on in-app purchases [1] - The recent court ruling could have broader implications for developers seeking to implement alternative payment systems [2]
Apple Disputes Epic Games' Report of Denial of App Store Submission
PYMNTS.com· 2025-05-16 20:41
Core Viewpoint - Apple and Epic Games are in a dispute over the denial of Epic's resubmission of Fortnite to the App Store, impacting its availability in the U.S. and Europe [1][2]. Group 1: Company Actions - Epic Games announced that its Fortnite submission was blocked by Apple, preventing the game from being released on the U.S. App Store and the Epic Games Store for iOS in the European Union [2]. - Apple requested that Epic Sweden resubmit the app update without including the U.S. storefront to avoid affecting Fortnite's availability in other regions [3]. - Apple stated it would comply with a court ruling requiring it to allow third-party payment options but plans to appeal the decision [4]. Group 2: Legal Context - A court ruling on April 30 mandated Apple to loosen its restrictions and allow developers to direct users to third-party payment methods, which Apple allegedly circumvented [4]. - Epic Games' CEO proposed a peace agreement, suggesting that if Apple extends the court's framework globally, Fortnite would return to the App Store and litigation would cease [5]. Group 3: Regulatory Environment - Apple is facing regulatory challenges in Europe related to its App Store practices, which are compounded by the ongoing legal battle with Epic Games [5].
Take-Two Q4 Beats On NBA 2K, Mobile; Analysts Flag Cautious Guidance On GTA 6 Delay
Benzinga· 2025-05-16 16:48
Core Viewpoint - Take-Two Interactive Software reported mixed fiscal fourth-quarter results, leading to a decline in share price despite some positive analyst ratings and guidance for future performance [1][2]. Financial Performance - The company declared net bookings of $1.582 billion, exceeding consensus estimates of $1.550 billion and reaching the high end of its guidance [2]. - Recurrent consumer spending grew by 14% year-on-year, contributing 77% of total net bookings [7]. - NBA 2K25 sold nearly 10 million units, reflecting a 7% year-on-year increase [6]. Analyst Ratings and Guidance - Wedbush analyst Michael Pachter maintained an Outperform rating and raised the price target from $253 to $269, noting the solid performance across various segments [2]. - Raymond James analyst Andrew Marok reiterated an Outperform rating and increased the price target from $240 to $250, highlighting strong results and positive fan reception for major titles [4]. - Benchmark analyst Mike Hickey reaffirmed a Buy rating with a price target of $250, citing broad-based performance across core franchises and mobile [6]. Future Outlook - Management guided for net bookings of $5.9 billion to $6 billion and earnings of $2.45 to $2.70 per share for fiscal 2026, which was below expectations due to the delay of Grand Theft Auto VI's launch to May 26, 2026 [3]. - Fiscal 2026 is expected to have a solid release slate, with positive responses to major titles like Mafia and Borderlands 4, which should support bookings momentum [5].
Apple blocked ‘Fortnite' App Store return, Epic Games says
New York Post· 2025-05-16 15:39
“Fortnite” maker Epic Games said Friday that Apple has blocked its latest attempt to bring back the popular video game in the US version of its App Store.The Fortnite app is also unavailable Apple devices in the European Union, despite previously being downloadable there through the Epic Games store. Epic pinned the download failures in Europe on Apple as well.“Apple has blocked our Fortnite submission so we cannot release to the US App Store or to the Epic Games Store for iOS in the European Union,” Epic G ...
Take-Two Interactive delivers earnings beat for Q4 as GTA 6 delay weighs on outlook
Proactiveinvestors NA· 2025-05-16 13:57
Group 1 - Proactive provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2] - The news team covers medium and small-cap markets, as well as blue-chip companies, commodities, and broader investment stories [3] - Proactive's content includes insights across various sectors such as biotech, pharma, mining, natural resources, battery metals, oil and gas, crypto, and emerging technologies [3] Group 2 - Proactive is committed to adopting technology to enhance workflows and improve content production [4] - The company utilizes automation and software tools, including generative AI, while ensuring all content is edited and authored by humans [5]
Epic Games says Apple is blocking Fortnite from the US and EU App Stores
TechCrunch· 2025-05-16 13:44
Epic Games claims that Apple is blocking its Fortnite app from the U.S. and E.U. App Stores. After winning a decisive victory for app developers in a legal battle with Apple, forcing the tech giant to allow external payments in its U.S. App Store without charging commission, Epic Games attempted to resubmit Fortnite to the U.S. App Store on May 9, 2025. However, Apple failed to accept its submission for a week, leading Epic Games to pull its request and try again. According to Epic Games CEO Tim Sweeney, t ...
Fortnite is now offline on iOS worldwide as Apple blocks game, Epic Games says
CNBC· 2025-05-16 09:21
Fortnite is now unavailable on iOS globally, Epic Games said Friday, after Apple blocked a bid to reinstate the popular game on the App Store in the U.S."Apple has blocked our Fortnite submission so we cannot release to the US App Store or to the Epic Games Store for iOS in the European Union," the official account or Fortnite wrote in a post on social media platform X. "Now, sadly, Fortnite on iOS will be offline worldwide until Apple unblocks it."CNBC has reached out to Apple for comment.Epic Games submit ...