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X @Bloomberg
Bloomberg· 2025-12-17 21:23
Hasbro is making some executive shakeups as it takes big bets in the video-game space https://t.co/96L4sVHDqS ...
Insider Action: Multimillion dollar sell-offs across major U.S. companies
CNBC Television· 2025-12-01 12:15
And welcome back to Worldwide Exchange. Time for this morning's insider action. We're tracking notable insider stock moves by company directors and executives that are outside their pre-planned stock sales.As always, the data comes from Varity Data, but is then confirmed by CNBC's data team against SEC filings. Okay, we're going to start with Chevron director John Hes selling more than 500,000 shares from a trust for nearly $83 million. He joined the board in July after Chevron bought for 53 billion.Applovi ...
Gaming is America's pastime and the entertainment business of the future, says Take-Two CEO Zelnick
CNBC Television· 2025-11-17 14:05
Strauss Zelnick, Take Two interactive chairman and CEO. Always good to see you. Nice to be here.I always need a primer on this. And maybe the guy in the in my ear should be giving me questions because I don't I don't play video games, and you need to pretend that you're talking to someone that doesn't have kids. I do, but they're older now.What's the state of the video game business right now. >> It's the the the fastest growing part of the entertainment business has been for some time. Amazing.So in mid 22 ...
Shareholders approve Elon Musk's $1 trillion pay package, plus US stocks close in the red
Youtube· 2025-11-06 22:32
Group 1: Tesla and Shareholder Meeting - Tesla's annual shareholder meeting is underway, with a focus on the approval of Elon Musk's $1 trillion pay package, which is contingent on meeting specific operational and market cap goals [26][48]. - Analysts expect the pay package to be approved, as Tesla's shareholder base largely consists of retail investors who believe in Musk's vision for the company [28][30]. - The pay package includes performance metrics such as delivering 20 million Teslas, deploying 1 million robo-taxis, and achieving $400 billion in adjusted EBITDA over four quarters [48][49]. Group 2: Advertising Market Trends - The advertising market is experiencing a shift, with companies increasingly investing in performance marketing, particularly in the streaming TV sector [3][6]. - Mountain, an adtech company, reported a 31% increase in revenue, driven by the adoption of performance TV and AI technologies [3][12]. - Advertisers are expected to spend aggressively in Q4, capitalizing on the holiday season, which is crucial for e-commerce and direct-to-consumer brands [7][12]. Group 3: Sweet Green's Earnings Report - Sweet Green's third-quarter results fell short of expectations, with an adjusted earnings loss of 31 cents per share compared to the anticipated loss of 18 cents [19][20]. - Revenue for Sweet Green was approximately $172 million, below the expected $178 million, and same-store sales declined by 9.5% [19][21]. - The company has cut its guidance for fiscal year 2025, now expecting same-store sales growth to decline between 7.7% to 8.5% [21][22].
GameStop leverages 'console wars' for stock rebound
Yahoo Finance· 2025-10-28 18:47
Core Insights - GameStop's stock has experienced a decline of 1% on October 28, extending an 11% decline over the past month and a 24% decline year-to-date [1][2][3] Financial Developments - The retailer announced the distribution of warrants to shareholders and convertible noteholders as part of a "warrant dividend," which analysts interpret as a financial engineering strategy to raise capital without immediate share dilution [1] - Despite the stock's decline, GameStop leveraged a pop-culture event to regain relevance, resulting in a 2% stock price increase over the weekend [2] Industry Context - GameStop has positioned itself as a neutral player in the ongoing "console wars," declaring the end of exclusivity claims among console manufacturers [3][4] - The "console wars" have historically involved competition among major players like Microsoft's Xbox, Sony's PlayStation, and Nintendo, each vying for market dominance through exclusive titles and innovations [4] - Current market research indicates that Sony's PlayStation holds a dominant 45% market share, followed by Nintendo at 27% and Xbox at 23% [5] Recent Developments - Microsoft announced a significant development in the gaming industry with the unveiling of "Halo: Campaign Evolved," a remake of the original Halo campaign, set to release in 2026 for Xbox Series X|S and PlayStation 5 [6]
3 Consumer Goods Stocks That Could Make Big Moves in 2026
Yahoo Finance· 2025-10-26 09:25
Core Insights - The consumer discretionary sector presents attractive investment opportunities, particularly in travel, beverages, and video games, with strong momentum expected to continue into 2026 Group 1: Carnival Corp. - Carnival Corp. served over 13 million passengers last year, with demand for travel remaining high and ticket prices increasing due to capacity constraints [3] - The company reported record revenue and profits, with bookings for 2026 filling up, and its new Celebration Key private island has attracted 500,000 guests since July [3][4] - The stock has increased by 270% since 2022, trading at a forward price-to-earnings multiple of 12, indicating good value for a growing cruise business [4] Group 2: Dutch Bros - Dutch Bros is a high-growth drive-thru beverage chain focusing on customer experience, with plans to expand from around 1,000 shops to 2,029 in the next four years [7][8] - The company reported a 28% year-over-year revenue growth in the most recent quarter, driven by strong transaction growth and same-shop sales [9] - The stock's recent dip presents a potential buying opportunity as the company is poised for a rebound in 2026 [9] Group 3: Take-Two Interactive - Take-Two Interactive is a leading video game producer in a $200 billion industry, known for popular titles like Grand Theft Auto and NBA 2K [10] - The upcoming release of "Grand Theft Auto VI" on May 26, 2026, is anticipated to significantly boost the stock, following the success of the previous installment which sold 215 million copies since 2013 [10]
X @The Economist
The Economist· 2025-10-17 22:40
The video game “Hades II” takes players to the underworld, where they must dispel the “titan of time”. Every time you are killed, you go back to the beginning—some gamers are complaining that it is vexing https://t.co/XdA4Poh2Bw ...
X @Bloomberg
Bloomberg· 2025-10-14 00:30
Mergers & Acquisitions - A leveraged buyout of Electronic Arts (EA) could generate significant fees for Wall Street banks [1] Industry Dynamics - The success of the leveraged buyout hinges on the banks' ability to execute the deal [1]
X @Bloomberg
Bloomberg· 2025-10-13 14:35
Mergers & Acquisitions - A leveraged buyout of Electronic Arts (EA) could yield substantial profits for Wall Street banks [1] Financial Implications - The deal's success hinges on the banks' ability to execute the leveraged buyout [1]
What EA’s Buyout Means For PE, AI & Gamers
All-In Podcast· 2025-10-09 16:46
Deal Overview - EA is being taken private in a $55 billion deal, the largest take-private deal in history, with investors including Saudi PIF, Silverlake, and Jared Kushner's Affinity Partners [1] - The deal is priced at $210 per share, representing a 25% premium on the stock [1] - The equity portion of the deal is approximately $36 billion, with $20 billion in debt financing [23] Strategic Rationale & Gaming Industry Dynamics - Video games are considered a core pillar of internet usage, potentially larger than social networking [4][5] - The PIF views gaming as the future of entertainment and is aggressively investing in the sector [17][20] - AI is expected to significantly enhance video game engagement, surpassing social media and traditional media [13][14] - Distribution gatekeepers like Xbox are attempting to increase prices, creating an opportunity for IP owners to find alternative distribution methods [6][7] - Saudi's Savvy Games has invested significantly in gaming platforms, including Scopely for $49 billion in 2023 and Niantic for $35 billion, along with stakes in Nintendo, Take 2, and Activision Blizzard [19] Potential Risks - There's a bear case that the value of IP and copyrights may diminish as tool chains allow for a massive increase in game development, potentially distributed through social media [9] Market Analysis - Video game usage is prevalent, with approximately 60% of US adults engaging weekly, compared to 75% for social media and 83% for streaming/traditional media [22]