《极夜》
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“触电光影 漫绘港岛” 2026港影新锐系列观影及交流活动在京举行
Xin Lang Cai Jing· 2026-01-18 06:06
"触电光影 中国青年报客户端讯(中青报·中青网记者 赵婷婷)1月17日至18日,2026港影新锐系列观影及交流活动 在北京举行。本次活动以"触电光影 漫绘港岛"为主题,来自内地与香港的电影产业人士齐聚一堂,共 同探讨电竞主题在电影中的呈现路径与创新表达。本次活动由香港特别行政区政府驻北京办事处(香港 驻京办)与北京百老汇电影中心共同举办。 漫绘港岛"2026港影新锐系列观影及交流活动现场。中青报·中青网记者 赵婷婷/摄 据了解,本次活动分长片、短片两个单元。17日展映的长片《触电》《电竞女孩》均聚焦电竞题材,透 过镜头剖析当代青年在虚拟与现实边界的挣扎与求索,呈现他们关于成长、友谊与自我价值的体悟。18 日展映的《极夜》《夏梦回》《铁臂猫黑别》等6部香港动画短片风格迥异,展现出香港新生代创作者 的多元艺术视角。 办署理主任阮慧贤接受媒体采访。主办方供图 香港驻京 香港驻京办署理主任阮慧贤在开幕致辞时表示,近年来,香港新一代电影人勇于创新,不断突破传统题 材与类型的限制,为华语电影注入了活力。她强调,本次选映的电竞题材影片不仅聚焦竞技本身,更立 足现实描摹香港社会风貌,将成长、奋斗与团队协作等精神内核融入故事, ...
聚焦电竞题材 港影新锐系列观影交流活动在北京举办
Xin Lang Cai Jing· 2026-01-17 11:30
中新网北京1月17日电 (记者 张杨彬)由香港特区政府驻北京办事处(简称香港驻京办)与北京百老汇电影 中心共同举办的2026港影新锐系列观影及交流活动17日在北京开幕。活动以"触电光影 漫绘港岛"为主 题,其中电竞题材影片成为本次活动的关注焦点。 活动分长片、短片两个单元。当日播映的长片《触电》《电竞女孩》均以电竞为切口,剖析当代青年在 虚拟与现实之间的生存状态。短片单元则汇集《夏梦回》《My Dear Son》《极夜》等六部风格鲜明的 动画与实验作品,从赛博幻想到人文关怀,呈现出香港新生代电影人多元的艺术表达。 1月17日,由香港特区政府驻北京办事处与北京百老汇电影中心共同举办的2026港影新锐系列观影及交 流活动在北京开幕。中新网记者 张杨彬 摄 香港驻京办署理主任阮慧贤表示,电竞题材既在内地具备文化热度与产业潜力,也与香港积极打造国际 体育盛事之都的发展定位相契合。她指出,本次选映的电竞题材影片不仅聚焦竞技本身,更从现实角度 描绘香港社会面貌,蕴含成长、奋斗与团队精神,以真实情感打动观众。 阮慧贤介绍,香港特区政府正通过电影发展基金涵盖的多项计划培育电影人才,包括孵化《电竞女孩》 的"首部剧情电影计划" ...
在剧本杀里结婚、离婚、抓小三:怒吵6小时,比上班还累
后浪研究所· 2025-11-06 07:27
Core Viewpoint - The article discusses the rising popularity of reality-based role-playing games, particularly the script-killing game "Divorce, Hurry Up!" which reflects societal pressures and emotional experiences of young people in a virtual setting [4][5][58]. Group 1: Popularity of Reality-Based Games - "Divorce, Hurry Up!" has gained immense popularity on social media, being labeled as the "strongest argument script" with players engaging in heated debates over wedding-related issues [5][6]. - The game allows players to experience various family dynamics and conflicts, providing a humorous yet relatable outlet for stress [11][12]. - Other reality-based games like "Moping" and "Making Money" are also gaining traction, indicating a trend towards games that mirror real-life scenarios [11][12][14]. Group 2: Player Experience and Market Dynamics - Players report mixed experiences, with some finding the games to be more stressful than entertaining, as seen in a player's six-hour argument during gameplay [10][15]. - Despite the popularity, some game store owners express concern that these reality-based scripts detract from the original immersive purpose of role-playing games [15][16]. - The ratings for these reality-based games are often low, indicating that while they are popular, they may not be well-received in terms of storytelling quality [16]. Group 3: Emotional and Social Aspects - The article highlights a shift in the emotional focus of role-playing games, with many now centering around romantic relationships, often facilitated by "romantic companions" [36][37]. - The concept of "romantic companions" has led to increased prices for emotional scripts, with some sessions costing upwards of 1,000 yuan, reflecting a growing market for immersive emotional experiences [39][41]. - Players often seek these experiences as a form of emotional release or to explore relationships in a safe, fictional environment, indicating a deeper societal need for connection [58][59].