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这一国际电竞赛事在广州落幕!电竞产业迈向300亿大关
Di Yi Cai Jing· 2025-05-05 01:19
Core Insights - The esports industry is experiencing rapid growth, with significant events like the "2025 Decision Peak International Cup" showcasing its expansion and popularity [1][4][6] Group 1: Esports Event Highlights - The "2025 Decision Peak International Cup" concluded with Team Spirit from Eastern Europe defeating China's DFYG team, winning a total prize of 1 million yuan [1] - The game "Decision Peak" has been successfully established overseas for about 10 years, with the Chinese server launched this year, indicating a strategic shift towards the domestic market [4] - The game has achieved over 110 million monthly active users and more than 1.5 billion registered accounts by the end of 2024, covering over 200 countries and regions [4] Group 2: Market Growth and Financials - The Chinese esports market is approaching a scale of 30 billion yuan, with actual sales revenue reaching approximately 27.6 billion yuan in 2024, reflecting a year-on-year growth of 4.6% [5] - The user base for esports in China reached 490 million in 2024, showing a slight increase of 0.4% year-on-year [5] - Live streaming revenue constitutes over 80% of the total esports income, with other revenue sources such as events and clubs contributing 8.75%, 6.37%, and 4.04% respectively [5] Group 3: Industry Recognition and Support - There is an increasing recognition of esports as a legitimate profession, with various projects actively preparing for professional leagues, indicating a flourishing competitive landscape [6][7] - Government policies are increasingly supportive of the esports industry, with multiple initiatives launched in 2024 to promote its development, including the recognition of esports in national guidelines [7] - Local governments view esports as a means to enhance international cultural exchange and boost local economies, as highlighted by statements from officials in Guangzhou [7]