Workflow
电竞
icon
Search documents
完美世界第三季度净利1.62亿元 同比大增176.59%
另外,完美世界影视业务今年以来持续保持业务增长,前三季度实现营业收入9.18亿元,同比增长 432.90%,影视业务归母净利润3173万元,主要系今年以来播出多部影视作品并确认收入。 展望未来,完美世界在业务发展与新品储备方面有多个规划,其中不乏备受市场与用户期待的亮点。 来源:上海证券报·中国证券网 上证报中国证券网讯(记者 李少鹏)10月30日晚,完美世界发布2025年三季报。据披露,公司今年第 三季度实现营业收入17.26亿元,同比增长31.45%,实现归母净利润1.62亿元,同比增长176.59%。今年 前三季度,公司实现营业收入54.17亿元,同比增长33.00%,实现归母净利润6.66亿元,较上年同期扭 亏为盈。此外,公司实现非经常性损益1.82亿元,主要系第一季度出售乘风工作室产生的处置收益等。 近两年来,完美世界回归产品本源,强化创意与研发,深耕在营、稳推在研、布局新品;同时优化全球 化发行体系,推进精细化与国际化运营,全面增强市场竞争力。前三季度,公司经营活动产生现金净流 入8.89亿元,变动主要来自游戏业务的收入增长及各项降本增效举措逐步见效。 三季报显示,尽管若干在营移动游戏受生命周期影 ...
完美世界2025前三季度盈利6.66亿元 业务稳健发展
Zhong Guo Jing Ji Wang· 2025-10-30 08:27
10月30日,完美世界(002624)发布2025年第三季度报告,今年第三季度实现营业收入17.26亿元,同比增长31.45%,实现归 母净利润1.62亿元,同比增长176.59%。今年前三季度,实现营业收入54.17亿元,同比增长33.00%,实现归母净利润6.66亿 元,较上年同期扭亏为盈。此外,公司实现非经常性损益1.82亿元,主要系第一季度出售乘风工作室产生的处置收益等。 近两年来,完美世界回归产品本源,强化创意与研发,深耕在营、稳推在研、布局新品;同时优化全球化发行体系,推进精细 化与国际化运营,全面增强市场竞争力。前三季度,公司经营活动产生现金净流入8.89亿元,变动主要来自游戏业务的收入增 长及各项降本增效举措逐步见效。 三季报显示,尽管若干在营移动游戏受生命周期影响收入同比下滑,但多款优质新游抵消了对业绩的负面影响。今年前三季 度,游戏业务实现营业收入44.75亿元,同比增长15.64%,游戏业务归母净利润7.17亿元,游戏业务毛利率由65.78%上升至 69.29%,助推公司综合毛利率保持稳定。 具体而言,去年12月正式上线的《诛仙世界》端游与今年8月初公测的《诛仙2》,于MMORPG赛道发 ...
顺网科技20251029
2025-10-30 01:56
顺网科技 20251029 摘要 顺网科技 2025 年上半年营收 3.24 亿元,同比增长 52.59%,虽收入因 业务结构调整略有下降,但公司战略重心已转向高毛利业务,优化了盈 利结构。 公司广告业务基于电竞科技服务,采用 CPT 模式,毛利率高。增值业务 包括加速器、租号陪玩等服务及 CDK、游戏道具等产品,后者竞争激烈, 毛利率较低,公司策略是集中资源于高毛利广告业务。 顺网科技自 2019 年起构建算力上云基础设施,目前进入平台深化运营 阶段,通过虚拟电竞枢纽打造线上线下互联互通平台,为电竞行业提供 高性能机器支持,降低从业门槛,提升网吧行业景气度。 公司未来重点发展高毛利广告业务,深化云计算和边缘算力云建设,推 进 AI 云电脑项目,为开发者提供模型训练、推理和微调服务,并计划在 2026 年加速算力建设与平台运营。 电竞行业复苏,硬件换机和新游戏推动行业发展。顺网科技通过算力上 云技术降低成本,促进产业升级,并计划通过展示可运营算力规模信息 来推动市场认知。 Q&A 盛网科技在 2025 年第三季度的财务表现如何? 盛网科技在 2025 年第三季度实现了接近 40%的利润增长,延续了上半年的良 ...
越来越多退休老人,踏入年轻文化赛道
Mei Ri Jing Ji Xin Wen· 2025-10-29 12:04
今天是重阳节,在中国传统文化语境里,这是一个登高望远、思亲怀远的日子,其内核是"敬老"。 但我们今天所谈论的"敬老",或许需要注入新的时代内涵。 她曾为某个电动车品牌创作了一段说唱,没想到品牌方竟闻声而来,直接"空降"评论区,一来二 去,一笔商业合作就这么水到渠成。更好玩的是,她作为特邀嘉宾,出现在年轻Rapper的巡演舞台上。 这种"重启",既可以是个体的"独奏",也可以是团队的"集结"。 在成都,一场特殊的电竞友谊赛里,来自许昌与成都的两支银发战队在《英雄联盟》的峡谷里激烈 对抗。 队员平均年龄65岁,后者背后还有来自高校电竞专业的系统指导,无不透露出一种超越娱乐的"认 真"。它为退休人士的"生活清单",增添了一个意想不到却又合情合理的"坐着玩"的新选项。 同样,70多岁的梁钰祥,被大家亲切地称为"梁伯",在一块小小的滑板上找到了对抗地心引力的乐 趣。并非心血来潮,这份硬核热爱的背后,是他坚持了二十余年的健身习惯。 他从孙女的爱好中找到了自己的新赛道,并以一种极其认真的态度去投入。他社交媒体上的那 句"来不及认真年轻,便选择认真老去",与其说是一种人生感悟,不如说是一份宣言。 透过观察,或许你早已发现,进 ...
北京发布措施:促进产业链上下游协同创新,最高奖2000万元
Core Viewpoint - The document outlines measures to support the construction of a future digital space innovation pilot zone in Beijing, focusing on the integration of culture and technology, and promoting key industries such as science fiction, metaverse, gaming, esports, and virtual reality [1][11]. Group 1: Support for Technological Innovation - Implementation of a future digital space scene promotion project to support innovation in cutting-edge technologies like AI and virtual reality, with financial support for innovative experience scenarios and technology application projects [2][14]. - Financial support for projects exceeding 500 million yuan, with a maximum of 30% funding up to 3 million yuan [2][14]. Group 2: Digital Content Creation - Support for the creation of high-quality digital content in areas like science fiction and gaming, with initiatives to cultivate original works and provide financial incentives for award-winning projects [3][14]. - Financial support of 300,000 yuan for published original games, and up to 2 million yuan for international awards [3][14]. Group 3: Laboratory and Research Support - Encouragement for the establishment of national and municipal key laboratories within the innovation pilot zone, with annual operational funding of up to 5 million yuan and rental support [4][15]. - Support for technology innovation projects in these laboratories, with funding up to 1 million yuan [4][15]. Group 4: Industry Collaboration - Promotion of collaborative innovation among leading enterprises, academic institutions, and research organizations to form innovation consortia and centers [5][15]. - Financial support of up to 2 million yuan annually for collaborative projects, with a cumulative maximum of 5 million yuan over three years [5][15]. Group 5: Talent and Incubator Support - Initiatives to attract talent in creative fields, with funding for young researchers and support for student internships [6][16]. - Financial backing for benchmark incubators to foster quality startups and industry clusters, with support up to 2 million yuan over three years [6][15]. Group 6: Investment and Funding - Utilization of various industry funds to support investments in early-stage and hard technology projects, with minimum investment thresholds set for different funding rounds [7][16]. - Seed round investments starting at 1 million yuan, angel round at 500,000 yuan, and A round at 1 million yuan [7][16]. Group 7: International Expansion and Copyright Protection - Establishment of a "going global" service area to provide legal consulting for enterprises [8][16]. - Strengthening copyright protection through administrative and judicial collaboration, utilizing big data for monitoring and dispute resolution [8][16]. Group 8: Event Support and Approval Processes - Support for major events and activities related to science fiction and esports, with provisions for venue and equipment rental discounts [9][17]. - Implementation of a streamlined approval process for large events, ensuring timely safety permits [10][17]. Group 9: Policy Highlights - The measures emphasize a "fusion" advantage by integrating technology and culture support [19]. - The approach is characterized by "customization" to meet the specific needs of the innovation pilot zone [19]. - The initiative promotes a "systematic" innovation framework by encouraging the establishment of laboratories and innovation centers [19].
首届杭州市银龄电竞赛圆满收官
Hang Zhou Ri Bao· 2025-10-29 02:59
手指在平板屏幕上快速滑动,眼睛紧盯战局专注而锐利……10月25日下午,杭州电竞中心内,首届 杭州市银龄电竞总决赛上演巅峰对决。站在手游《永劫无间》赛场上的,是经过杭州13个区县(市)海 选和半决赛,选拔出的平均年龄约60岁的8支银发战队。经过激烈角逐,桐庐县"桐江惊鸿"战队夺得团 体冠军,滨江区"武林天骄"战队与建德市"新安奇雾"战队分获第二、三名。在单排个人赛中,滨江 区"晶刃无双"战队选手翁华章(游戏ID:晶刃雷)摘得桂冠。 为降低老年人学习门槛,手游《永劫无间》特别编写了适老化教材,因其通俗易懂的表达和图文并 茂的形式,让老年玩家少走了很多弯路。杭州市教育局相关负责人表示,此次活动以电竞为载体,为老 年人搭建了展示自我、交流互动的平台,是普及老年数智教育、助力跨越"数字鸿沟"的有益尝试。未 来,杭州市将持续创新老年教育模式,丰富老年人精神文化生活,为推进杭州数智型城市建设和银发经 济发展注入新活力。 本次赛事展现了杭州市在推动老年数字教育方面的创新成果。据了解,自去年在滨江试点推广以 来,银发电竞课程已在杭州多个区县(市)落地开花。赛事中表现亮眼的滨江区"武林天骄"战队队长潘 良干,就是从首期学员成长为 ...
为何投资成都?“投资盖碗茶”座谈会上,企业当起“城市推介官”
Sou Hu Cai Jing· 2025-10-25 14:46
10月25日,成都"投资盖碗茶"企业座谈会举行。成都市投资促进局联动相关市级部门,邀请蒙牛、特步、AG电竞、万洋集团、科大讯飞、中国 远洋集团等20余家重点企业代表齐聚,面对面开展投资推介、政策分享、企业对接。 企业当起"城市推介官" 企业点赞成都营商环境 "共促文商旅体融合发展" 文商旅体深度融合作为城市转型升级的重要引擎,正在成都这片创新热土上绽放光芒。"电竞市场潮流文化与成都的城市文化非常契合。"在AG电竞集团公 共关系总监葛雷看来,对电竞商业模式的深度探索下,除赛事运营外,AG近年来还发力电竞教育、线下综合体及文旅融合,构建多元化生态。"我们超3.5 亿关注用户因热爱AG而关注赛事、体验综合体,甚至参与电竞教育——这就是IP的延展价值。" 现场,葛雷用企业在成都发展的实际感受,向更多企业、投资人发出"投资成都"邀请。他谈到,成都友好的创业氛围、雄厚的产业基础及"有需必应、无事 不扰"的营商环境等,是吸引创业者的重要原因。"比如,在电竞赛事承载载体、针对电竞产业的人才引进政策等方面,我们向相关部门建言献策,政府对此 非常重视,并在短时间内给出让企业满意的答复。这种察言纳谏让我们感受到成都的包容和多元。" ...
当成都决定寻找全球“新坐标”
Mei Ri Jing Ji Xin Wen· 2025-10-23 06:57
Core Insights - Chengdu is positioning itself as a leading hub for the digital cultural and creative industry, aiming to create a high-level innovation platform and ecosystem to foster new IPs and projects [2][3][10] Group 1: Industry Development - Chengdu ranked fourth in the 2025 China Digital Cultural and Creative City Index and released a list of 100 billion yuan cooperation opportunities in the digital cultural sector [2] - The city achieved a cultural and creative industry added value of 287.6 billion yuan in 2024, with a year-on-year growth of 11.7%, and the core digital cultural industry revenue reached 381.9 billion yuan [3] - In the first half of this year, the added value of the cultural and creative industry was 187.2 billion yuan, growing by 7.4%, while the core digital cultural industry revenue was 212.1 billion yuan, with nearly 900 registered digital cultural enterprises [3] Group 2: Events and Engagement - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partner Conference attracted over 340 global leaders and showcased the city's commitment to advancing the digital cultural industry [1][2] - The recent "Super Golden Week" saw significant attendance at events like the 21st World Line Animation Exhibition, which attracted 40,000 visitors on its opening day [8] - The conference announced that five world-class esports events will be held in Chengdu from October to December, highlighting the city's growing importance in the global esports landscape [10] Group 3: Policy and Support - Chengdu has implemented supportive policies for nurturing digital cultural startups, including financial services and entrepreneurial support, making it the first city to focus on this sector [14] - The city has established itself as a favorable environment for innovation, with strong government support and a welcoming business climate, which is crucial for the growth of the digital cultural industry [12][14] Group 4: Global Outreach - Chengdu is actively engaging in international investment promotion, having facilitated nearly 10 billion yuan in cooperation agreements with European partners [19] - The city is becoming a key entry point for European companies into the Chinese market, with significant projects like the establishment of the German machine tool headquarters in Chengdu [19] - The international digital cultural ecosystem conference reflects Chengdu's unique industrial appeal and its readiness to embrace global opportunities [22]
2025CJ回顾:由AI和电竞构成的科技碰撞
Sou Hu Cai Jing· 2025-10-22 02:37
记得在今年CJ开办前夕,网络上有很多声音对这个历经22年的老牌展会表达了悲观。他们认为,CJ在2022年停办一次后,便很难回归到昔日的巅峰。包括 米哈游在内的部分大厂的退出,更是让它的性价比变得越来越低。 可这些声音却忽略了一点——CJ并不是一场简单的游戏展会。除了游戏之外,它还涉及到了与游戏相关的方方面面,折射着相关行业的风云变幻。 特别是作为游戏基底的科技领域,其在CJ上所展现的新兴趋势和机会,正在大多数玩家还未注意到的角落,拨动着从业者们的神经。 是新兴关键词,也是行业路灯 AI,这个在近两年闯进视野的新兴关键词,正在以迅雷之势不断改变大众的生活。或许你还没有感觉到,AI从拙劣的"鹦鹉学舌"到现在可以生成几近以假乱 真的自定义视频,实际也才过去了两年时间。 百度副总裁这次就受CJ邀请,在大会现场围绕AI进行了专题演讲。她指出,集团旗下的百度智能云已经在为联合行业合作伙伴提供AI能力、为游戏行业AI 提出解决方案,全面提高了游戏企业的创作效率与质量。 这些看似晦涩难懂的内容在游戏领域的应用,其实屏幕前的大家并不陌生。在翻看朋友圈和视频平台时,相信你总会被各种数织、拧螺丝等特殊玩法的小游 戏所吸引,驱动这些 ...
从ASMR麦克风到RGB灯饰,直播和电竞成中国电子消费品出海新亮点
Di Yi Cai Jing· 2025-10-21 23:42
Group 1: Industry Trends - The consumer electronics sector is entering a new growth phase influenced by changing expectations and tightened budgets, with retail sales expected to grow at a compound annual growth rate (CAGR) of 3.3% from 2025 to 2030 [7] - Global toy and video game sales are projected to surge by 14% from 2024 to 2029, reaching $317 billion, primarily driven by video games [2] - The demand for microphones has significantly increased due to the growth of the live streaming economy, with some brands experiencing annual growth rates of around 50% [4] Group 2: Product Innovation and Market Expansion - Companies are showcasing innovative products at trade shows, such as gaming microphones and RGB lighting solutions, to attract overseas buyers [2][5] - Brands are focusing on creating a product ecosystem that includes not just individual items but complete solutions for gaming and streaming [11] - Chinese brands are reshaping the global tech market by emphasizing localization, affordability, and design, with notable success in various regions [7] Group 3: Regional Market Focus - Companies are strategically targeting specific markets, such as Brazil, due to its large gaming population and vibrant gaming culture, leading to successful sponsorships and partnerships [9] - The Middle East and Southeast Asia are emerging as strong markets for esports hardware, with expected growth rates of 5% to 10% [11] - Companies are adapting their product offerings to meet the specific needs of different user segments, such as ASMR streamers and gamers, enhancing their market appeal [4][8]