动漫玩具

Search documents
奥飞娱乐9月17日获融资买入7807.65万元,融资余额5.44亿元
Xin Lang Cai Jing· 2025-09-18 01:27
Core Viewpoint - Aofei Entertainment's stock has seen a decline of 1.22% on September 17, with a trading volume of 751 million yuan, indicating potential investor concerns and market volatility [1] Financing Summary - On September 17, Aofei Entertainment had a financing buy-in amount of 78.08 million yuan and a financing repayment of 70.72 million yuan, resulting in a net financing buy of 7.36 million yuan [1] - The total financing and securities balance for Aofei Entertainment as of September 17 is 547 million yuan, with the financing balance accounting for 3.79% of the circulating market value, which is below the 50th percentile level over the past year, indicating a low financing position [1] - The company had a securities lending repayment of 18,600 shares on September 17, with no shares sold, and a securities lending balance of 297,240 yuan, which is above the 90th percentile level over the past year, indicating a high securities lending position [1] Business Performance Summary - As of June 30, Aofei Entertainment had 144,900 shareholders, an increase of 5.28% from the previous period, while the average circulating shares per person decreased by 5.01% to 7,026 shares [2] - For the first half of 2025, Aofei Entertainment reported a revenue of 1.198 billion yuan, a year-on-year decrease of 8.17%, and a net profit attributable to shareholders of 37.01 million yuan, down 32.71% year-on-year [2] Dividend and Shareholding Summary - Since its A-share listing, Aofei Entertainment has distributed a total of 396 million yuan in dividends, with no dividends paid in the last three years [3] - As of June 30, 2025, the second-largest circulating shareholder is Hong Kong Central Clearing Limited, holding 39.07 million shares, a decrease of 4.65 million shares from the previous period [3] - The fourth-largest circulating shareholder is Huaxia CSI Animation Game ETF, holding 21.16 million shares, an increase of 3.98 million shares from the previous period [3] - New shareholders include Southern CSI 1000 ETF and Guotai CSI Animation Game ETF, while several funds have exited the top ten circulating shareholders list [3]
奥飞娱乐涨2.00%,成交额4.34亿元,主力资金净流入527.06万元
Xin Lang Zheng Quan· 2025-09-16 05:40
Company Overview - Aofei Entertainment Co., Ltd. is located in Guangzhou, Guangdong Province, and was established on July 31, 1997. It was listed on September 10, 2009. The company specializes in the development, production, and sales of animated films, toys, and mobile games, as well as IP full copyright operations [1][2]. Financial Performance - As of June 30, 2025, Aofei Entertainment reported a revenue of 1.198 billion yuan, a year-on-year decrease of 8.17%. The net profit attributable to shareholders was 37.0094 million yuan, down 32.71% year-on-year [2]. - The company has cumulatively distributed 396 million yuan in dividends since its A-share listing, with no dividends paid in the last three years [3]. Stock Performance - On September 16, Aofei Entertainment's stock price increased by 2.00%, reaching 9.67 yuan per share, with a trading volume of 434 million yuan and a turnover rate of 4.52%. The total market capitalization is 14.299 billion yuan [1]. - Year-to-date, the stock price has risen by 11.79%, with a 5.57% increase over the last five trading days, a 0.21% decrease over the last 20 days, and a 2.11% increase over the last 60 days [1]. Shareholder Structure - As of June 30, 2025, the number of shareholders increased to 144,900, a rise of 5.28%. The average number of circulating shares per person decreased by 5.01% to 7,026 shares [2]. - The top ten circulating shareholders include Hong Kong Central Clearing Limited as the second-largest shareholder, holding 39.0675 million shares, a decrease of 4.6494 million shares from the previous period. Other notable shareholders include various ETFs and mutual funds [3]. Business Segments - Aofei Entertainment's main business revenue composition includes: 49.00% from baby products, 38.30% from toy sales, 11.80% from film and television, 0.68% from other categories, and 0.22% from gaming [1]. - The company operates within the media industry, specifically in the film and television sector, focusing on animation production [1].