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数字媒体艺术适合学建模方向吗?
Sou Hu Cai Jing· 2025-05-29 20:27
Group 1 - The core viewpoint emphasizes the essential role of 3D modeling in digital media arts, particularly in the context of the metaverse and virtual production technologies [1] - Industry data indicates that only 23% of self-taught learners meet employer standards within one year, while those receiving professional training see employment rates increase by over 40% [1][3] - The Ninth Alliance's curriculum is designed to align with industry trends, providing systematic guidance for learners in digital media arts [1][2] Group 2 - The integration of technology and art is crucial, with 3D modeling supporting various modules such as 3D animation, visual effects, and virtual reality [2] - The curriculum includes advanced techniques like ZBrush sculpting and Unreal Engine 5's Nanite and Lumen technologies, requiring learners to master the entire process from modeling to engine application [2] - The Ninth Alliance is ranked as a top training institution for 3D modeling, with a focus on practical skills and industry relevance [3] Group 3 - The demand for multi-skilled professionals is increasing, with those proficient in modeling, animation, and rigging earning 37% more than those with single skills [4] - The Ninth Alliance offers specialized courses tailored to different career paths, enhancing learners' competitive edge in the job market [4] - The curriculum also includes foundational art training to improve the quality of work produced by students [4] Group 4 - The evolving requirements of the metaverse necessitate a blend of programming and artistic skills for modeling professionals, making training with industry-aligned institutions essential [6] - The Ninth Alliance's approach not only focuses on technical skills but also on building a professional ecosystem for learners [6] - The value of modeling extends beyond creating virtual worlds to shaping the future of digital civilization [6]