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AI娱乐的另外一种解法:不和用户抢时间
创业邦· 2025-08-22 10:07
Core Viewpoint - The article discusses the evolution and potential of AI in the entertainment sector, particularly focusing on AI companions in gaming, highlighting the need for innovative applications that enhance user experience without competing for their time [5][10]. Group 1: AI Entertainment Products - The core metric for entertainment products is user engagement time, with AI products like Character.ai competing with games and short videos for user attention [5]. - AI companions can enhance gaming experiences by providing emotional support and strategic advice, rather than competing for user time [7][8]. - The gaming market is vast, with 4 billion users in China and 3 billion globally, indicating a significant opportunity for AI applications in this space [9]. Group 2: Company Insights - The company "心影随形" (Soul Shadow) aims to create AI companions for games, starting with popular titles like Genshin Impact, leveraging the existing demand for character-based interactions [9][11]. - After a year, the product has achieved 8 million registered users and over 2 million monthly active users, indicating a strong market fit, especially among younger audiences [11]. Group 3: Technological Challenges and Solutions - Initial product development faced challenges due to limitations in model capabilities, such as understanding game visuals and response delays [10][12]. - The company plans to focus on enhancing multi-modal capabilities, which are expected to improve significantly, allowing for more interactive and context-aware AI companions [11][12]. Group 4: Future Directions - The article emphasizes the importance of timing and understanding model capabilities in product development, suggesting that successful AI applications will emerge as model performance improves [10][13]. - The potential for AI to create unique entertainment experiences, akin to a blend of gaming and streaming, is highlighted as a promising direction for future products [13][14].