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Roblox vs. Electronic Arts: Which Stock Has More Upside Now?
ZACKS· 2025-08-22 16:26
Core Insights - The gaming industry is undergoing significant changes driven by innovation, user engagement, and platform expansion, with Roblox Corporation and Electronic Arts Inc. being key players in this transformation [1] Case for Roblox (RBLX) - Roblox is experiencing exceptional growth, with second-quarter 2025 bookings increasing by 51% year over year to $1.4 billion and revenues rising by 21%. Daily active users grew by 41% to 111.8 million, largely due to expansion in the APAC region and emerging markets like India and Indonesia [2][3] - The company is investing in enhanced discovery algorithms, global infrastructure, AI-driven content creation, and monetization tools, supported by $4 billion in net liquidity, positioning it as a high-growth player [3] - Despite impressive growth in engagement and bookings, Roblox reported a loss of 41 cents per share, indicating ongoing profitability challenges due to heavy spending and rising costs [4] - The success of breakout hits like "Grow a Garden" may not be sustainable, adding volatility to performance, and management has adopted a cautious tone in its guidance [5] - Roblox faces operational challenges, including untapped advertising revenue and seasonality risks, with much of its fourth-quarter performance dependent on late-quarter bookings [6][8] Case for Electronic Arts (EA) - Electronic Arts began fiscal 2026 with strong performance, reporting net bookings of $1.3 billion, up 3% year over year, driven by franchises like Global Football, Star Wars, and Apex Legends [9][10] - EA SPORTS continues to be a growth engine, with the Global Football franchise showing healthy engagement and record installs for FC Mobile, reflecting successful geographic expansion [11] - Innovative collaborations, such as integrating Apple's MLS Season Pass into FC Mobile, enhance EA's market position [12] - However, live services outside core titles saw a 1% decline in bookings year over year, indicating potential vulnerabilities if engagement falters [14] - The Zacks Consensus Estimate for EA's fiscal 2026 sales implies year-over-year growth of 7.1%, with earnings estimates increasing in the past 30 days [15][16] Price Performance & Valuation - RBLX stock has declined by 3.2% in the past month, while EA shares have risen by 11.6% [17] - RBLX is trading at a forward price-to-sales ratio of 10.99X, above its median of 7.23X, while EA's forward sales multiple is at 5.35X, above its median of 4.84X [20] Investment Outlook - Roblox's growth story is compelling but overshadowed by profitability challenges and reliance on breakout hits, making it less attractive for investors at this time [22] - In contrast, Electronic Arts offers a more balanced profile with established franchises and a strong pipeline, positioning it for steadier long-term performance [23]
Electronic Arts(EA) - 2026 Q1 - Earnings Call Transcript
2025-07-29 22:00
Financial Data and Key Metrics Changes - The company reported net bookings of $1.3 billion, up 3% year-over-year, exceeding the high end of guidance [19] - Full game net bookings were $214 million, up 27%, driven by ongoing momentum from Split Fiction and a resurgence in Star Wars Battlefront II [20] - Live services net bookings were $1.08 billion, down 1%, but excluding Apex Legends, live services grew in the low single digits [20][21] - Net revenue was $1.67 billion, up 1%, with a gross margin of 83.3%, down 90 basis points [23] - Operating expenses increased by 9% to $1.12 billion, primarily due to increased personnel costs [23] Business Line Data and Key Metrics Changes - The EA Sports business showed strong performance, particularly in global football, with net bookings growing mid-single digits year-over-year [21] - FC Mobile outperformed expectations with over 50 million installs and significant daily active user growth [8] - Apex Legends maintained flat net bookings sequentially, driven by strong operational execution and content innovation [22] - The American football ecosystem demonstrated strength with sustained engagement across Madden NFL and college football, with College Football '26 receiving strong reviews [11][12] Market Data and Key Metrics Changes - The company is seeing deeper engagement in its core franchises, particularly in global football and American football, with a focus on community-centric strategies [9][10] - The integration of real-world sports content into games, such as the partnership with Apple for FC Mobile, is enhancing player engagement [8][10] Company Strategy and Development Direction - The company is entering an exciting release cycle, with anticipated launches for Battlefield 6, Madden NFL 26, and FC 26, aiming to deepen player engagement and expand audiences [7][29] - The strategy focuses on building massive online communities and enhancing player experiences through innovative gameplay and community-driven content [17][30] - The company is committed to a community-centric approach, aiming to deliver long-term value for players and adapt to their feedback [9][26] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to deliver against FY 2026 outlook, citing strong momentum and a compelling slate of upcoming launches [19][29] - The company anticipates a challenging comparison for College Football '26 due to last year's strong launch but remains optimistic about retention and player sentiment [26][27] - Management highlighted the importance of competition in driving innovation and improving offerings across franchises [68] Other Important Information - The company returned $423 million to shareholders through buybacks and dividends during the quarter [23] - The upcoming Battlefield 6 reveal is expected to generate significant excitement and engagement from the community [15][56] Q&A Session Summary Question: Thoughts on full game pricing strategy - Management indicated no immediate changes to pricing strategy, emphasizing a broad pricing scheme to capture the full spectrum of player value [36][37] Question: Life Services growth excluding Apex - Life Services growth outside of Apex was reported as low single digits, with expectations for continued momentum [41][43] Question: Marketing strategy for Battlefield - The company is investing heavily in marketing Battlefield 6, aiming to build it as a platform rather than just a product [56][57] Question: Competitive landscape between Battlefield and Call of Duty - Management feels confident about Battlefield's competitive positioning and the expectations of fans [63][66] Question: Consumer receptivity to bundling Madden and NCAA - The dual purchase strategy for Madden and NCAA is expected to continue being well received, with a vision for deeper connections between the two experiences [72][74] Question: Mobile opportunity post-App Store changes - The company is focused on creating frictionless experiences for players on mobile platforms, adapting to new economic opportunities [88][90]
Electronic Arts(EA) - 2025 Q4 - Earnings Call Transcript
2025-05-06 22:02
Financial Data and Key Metrics Changes - For FY 2025, the company reported net bookings of $7.36 billion, a decrease of 1% year-over-year [24] - Full game net bookings were $2.02 billion, up 1%, driven by strong performance in EA Sports College Football '25 and new releases [25] - Live services net bookings were $5.34 billion, down 2%, impacted by a decline in Apex Legends and softness in FC Ultimate Team [25] - The company achieved a gross margin of 79.3%, an improvement of nearly 200 basis points, due to lower licensing fees [26] - Operating expenses increased by 2% to $4.4 billion, while earnings per share rose to $4.25 [26] Business Line Data and Key Metrics Changes - EA SPORTS FC saw a significant rebound in engagement and monetization following a major gameplay update in January, leading to double-digit growth in player engagement [5][8] - The American football ecosystem generated over $1 billion in net bookings, up over 70% year-over-year, with a 68% increase in hours played [9][10] - The Sims franchise delivered over 30% net bookings growth in Q4, driven by the 25th anniversary celebrations and new content releases [12][29] - The successful launch of the new IP, Split Fiction, resulted in nearly 4 million units sold, exceeding expectations [13] Market Data and Key Metrics Changes - FC Mobile engagement and acquisition were up over 20% year-over-year, with significant growth in key mobile markets [9] - The company noted that its largest mobile markets differ from its largest HD markets, indicating a successful expansion strategy [9] - The American football ecosystem's engagement trends remained strong, with Q4 average weekly active users higher than the fiscal year average [28] Company Strategy and Development Direction - The company aims to broaden its reach into additional markets and enhance app experiences through strategic partnerships [11] - Future growth is expected to be driven by live services, new game launches, and building global fandom [15][18] - The company plans to transform The Sims into a unified ecosystem across games, marketplaces, and social spaces [18] - The acquisition of TRACECAP is expected to enhance gameplay authenticity and immersion [19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate near-term economic uncertainty, emphasizing the resilience of its franchises [39][78] - The company anticipates continued growth in its American football and global football franchises, leveraging the increasing popularity of these sports [20][70] - Management highlighted the importance of community engagement and feedback in shaping future game developments [61] Other Important Information - The company returned over $2.7 billion to stockholders through stock repurchases and dividends in FY 2025 [26] - The upcoming fiscal year is expected to see net bookings of $7.6 billion to $8 billion, reflecting a growth of 3% to 9% year-over-year [30][31] Q&A Session Summary Question: What were the main issues during the temporary slowdown in FC and how were they fixed? - Management noted that temporary slowdowns are not unusual for large franchises and attributed the slowdown to a lack of migration from the previous title and feedback from competitive players regarding gameplay tuning [44][49][54] Question: How does the company view the long-term growth profile and live services? - Management reiterated confidence in the long-term growth framework, emphasizing the importance of live services and new titles in driving growth [55][56] Question: What are the key learnings from the Battlefield beta testing? - Management highlighted the importance of community feedback in shaping the game and ensuring alignment with player expectations, which has been a significant focus for the development team [60][62] Question: How does the company view the competitive landscape for American football? - Management expressed optimism about the growth of American football, citing the increasing engagement and fandom in the sport, and plans to deepen connections between college and NFL products [70][72] Question: How does the company plan to navigate potential macroeconomic challenges? - Management believes that the entertainment industry, particularly its franchises, has shown resilience during economic downturns and expects to continue delivering value to players [78][80]
Electronic Arts(EA) - 2025 Q4 - Earnings Call Transcript
2025-05-06 21:00
Financial Data and Key Metrics Changes - For FY 2025, the company reported net bookings of $7.36 billion, a decrease of 1% year-over-year [25] - Full game net bookings were $2.02 billion, up 1%, driven by strong performance in EA Sports College Football '25 and new releases [26] - Live services net bookings were $5.34 billion, down 2%, impacted by a decline in Apex Legends and softness in FC Ultimate Team [26] - The company achieved a gross margin of 79.3%, an improvement of nearly 200 basis points, due to lower licensing fees [26] - Operating expenses increased by 2% to $4.4 billion, with earnings per share at $4.25 [27] Business Line Data and Key Metrics Changes - EA SPORTS FC saw a significant rebound in engagement and monetization following a major gameplay update in January, leading to double-digit growth in player engagement [6][9] - The American football ecosystem, including Madden NFL and college football, generated over $1 billion in net bookings, up over 70% year-over-year [10][25] - The Sims franchise delivered over 30% net bookings growth in Q4, driven by the 20th birthday celebrations and new content releases [30] - The successful launch of the new IP, Split Fiction, resulted in nearly 4 million units sold, exceeding expectations [14] Market Data and Key Metrics Changes - FC Mobile engagement and acquisition were up over 20% year-over-year, with significant growth in key mobile markets [10] - The company noted that its four largest mobile markets differ from its largest HD markets, indicating a successful expansion strategy [10] - The American football ecosystem's engagement remained strong post-season, with increased monetization opportunities during the offseason [11] Company Strategy and Development Direction - The company plans to broaden its reach into additional markets with new strategic partners and enhance app experiences [12] - Upcoming launches include iconic franchises like Skate and Battlefield, with a focus on community engagement and player feedback [16][17] - The company aims to transform The Sims into a unified ecosystem across games, marketplaces, and social spaces [19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate potential economic uncertainties, emphasizing the resilience of the gaming industry [41][80] - The company anticipates continued growth driven by live services, new game launches, and the upcoming 2026 World Cup [19][36] - Management highlighted the importance of community engagement and feedback in shaping future game developments [64] Other Important Information - The company returned over $2.7 billion to stockholders through stock repurchases and dividends, representing 145% of free cash flow [27] - The company expects net bookings for FY 2026 to be between $7.6 billion and $8 billion, reflecting a growth of 3% to 9% year-over-year [32] Q&A Session Questions and Answers Question: What were the main issues during the temporary slowdown in FC and how were they fixed? - Management noted that the slowdown was not unusual for large franchises and was attributed to a lack of migration from the previous title and feedback from the core competitive cohort regarding gameplay tuning [46][51][56] Question: How does the company view the growth investments behind Battlefield? - Management indicated that the primary growth investment for Battlefield is in go-to-market costs, with continued investment post-launch expected [66] Question: How does the company expect American football to perform in the coming year? - Management expressed optimism about the growth of American football, citing the increasing popularity of the sport and the potential for deeper connections between college and NFL products [70][72] Question: What areas of the business are most sensitive to macroeconomic changes? - Management highlighted the resilience of the gaming industry during economic downturns, emphasizing the fundamental need for entertainment and the value provided by gaming [79][80] Question: How does the company view pricing power for its IP? - Management stated that the business model has evolved, allowing for a range of pricing strategies, and emphasized the importance of delivering quality and value to players [81][84]