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Take-Two's Q2 Loss Narrows Year Over Year, Revenue Outlook Raised
ZACKS· 2025-11-07 16:26
Core Insights - Take-Two Interactive Software (TTWO) reported a narrower GAAP net loss of 73 cents per share for Q2 fiscal 2026, compared to a loss of $2.08 in the same quarter last year, while revenues increased by 31.1% year over year to $1.77 billion, meeting the Zacks Consensus Estimate [1][10] Revenue Breakdown - Revenues from the United States rose by 27.2% year over year to $1.04 billion, making up 58% of total GAAP net revenues, while international revenues increased by 37.0% to $737.7 million [2] - Game revenues, which constitute 92.5% of total revenues, grew by 33.0% year over year to $1.64 billion, and advertising revenues increased by 11.5% to $132.9 million [2] Net Bookings - Net Bookings improved by 32.9% year over year to $1.96 billion, with U.S. bookings increasing by 30.0% to $1.19 billion, accounting for 60.6% of total Net Bookings [3] - Recurrent consumer spending rose by 20% for the period, representing 73% of Net Bookings [4] Distribution Channels - Digital online revenues grew by 30.2% year over year to $1.69 billion, accounting for 95.4% of GAAP net revenues, while physical retail revenues increased by 52.0% to $80.7 million [5] - Digital online bookings improved by 32.0% year over year to $1.87 billion, also representing 95.4% of total bookings [5] Platform Performance - Revenues from mobile, console, and PC/other accounted for 46.3%, 40.6%, and 13.1% of GAAP net revenues, respectively, with mobile revenues increasing by 11.0% to $821.6 million, console revenues jumping by 46.6% to $720.0 million, and PC/other revenues rising by 90.6% to $232.2 million [6] Gaming Metrics - Major contributors to Net Bookings included NBA 2K26, Borderlands 4, and Grand Theft Auto titles, with NBA 2K26 performing strongly since its release on September 5, 2025 [8][9] Financial Performance - GAAP gross profit rose by 34.7% year over year to $980.5 million, with gross margin expanding to 55.3% from 53.8% in the previous year [12] - Operating loss improved to $98 million from $297.2 million in the year-ago quarter [13] Balance Sheet - As of September 30, 2025, Take-Two had $1.87 billion in cash and cash equivalents, down from $2.03 billion as of June 30, 2025, with total debt at $3.07 billion [14] Guidance - For Q3 fiscal 2026, TTWO expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between 49 cents and 35 cents [16] - For fiscal 2026, the revenue outlook has been raised to between $6.38 billion and $6.48 billion, with net bookings expected in the range of $6.4 billion to $6.5 billion [17] Upcoming Releases - Grand Theft Auto VI is now scheduled for release on November 19, 2026, with expectations of record net bookings in fiscal 2027 [19]
Take-Two Interactive Software(TTWO) - 2026 Q2 - Earnings Call Transcript
2025-11-06 22:32
Financial Data and Key Metrics Changes - The company reported net bookings of $1.96 billion for the second quarter, significantly exceeding expectations and marking the best second quarter in the company's history [7][18] - GAAP net revenue increased by 31% to $1.77 billion, while the cost of revenue rose by 27% to $793 million [19] - Operating expenses increased by 5% to $1.1 billion, with management basis operating expenses rising by 13% year over year [19][23] - Recurrent consumer spending rose by 20%, accounting for 73% of net bookings, with expectations for recurrent consumer spending growth now projected at approximately 11% for the fiscal year [19][21] Business Line Data and Key Metrics Changes - The mobile business outperformed expectations, with Toon Blast growing 26% year over year and Match Factory achieving a 20% increase [8][9] - NBA 2K26 sold over 5 million units, representing a double-digit increase over NBA 2K25, with average selling prices reaching an all-time high [11] - The Grand Theft Auto Online community remains highly engaged, with GTA Plus membership growing over 20% year over year [14] Market Data and Key Metrics Changes - The company expects net bookings for fiscal 2026 to range from $6.4 billion to $6.5 billion, reflecting a 14% growth over fiscal 2025 [20] - The breakdown of net bookings is projected to be approximately 46% from Zynga, 39% from 2K, and 15% from Rockstar Games [22] Company Strategy and Development Direction - The company aims to expand core franchises and release groundbreaking new titles, with a strong pipeline including Grand Theft Auto VI and other major titles [17][25] - The focus on mobile direct-to-consumer business is expected to enhance net bookings and margins through new payment mechanisms [10][21] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, citing strong performance and a commitment to delivering high-quality entertainment experiences [15][25] - The company is confident in its ability to sustain momentum and achieve record levels of net bookings in fiscal 2027 [15][20] Other Important Information - The release date for Grand Theft Auto VI has been pushed to November 19, 2026, to ensure a high level of polish [8] - The company has seen a notable increase in ad revenue across its mobile business, particularly from Rollic [68] Q&A Session Summary Question: Insights on RCS performance and GTA content updates - Management noted that there are no expected changes in support for GTA Online despite the release date shift for GTA VI, emphasizing ongoing strong performance [30] Question: Impact of being a standalone publisher - Management acknowledged the competitive position but emphasized a focus on creativity and performance as key to future success [36] Question: Mobile margins and alternate payment mechanisms - Management confirmed that the rollout of direct-to-consumer initiatives has improved margins and net bookings, with expectations for continued growth [41] Question: NBA audience expansion - Management indicated that returning players and international engagement are key to driving recurrent consumer spending in NBA titles [49] Question: Importance of launch period for Borderlands - Management acknowledged a softer launch for Borderlands 4 but expressed confidence in long-term unit sales and economic results [51] Question: Confidence in sustaining mobile outperformance - Management attributed Zynga's success to strong leadership and execution, with a focus on strategic acquisitions and disciplined growth [54] Question: AI implementation in game development - Management discussed the positive role of AI in enhancing efficiency but emphasized that creativity remains the core of game development [60] Question: Update on BioShock franchise - Management expressed excitement about the new leadership for the BioShock franchise and confidence in delivering a product that exceeds consumer expectations [65]
Take-Two Interactive Software(TTWO) - 2026 Q2 - Earnings Call Presentation
2025-11-06 21:30
TAKE-TWO INTERACTIVE SOFTWARE, INC. (NASDAQ: TTWO) SECOND QUARTER FISCAL 2026 RESULTS & GUIDANCE SUMMARY CAUTIONARY NOTE: FORWARD LOOKING STATEMENTS The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expec ...
Take-Two Set to Report Q1 Earnings: What's in Store for the Stock?
ZACKS· 2025-08-05 16:01
Core Insights - Take-Two Interactive Software (TTWO) is set to release its first-quarter fiscal 2026 results on August 7, with expected GAAP net revenues between $1.35 billion and $1.40 billion, and a GAAP net loss per share anticipated between 78 cents and 65 cents [1][9] - The Zacks Consensus Estimate for TTWO's fiscal first-quarter revenues is $1.28 billion, reflecting a year-over-year growth of 5.42% [1][2] Revenue and Earnings Expectations - The consensus estimate for earnings is 26 cents per share, unchanged over the past 30 days, showing an improvement from the previous year's earnings of 5 cents [2] - TTWO has consistently beaten the Zacks Consensus Estimate for earnings in the last four quarters, with an average surprise of 121.1% [2] Key Factors Influencing Performance - Take-Two's gaming portfolio and recurrent consumer spending model are expected to benefit from sustained franchise engagement, particularly in core console franchises and live service titles [3] - NBA 2K is projected to maintain engagement due to strong fiscal 2025 performance, with monetization from virtual currency and MyTEAM contributing significantly [4] - Zynga's mobile portfolio is expected to show mixed performance, with newer titles like Match Factory and Color Block Jam contributing to bookings, while mature games like Words With Friends may see a decline [4] Challenges and Constraints - Grand Theft Auto Online bookings are expected to decline modestly year over year due to platform maturity and late-cycle usage trends, although engagement is likely supported through GTA+ and content updates [5] - Seasonal softness in the spring quarter and high mobile acquisition costs are anticipated to limit margin improvement, with operating expenses projected to rise by 3% year over year [6][9] Earnings Model Insights - According to the Zacks model, TTWO currently has an Earnings ESP of 0.00% and a Zacks Rank of 3 (Hold), indicating a neutral outlook for an earnings beat [7]
3 Reasons Take-Two Stock is a Sell Despite a 32% YTD Surge
ZACKS· 2025-06-25 16:51
Core Viewpoint - Take-Two Interactive Software (TTWO) has seen a 32% increase year to date, but this rally is viewed with caution due to fundamental weaknesses and concerning financial metrics indicating the stock may be overvalued and due for a correction [1][10]. Financial Performance - Take-Two reported a GAAP net loss of $4.48 billion for fiscal 2025, worsening from a $3.74 billion loss the previous year, primarily due to goodwill impairment charges of $3.55 billion [2]. - The company's operational cash flow turned negative at $45.2 million for fiscal 2025, highlighting fundamental weaknesses despite the stock's recent surge [3]. - Adjusted EBITDA for the full year was only $199.1 million, indicating a disconnect between financial performance and stock price appreciation [4]. Revenue and Growth Expectations - The Zacks Consensus Estimate for fiscal 2026 revenues is $5.99 billion, reflecting a 6.1% year-over-year growth, with earnings expected to rise 42.93% to $2.93 per share [5]. - The company's fiscal 2026 guidance for net bookings is $5.9-$6 billion, representing only 5% growth, which does not justify the recent stock surge [7]. Dependence on Key Releases - Take-Two's business model is heavily reliant on a few blockbuster releases, with the anticipated Grand Theft Auto VI release delayed to May 26, 2026, impacting near-term revenue expectations [6][7]. - The concentration risk is evident as a small number of franchises, such as NBA 2K and Grand Theft Auto, generate the majority of income, limiting diversification [8]. Growth Trajectory and Margin Pressures - The company faces a declining growth trajectory, with guidance indicating flat recurrent consumer spending in fiscal 2026, raising concerns for its business model [9]. - Operating expenses are projected to increase by 3% year-over-year, primarily due to higher marketing costs, which, combined with modest revenue growth, suggests margin compression [12]. - Capital expenditures are planned at approximately $140 million for fiscal 2026, which may not yield immediate returns, adding pressure to near-term financial performance [13]. Competitive Landscape - Take-Two trades at a premium P/E ratio of around 55.11, significantly above the industry average of 34.38, indicating a stretched valuation [14]. - The gaming industry is increasingly competitive, with major players like Microsoft and Sony capturing market share, while Take-Two struggles to match operational metrics of competitors like Electronic Arts and Activision Blizzard [22].
TTWO Earnings: Waiting for GTA VI
The Motley Fool· 2025-05-15 21:39
Key Metrics - Take-Two Interactive reported Q4 2024 revenue of $1.40 billion, which is a 13% increase compared to Q4 2025 revenue of $1.58 billion, beating expectations [1] - Earnings per share for Q4 2024 were ($17.02), which missed expectations as it is projected to be ($21.08) for Q4 2025 [1] - Net bookings increased by 17%, from $1.35 billion in Q4 2024 to $1.58 billion in Q4 2025 [1] - EBITDA improved from a loss of $19.6 million in Q4 2024 to a profit of $161 million in Q4 2025 [1] Fiscal Performance - Take-Two finished fiscal 2025 with strong double-digit revenue and net bookings growth, with approximately 75% of net bookings coming from recurrent consumer spending [2] - Major contributors to net bookings included Grand Theft Auto V and Grand Theft Auto Online [2] Earnings Impact - The company faced significant earnings losses due to impairment charges from previous acquisitions, writing off $3.55 billion related to goodwill and $176 million in acquisition-related intangible assets [3] - This led to earnings per share being deeply negative [3] Future Outlook - The delay of Grand Theft Auto VI to May 2026 has pushed expectations for fiscal 2026 revenue to between $5.95 billion and $6.05 billion, with net bookings projected between $5.9 billion and $6.0 billion [4] - For comparison, net bookings in fiscal 2025 were $5.65 billion [4] - The company anticipates a net loss between $439 million and $499 million for fiscal 2026 [4] Market Reaction - Following the fourth-quarter report, Take-Two's shares fell approximately 2.5% in after-hours trading, reflecting a weak outlook for fiscal 2026 [5] - The earnings miss was attributed to charges that do not necessarily reflect the company's operating performance [5] Upcoming Releases - Fiscal 2027 is expected to be Take-Two's biggest year, driven by the new Grand Theft Auto franchise installment [6] - Significant releases planned for fiscal 2026 include Borderlands 4 and multiple new sports games, although none are expected to match the sales of GTA VI [6] - The company is expected to maintain a steady performance in fiscal 2026 as it prepares for the release of the first new GTA game in over a decade [6]
GTA VI Delay Looms Over Take-Two Earnings: Sales Beat, EPS Miss, Outlook Updated
Benzinga· 2025-05-15 20:36
Core Insights - Take-Two Interactive reported fourth-quarter net bookings of $1.58 billion, a 17% increase year-over-year, surpassing the consensus estimate of $1.55 billion [1] - Adjusted earnings per share for the quarter were $1.08, slightly below the consensus estimate of $1.10 [1] Financial Performance - Net bookings from recurrent consumer spending rose 14% year-over-year, accounting for 77% of total net bookings in the quarter [2] - Total net bookings for the fiscal year reached $5.65 billion, a 6% increase year-over-year, with recurrent consumer spending up 7% for the full fiscal year, making up 70% of total net bookings [2] Management Commentary - CEO Strauss Zelnick highlighted the outstanding results for the 2025 Fiscal Year, noting meaningful contributions from each label [3] Future Guidance - Take-Two projects first-quarter net bookings to be between $1.25 billion and $1.30 billion [4] - Full fiscal-year net bookings are expected to range from $5.90 billion to $6.00 billion [4] - The company anticipates record levels of net bookings with the upcoming release of "Grand Theft Auto VI" in Fiscal 2027, which is expected to enhance profitability [5] Upcoming Releases - The game lineup for 2025 includes "Mafia: The Old Country," "Borderlands 4," and "WWE 2K Mobile," with future titles such as "NBA 2K26," "WWE 2K26," and "Grand Theft Auto VI," which has a new release date of May 26, 2026 [5] Stock Performance - Take-Two's stock decreased by 1.7% to $228.33 in after-hours trading, within a 52-week trading range of $135.24 to $238.00 [6]