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Can GameStop Overcome Declines in Hardware & Software Sales?
ZACKS· 2025-07-15 17:06
Core Insights - GameStop Corp. (GME) reported a significant decline in its core hardware and software segments in Q1 of fiscal 2025, with total net sales dropping 16.9% to $732.4 million from $881.8 million a year earlier [1][8] Sales Performance - Hardware and accessories sales fell 31.7% year over year to $345.3 million from $505.3 million, while software sales declined 26.7% to $175.6 million from $239.7 million [1][8] - Hardware accounted for 47.1% of net sales, down from 57.3%, and software fell to 24% from 27.2%, indicating a shrinking contribution from GameStop's legacy businesses [3] Market Trends - The decline in hardware and accessories suggests softer demand for consoles and related products, influenced by the maturity of the current console cycle and the growing appeal of digital and cloud-based gaming alternatives [2] - The decrease in software sales highlights reduced demand for traditional physical video games as digital downloads and streaming services gain traction [2] Strategic Challenges - With over 70% of revenues still tied to declining segments, GameStop faces increasing pressure to modify its strategies and accelerate diversification into higher-growth areas such as collectibles and digital offerings [4] Competitive Positioning - GameStop's shares have lost 24.4% year to date, underperforming the industry's growth of 14.5% [5] - Compared to competitors, Best Buy shares have declined 17.3%, while Microsoft shares have risen 19.3% during the same period [6] Valuation Metrics - GameStop trades at a forward price-to-sales ratio of 3.22X, slightly below the industry average of 3.61X, with a Value Score of C [6] - GameStop is trading at a premium to Best Buy (0.36X) and at a discount to Microsoft (11.85X) [6] Earnings Estimates - The Zacks Consensus Estimate for GME's fiscal 2025 earnings implies year-over-year growth of 127.3%, while fiscal 2026 indicates a decline of 52% [10]
GameStop Q1 Earnings Beat Estimates, Collectibles Sales Improve Y/Y
ZACKS· 2025-06-11 15:35
Core Insights - GameStop Corp. (GME) reported first-quarter fiscal 2025 results with mixed performance, where the top line missed estimates while the bottom line exceeded expectations [1][2] Financial Performance - Adjusted earnings per share were 17 cents, surpassing the Zacks Consensus Estimate of 8 cents, compared to an adjusted loss of 12 cents in the prior-year quarter [2][8] - Net sales totaled $732.4 million, falling short of the consensus estimate of $750 million and declining 16.9% from $881.8 million in the same quarter last year [2][8] Sales Breakdown - Hardware and accessories sales decreased by 31.7% to $345.3 million from $505.3 million year-over-year [3] - Software sales were $175.6 million, down 26.7% from $239.7 million in the prior-year quarter [3] - Collectibles sales surged 54.6% to $211.5 million from $136.8 million in the year-ago quarter [3] Regional Sales Performance - U.S. sales fell 12.9% to $537.5 million from $617.3 million year-over-year [4] - Canadian sales declined 10.3% to $38.2 million from $42.6 million [4] - Australian sales increased by 2.9% to $81.9 million from $79.6 million [4] - European sales dropped 47.4% to $74.8 million from $142.3 million [4] Margin and Expense Analysis - Gross profit rose 3.4% to $252.8 million from $244.5 million year-over-year, with gross margin expanding 680 basis points to 34.5% from 27.7% [5] - Adjusted SG&A expenses decreased by 24.8% to $225.3 million from $299.5 million in the prior-year quarter, representing 30.8% of net sales, down 320 basis points from 34% [5] EBITDA and Operating Income - Adjusted EBITDA was $38.6 million, a significant improvement from an adjusted EBITDA loss of $37.6 million in the same quarter last year [6] - Adjusted operating income was $27.5 million compared to an adjusted operating loss of $55 million in the prior-year period [6] Cash Flow and Financial Position - GameStop ended the quarter with cash and cash equivalents of $6.39 billion, net long-term debt of $1.48 billion, and stockholders' equity of $4.99 billion [9] - Net merchandise inventory was $421.3 million, down from $675.8 million in the same period last year [9] - Net cash flow from operations was $192.5 million, with free cash flow totaling $189.6 million [10] Recent Developments - The company completed the sale of its Canadian operations on May 4, 2025, and acquired 4,710 Bitcoin using cash between May 3 and June 10, 2025 [10] - Over the past three months, GME shares increased by 37.1%, outperforming the industry growth of 11.5% [10]