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GCL Global Q2 Earnings Call Highlights
Yahoo Finance· 2026-01-30 14:06
GCL posted a net loss of $5.6 million , compared with a $0.8 million profit in the prior-year period. Tok attributed the swing to integration costs, higher operating expenses, and one-time expense items tied to the Ban Leong acquisition, including spending on infrastructure, systems, and compliance.Gross profit increased 54.5% to $10.8 million , while gross margin declined to 11% from 13.8% . Tok said the margin compression was expected given the addition of the hardware distribution business, which he char ...
GCL Announces First Half Fiscal Year 2026 Unaudited Financial Results
Globenewswire· 2026-01-30 12:00
SINGAPORE, Jan. 30, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced its financial results for the six months ended September 30, 2025. First Half FY 2026 Highlights Revenues of $98.7 million, up 93.9% from the prior year period.Gross Margin of 11.0% compared to 13.8% in first half fiscal year 2025.Net loss of $5.6 million, compared to net loss of $0.8 million in the same period last year.EBITDA loss of $ ...
GCL Announces ‘Island of Hearts’, a Live-Action Interactive Adventure Coming To PC
Globenewswire· 2025-10-08 12:00
Core Insights - GCL Global Holdings Ltd. announced the co-creation of a new game titled "Island of Hearts" through its subsidiaries 4Divinity and Titan Digital Media, with support from Leap Studio [1][5] - The game is a narrative-driven interactive live-action adventure set to launch in Spring 2026, featuring a cast of well-known lifestyle creators from Asia [2][5] - The game will be showcased at the gamescom asia x Thailand Game Show 2025, providing attendees with hands-on demonstrations and opportunities to meet the cast [3][5] Company Overview - GCL Global Holdings Ltd. operates as a holding company with a focus on games and entertainment, aiming to connect people through its ecosystem of content and hardware [6][7] - The company emphasizes its strategic focus on the rapidly expanding Asian gaming market, leveraging a diverse portfolio of digital and physical content [8] Subsidiary Insights - 4Divinity is a wholly owned subsidiary of GCL, dedicated to publishing exciting game content from around the world and introducing Asian content to a global audience [8] - Titan Digital Media specializes in digital content and influencer-led storytelling, expanding into interactive media as part of the GCL Group [9] Game Development Strategy - The development of "Island of Hearts" represents a new chapter in GCL's game development and publishing strategy, highlighting creative synergies across its subsidiaries [5] - The collaboration with leading content creators aims to deliver a personal and immersive gaming experience, showcasing the commercial potential of interactive storytelling [5]