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Yalla财报解读:MAU近20个季度以来首次下滑,手游是下半年推新重点
3 6 Ke· 2025-08-13 03:14
Core Insights - Yalla Group reported a total revenue of $84.56 million for Q2 2025, marking a year-on-year increase of 4.1% and setting a new record for Q2 revenue since 2021 [10][12] - The company's average Monthly Active Users (MAU) reached 42.4 million, showing an 8.8% year-on-year growth but experiencing a quarter-on-quarter decline for the first time in nearly 20 quarters [14] - The social business revenue was approximately $53.6 million, reflecting a slight year-on-year decrease of 2.3%, while the gaming business revenue surged by about 17.1% to $30.7 million [12][14] Financial Performance - Total revenue for Q2 2025 was $84.56 million, a 4.1% increase from the previous year, achieving the highest Q2 revenue since 2021 [10][12] - The net profit margin for Q2 improved to 43.2%, up by 4.6 percentage points year-on-year [15] Business Segments - Social business revenue was $53.6 million, with a year-on-year decline of 2.3% and a quarter-on-quarter increase of only 1.8% [12][14] - Gaming business revenue reached $30.7 million, with a significant year-on-year increase of 17.1% and a quarter-on-quarter growth of 2.0% [12][14] User Metrics - Average MAU decreased from nearly 45 million in Q1 to 42.4 million in Q2, marking the first quarter-on-quarter decline in nearly 20 quarters [14] - The number of paying users fell to 11.2 million, a year-on-year decrease of 7.0% and a third consecutive quarter of decline [14] Strategic Initiatives - Yalla Group is enhancing cost reduction and efficiency strategies to address the decline in MAU and paying users [15] - The company plans to launch two new match-three games in Q3 and a Roguelike game by the end of the year, along with a heavy game publishing project [21]