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数字王国(00547) - 2023 - 中期财报
2023-09-18 09:33
[Financial Statements](index=2&type=section&id=Financial%20Statements) [Condensed Consolidated Statement of Profit or Loss](index=2&type=section&id=Condensed%20Consolidated%20Statement%20of%20Profit%20or%20Loss%EF%BC%8DUnaudited) In H1 2023, revenue decreased by 14.1% to HKD 415 million from HKD 483 million, while gross profit remained stable at HKD 71.83 million; however, increased administrative and operating expenses led to a widened loss for the period from HKD 126 million to HKD 272 million, with loss attributable to owners expanding from HKD 118 million to HKD 198 million Key Profit or Loss Data for H1 2023 | Metric | For the Six Months Ended June 30 (HKD thousand) | | | :--- | :--- | :--- | | | **2023** | **2022** | | **Revenue** | 414,577 | 482,726 | | **Gross Profit** | 71,831 | 70,601 | | **Loss Before Tax** | (268,574) | (127,264) | | **Loss for the Period** | (271,683) | (126,453) | | **Loss Attributable to Owners of the Company** | (197,557) | (118,458) | | **Basic and Diluted Loss Per Share (HK cents)** | (4.032) | (2.667) | [Condensed Consolidated Statement of Comprehensive Income](index=3&type=section&id=Condensed%20Consolidated%20Statement%20of%20Comprehensive%20Income%EF%BC%8DUnaudited) During the period, other comprehensive income from currency translation differences amounted to HKD 5.12 million, but after consolidating the loss for the period, total comprehensive loss widened significantly to HKD 267 million from HKD 144 million in the prior year Total Comprehensive Income | Metric | For the Six Months Ended June 30 (HKD thousand) | | | :--- | :--- | :--- | | | **2023** | **2022** | | **Loss for the Period** | (271,683) | (126,453) | | **Other Comprehensive Income for the Period** | 5,124 | (17,606) | | **Total Comprehensive Income for the Period** | (266,559) | (144,059) | | **Total Comprehensive Income Attributable to Owners of the Company** | (191,828) | (136,169) | [Condensed Consolidated Statement of Financial Position](index=4&type=section&id=Condensed%20Consolidated%20Statement%20of%20Financial%20Position) As of June 30, 2023, total assets increased to HKD 1.261 billion and net assets to HKD 472 million, primarily due to new share issuance, significantly improving liquidity with net current assets turning from a HKD 158 million liability to a HKD 198 million asset Key Balance Sheet Data | Metric | June 30, 2023 (HKD thousand) | December 31, 2022 (HKD thousand) | | :--- | :--- | :--- | | **Non-current Assets** | 649,637 | 763,285 | | **Current Assets** | 611,545 | 266,418 | | **Total Assets** | 1,261,182 | 1,029,703 | | **Current Liabilities** | 413,671 | 424,880 | | **Non-current Liabilities** | 375,057 | 311,804 | | **Total Liabilities** | 788,728 | 736,684 | | **Net Assets** | 472,454 | 293,019 | | **Net Current Assets** | 197,874 | (158,462) | [Condensed Consolidated Statement of Changes in Equity](index=5&type=section&id=Condensed%20Consolidated%20Statement%20of%20Changes%20in%20Equity%EF%BC%8DUnaudited) Total shareholders' equity increased from HKD 293 million at the beginning of the period to HKD 472 million at period-end, primarily driven by HKD 446 million raised from share issuance, partially offset by a HKD 198 million loss for the period - Share capital and share premium collectively increased by approximately **HKD 446 million** due to new share issuance from subscriptions during the period[45](index=45&type=chunk) - Total equity increased by approximately **61%** from **HKD 293 million** at the beginning of the period to **HKD 472 million** at period-end[45](index=45&type=chunk) [Condensed Consolidated Statement of Cash Flows](index=6&type=section&id=Condensed%20Consolidated%20Statement%20of%20Cash%20Flows%EF%BC%8DUnaudited) In H1 2023, net cash outflow from operating activities was HKD 29.35 million, and from investing activities was HKD 47.99 million, while financing activities generated a net inflow of HKD 408 million, primarily from new share issuance, leading to a significant increase in period-end cash and cash equivalents to HKD 367 million Cash Flow Summary | Activity Type | For the Six Months Ended June 30 (HKD thousand) | | | :--- | :--- | :--- | | | **2023** | **2022** | | **Net Cash Used in Operating Activities** | (29,349) | (31,148) | | **Net Cash Used in Investing Activities** | (47,991) | (25,887) | | **Net Cash From/(Used in) Financing Activities** | 408,411 | (27,930) | | **Net Increase/(Decrease) in Cash and Cash Equivalents** | 331,071 | (84,965) | | **Cash and Cash Equivalents at June 30** | 366,883 | 42,560 | [Notes to the Financial Statements](index=8&type=section&id=Notes%20to%20the%20Unaudited%20Condensed%20Consolidated%20Interim%20Financial%20Statements) [Basis of Preparation and Accounting Policies](index=8&type=section&id=1.%20Basis%20of%20Preparation%20and%20Accounting%20Policies) These interim financial statements are prepared in accordance with HKAS 34, 'Interim Financial Reporting,' using consistent accounting policies as the 2022 annual consolidated financial statements, with no significant impact from new or revised HKFRSs adopted during the period - The interim financial statements are prepared in compliance with **Hong Kong Accounting Standard 34**[55](index=55&type=chunk) - The adoption of new or revised Hong Kong Financial Reporting Standards effective from January 1, 2023, had **no significant impact** on the Group's accounting policies[22](index=22&type=chunk)[30](index=30&type=chunk) [Revenue and Segment Reporting](index=9&type=section&id=4.%20Revenue%20and%20Segment%20Reporting) The Group operates solely within the 'Media Entertainment' segment, generating HKD 415 million in H1 2023, predominantly from visual effects production and post-production services (HKD 412 million), with Canada and the United States as primary revenue sources at HKD 225 million and HKD 145 million respectively - The Group has only one operating and reportable segment: **Media Entertainment**, primarily providing visual effects production, virtual human services, and licensing of virtual reality content[172](index=172&type=chunk)[32](index=32&type=chunk) Revenue by Service Type | Service Type | For the Six Months Ended June 30 (HKD thousand) | | | :--- | :--- | :--- | | | **2023** | **2022** | | Visual Effects Production and Post-Production Services | 411,629 | 464,197 | | Virtual Human Services | 2,948 | 17,527 | | Licensing of Virtual Reality Content | – | 1,002 | | **Total** | **414,577** | **482,726** | Revenue by Geographical Market | Geographical Market | For the Six Months Ended June 30 (HKD thousand) | | | :--- | :--- | :--- | | | **2023** | **2022** | | Canada | 225,375 | 298,628 | | United States of America | 144,836 | 129,619 | | People's Republic of China | 39,855 | 45,917 | | United Kingdom | 1,840 | 4,218 | | Hong Kong | – | 975 | | Other Countries/Regions | 2,671 | 3,369 | | **Total** | **414,577** | **482,726** | [Key Profit & Loss Items](index=13&type=section&id=Key%20Profit%20%26%20Loss%20Items) Finance costs rose to HKD 18.21 million due to increased loan interest, while basic loss per share widened to 4.032 HK cents as losses expanded, and tax expense was HKD 3.11 million compared to a tax credit in the prior period [Finance Costs](index=13&type=section&id=5.%20Finance%20Costs) Total finance costs for H1 2023 increased to HKD 18.21 million from HKD 12.20 million in the prior year, primarily due to a rise in interest on bank and other borrowings from HKD 7.43 million to HKD 12.25 million Finance Costs Details | Item | For the Six Months Ended June 30 (HKD thousand) | | | :--- | :--- | :--- | | | **2023** | **2022** | | Interest Accrued on Lease Liabilities | 5,954 | 4,770 | | Interest on Bank and Other Borrowings | 12,252 | 7,426 | | **Total** | **18,206** | **12,196** | [Loss Per Share](index=14&type=section&id=8.%20Loss%20Per%20Share) Basic loss per share increased to 4.032 HK cents from 2.667 HK cents in the prior period due to a widened loss attributable to owners, with diluted loss per share remaining identical to basic loss due to the anti-dilutive effect of share options Loss Per Share Calculation | Metric | For the Six Months Ended June 30 | | | :--- | :--- | :--- | | | **2023** | **2022** | | Loss for the Period Attributable to Owners of the Company (HKD thousand) | (197,557) | (118,458) | | Weighted Average Number of Ordinary Shares (shares) | 4,900,187,464 | 4,441,582,343 | | **Basic and Diluted Loss Per Share (HK cents)** | **(4.032)** | **(2.667)** | - Unexercised share options were not considered in the diluted loss per share calculation due to their **anti-dilutive effect**[233](index=233&type=chunk) [Key Balance Sheet Items](index=15&type=section&id=Key%20Balance%20Sheet%20Items) Period-end key assets included goodwill and intangible assets of HKD 391 million, trade receivables of HKD 61.06 million, and cash of HKD 484 million, with intangible assets significantly reduced by film rights amortization and financial assets recording fair value losses due to market price declines, while trade receivables increased [Goodwill and Intangible Assets](index=15&type=section&id=9.%20Goodwill%20and%20Intangible%20Assets) As of period-end, the net book value of goodwill and intangible assets significantly decreased to HKD 391 million from HKD 522 million at the beginning of the year, primarily due to HKD 130 million amortization of film rights after related movies were released Intangible Asset Movements | Item | As of December 31, 2022 (HKD thousand) | Amortization for the Period (HKD thousand) | As of June 30, 2023 (HKD thousand) | | :--- | :--- | :--- | :--- | | Goodwill | 294,341 | – | 294,230 | | Film Rights | 128,499 | (129,790) | 906 | | Other Intangible Assets | 99,371 | (20,033) | 96,292 | | **Total** | **522,211** | **(149,823)** | **391,428** | - Amortization expense for film rights amounted to **HKD 130 million** as related films were released during the period[258](index=258&type=chunk)[40](index=40&type=chunk) [Financial Assets](index=15&type=section&id=11.%20%26%2012.%20Financial%20Assets) Fair value of listed equity investments (FVTPL) decreased from HKD 41.35 million to HKD 30.15 million, with a HKD 12.07 million fair value loss recognized, while an unlisted equity investment (FVOCI) accumulated HKD 196 million downward adjustment since 2019, resulting in a zero carrying amount - Listed equity investments measured at fair value through profit or loss (primarily HLEE shares) had a period-end fair value of **HKD 30.15 million**, with a **HKD 12.07 million** fair value loss recognized during the period[240](index=240&type=chunk)[2](index=2&type=chunk)[263](index=263&type=chunk) - An unlisted equity instrument acquired in 2018 with a cost of **HKD 196 million** has accumulated an equivalent fair value downward adjustment recognized in other comprehensive income, resulting in a **zero carrying amount**[215](index=215&type=chunk)[259](index=259&type=chunk) [Trade Receivables/Payables](index=18&type=section&id=14.%20%26%2016.%20Receivables%2FPayables) Total trade receivables increased from HKD 45.14 million at year-end to HKD 61.06 million, primarily aged within 30 days, while total trade payables slightly increased from HKD 39.99 million to HKD 41.94 million Trade Receivables Aging Analysis (HKD thousand) | Aging | June 30, 2023 | December 31, 2022 | | :--- | :--- | :--- | | 0 to 30 days | 46,324 | 34,758 | | 31 to 60 days | 4,809 | 813 | | 61 to 90 days | 5,029 | 2,110 | | 91 to 365 days | 2,947 | 2,408 | | Over 365 days | 1,954 | 5,051 | | **Total** | **61,063** | **45,140** | [Share Capital and Related Transactions](index=19&type=section&id=17.%20%26%2018.%20%26%2019.%20Share%20Capital%20and%20Related%20Transactions) During the period, issued share capital increased from 4.33 billion to 6.23 billion shares through three subscriptions, raising approximately HKD 446 million in net proceeds, with no share option expenses or significant related party transactions in H1 - During the period, **1,904,771,000 new shares** were issued through three subscriptions, increasing share capital from **HKD 43.29 million** to **HKD 62.34 million**[244](index=244&type=chunk) - For the six months ended June 30, 2023, the Group incurred **no share option expenses**, compared to HKD 48 thousand in the prior period[37](index=37&type=chunk) - The only related party transaction during the period was **HKD 701 thousand** in interest income received from a joint venture[205](index=205&type=chunk) [Financial and Business Review](index=21&type=section&id=Financial%20and%20Business%20Review) [Overall Performance Review](index=21&type=section&id=Overall%20Performance%20Review) In H1 2023, Group revenue decreased by 14.1% to HKD 415 million, with gross profit slightly up by 1.7%, while loss attributable to owners expanded to HKD 198 million, mainly due to HKD 130 million non-cash film rights amortization and other administrative expenses, and Media Entertainment segment EBITDA shifted from a HKD 21.48 million profit to a HKD 6.38 million loss Performance Summary | Metric | For the Six Months Ended June 30 (HKD thousand) | | | :--- | :--- | :--- | | | **2023** | **2022** | | **Revenue** | 414,577 | 482,726 | | **Gross Profit** | 71,831 | 70,601 | | **Loss Attributable to Owners of the Company** | (197,557) | (118,458) | | **Media Entertainment Segment EBITDA** | (6,382) | 21,480 | - Key reasons for the widened loss include **HKD 130 million** in film rights amortization expense (zero last year) and **HKD 12.07 million** fair value loss on financial assets measured at fair value through profit or loss[40](index=40&type=chunk)[226](index=226&type=chunk)[89](index=89&type=chunk) [Media Entertainment Segment](index=21&type=section&id=Media%20Entertainment%20Segment) As the Group's sole business segment, Media Entertainment generated HKD 415 million in H1 revenue and recorded a HKD 196 million loss, with its core VFX production and virtual human technologies continuing to serve top global film and TV projects, while virtual human business achieved new advancements in technology application and commercialization, particularly in the Greater China market Media Entertainment Segment Performance | Metric | For the Six Months Ended June 30 (HKD thousand) | | | :--- | :--- | :--- | | | **2023** | **2022** | | **Segment Revenue** | 414,577 | 482,726 | | **Segment Loss** | (195,872) | (78,805) | [Visual Effects Production and Post-Production Business](index=22&type=section&id=A.%20Visual%20Effects%20Production%20and%20Post-Production%20Business) The Group continues to provide top-tier visual effects services for global film production companies, streaming platforms, and advertisers, completing notable projects like Marvel's 'Ant-Man and the Wasp: Quantumania' and 'Secret Invasion,' and Netflix's 'Extraction 2,' while China and India teams made significant local market progress, serving renowned brands and film projects - Provided visual effects services for several Hollywood blockbusters and popular series, including **'Ant-Man and the Wasp: Quantumania,' 'Blue Beetle,' 'Extraction 2,' 'Secret Invasion,' and 'Ahsoka'**[275](index=275&type=chunk)[251](index=251&type=chunk)[92](index=92&type=chunk) - Digital Domain China provided post-production services for top brands like **BYD, Huawei, and Estée Lauder**, and completed film and television projects such as **'Ride On' and 'Lost You Forever'**[104](index=104&type=chunk)[287](index=287&type=chunk) - Digital Domain India played a crucial role in the Group's global strategy, participating in the production of **Netflix's 'Black Mirror' Season 6** and will provide production services for **three significant local Indian films**[78](index=78&type=chunk)[96](index=96&type=chunk)[105](index=105&type=chunk) [New Media and Virtual Human Business](index=27&type=section&id=B.%20New%20Media%20and%20Experiential%20Projects%20and%20Virtual%20Human%20Business) The Group actively develops virtual human technology, with proprietary tools like Samson (character creation) and Charlatan (facial effects) successfully applied in projects such as 'Secret Invasion' and 'Blue Beetle'; in Greater China, the company expands AI virtual human applications, showcasing AI tour guides, fortune tellers, and smart assistants at various exhibitions, and partnering with enterprises to launch virtual HR consultants - Proprietary technology **Samson** has been utilized in multiple film and television projects, including **'Secret Invasion,' 'Ahsoka,' and 'Blue Beetle'**[81](index=81&type=chunk) - In Greater China, the company showcased various AI interactive virtual humans, such as a poetic literary girl, spiritual mentor, and coffee shop attendant, at events like the **'AI Taiwan Future Business Exhibition'**[84](index=84&type=chunk) - Partnered with **MetaAge Group** to launch a virtual human resources consultant, introducing company regulations to new employees to streamline training processes and enhance efficiency[83](index=83&type=chunk) [Interests in Associates and Co-productions](index=30&type=section&id=Interests%20in%20Associates) The Group continues to expand its virtual human business through associates, with the virtual Teresa Teng project remaining active in various galas and commercial events; associate Beijing Xugu focuses on lightweight operation and commercial expansion of virtual IPs, launching virtual idol LUCY and winning multiple industry awards, while the co-produced film 'Children of the Corn' was released during the period - Virtual human **Teresa Teng** appeared in multiple events, including Beijing TV Spring Festival Gala, Kugou Live Concert, and UOB Malaysia client events, showcasing the Group's virtual human technology capabilities[297](index=297&type=chunk)[142](index=142&type=chunk)[114](index=114&type=chunk) - Associate **Beijing Xugu** continues to innovate, launching hyper-realistic virtual idol **LUCY** and being listed among the **'Top 10 Metaverse Enterprises of 2022'**[115](index=115&type=chunk)[116](index=116&type=chunk)[144](index=144&type=chunk) - The Group's co-produced film **'Children of the Corn,'** partnered with a renowned producer, was released globally in **March 2023**[295](index=295&type=chunk) [Potential Indemnification](index=25&type=section&id=Potential%20Indemnification) The Group's US subsidiary faces potential indemnification claims from a client due to the use of disputed intellectual property, with ongoing litigation and a scheduled but not final court hearing date; the company submitted the claim to its insurer, but coverage remains under discussion - The US subsidiary faces client lawsuits and indemnification claims for using **disputed intellectual property** in certain visual effects projects[282](index=282&type=chunk)[71](index=71&type=chunk)[73](index=73&type=chunk) - The court has scheduled other litigation to commence on **December 4, 2023**, though this date is not final, and both parties are currently engaged in pre-trial discovery[99](index=99&type=chunk) - The US subsidiary submitted the indemnification claim to its insurer, but the insurer believes coverage is outside the policy, and discussions regarding defense costs are ongoing[73](index=73&type=chunk)[102](index=102&type=chunk) [Capital Structure and Liquidity](index=32&type=section&id=Capital%20Structure%20and%20Liquidity) [Share Capital Movements and Financing](index=32&type=section&id=Share%20Capital) To support business development, the company completed three share subscriptions in H1 2023, successfully raising approximately HKD 446 million in gross proceeds, with net proceeds allocated to media entertainment segment development and general working capital - Three subscription events were completed during the period, involving the allotment and issuance of new shares to **ADATA Technology, Mr. Cai Zhaohui, Yiyin Investment, Link Global, and Le An Group**[149](index=149&type=chunk)[150](index=150&type=chunk)[151](index=151&type=chunk) H1 2023 Financing Overview | Subscription Event | Gross Proceeds (HKD) | Net Proceeds (HKD) | | :--- | :--- | :--- | | First Subscription | 70,200,000 | 約 69,760,000 | | Second Subscription | 約 143,500,000 | 約 143,100,000 | | Third Subscription | 232,700,000 | 約 232,500,000 | | **Total** | **約 446,400,000** | **約 445,360,000** | [Liquidity and Financial Resources](index=34&type=section&id=Liquidity%2C%20Financial%20Resources%2C%20Pledge%20of%20Group%20Assets%20and%20Gearing%20Ratio) As of June 30, 2023, the Group's financial position significantly improved, with total cash and bank balances of approximately HKD 484 million; the current ratio substantially increased from 0.6 to 1.5, and the gearing ratio (financial liabilities/shareholders' equity) significantly decreased from 118% to 71%, indicating reduced financial risk - As of June 30, 2023, the Group's current ratio was **1.5**, a significant improvement from **0.6** as of December 31, 2022[182](index=182&type=chunk) - As of June 30, 2023, the Group's gearing ratio was **71%**, a substantial decrease from **118%** as of December 31, 2022[162](index=162&type=chunk) - Total cash and bank balances as of June 30, 2023, amounted to approximately **HKD 484 million**[131](index=131&type=chunk) [Risk Management](index=36&type=section&id=Exchange%20Rate%20Fluctuation%20Risk%20and%20Related%20Hedging) The Group faces exchange rate fluctuation risk as its revenue, expenses, assets, and liabilities are primarily denominated in HKD, USD, CAD, RMB, INR, and EUR; currently, no hedging is planned, but the policy is under continuous review, and there are no significant contingent liabilities at period-end, apart from the disclosed potential indemnification - The Group's operations involve multiple currencies (HKD, USD, CAD, RMB, INR, EUR), posing **foreign exchange risk**, but no hedging is currently planned[163](index=163&type=chunk)[133](index=133&type=chunk) - Aside from the 'Potential Indemnification' disclosed under the 'Media Entertainment Segment' above, the Group had **no significant contingent liabilities** as of June 30, 2023[164](index=164&type=chunk) [Outlook and Other Information](index=36&type=section&id=Outlook%20and%20Other%20Information) [Company Outlook](index=36&type=section&id=Outlook) Looking ahead, global economic uncertainties and Hollywood strikes pose challenges, potentially causing VFX project delays and reduced revenue recognition; the Group will adopt prudent business strategies, including cost control and business redirection, while continuing to focus on core VFX and virtual human businesses and increasing R&D investment in new technologies like AIGC to enhance long-term competitiveness - Strikes by Hollywood writers and actors' unions have caused production delays, expected to negatively impact the progress and revenue recognition of **visual effects projects**[186](index=186&type=chunk) - The Group will continue to focus on **visual effects and virtual human businesses** and evaluate the cost structures of various studios to enhance efficiency[186](index=186&type=chunk) - The company will continue to invest resources in new technology R&D, such as **Artificial Intelligence Generated Content (AIGC)**, to enhance visual effects and post-production capabilities[187](index=187&type=chunk) - For the virtual human business, the Group plans to expand its product portfolio, explore new offerings like **multi-language functions and Software-as-a-Service (SaaS)**, and enhance virtual human interaction across social media, entertainment, finance, customer service, and education sectors[167](index=167&type=chunk) [Share Option Scheme](index=38&type=section&id=Share%20Option%20Scheme) The company's 2012 Share Option Scheme expired in April 2022, with a new 2022 scheme adopted in June of the same year; no share options were granted, exercised, canceled, or lapsed under any scheme during the reporting period, and approximately 224 million unexercised options remained under the 2012 scheme at period-end - The **2012 Share Option Scheme** has expired, and the company adopted a new **2022 Share Option Scheme** on **June 16, 2022**[153](index=153&type=chunk)[189](index=189&type=chunk) - During the review period, **no share options** were granted, exercised, canceled, or lapsed under either the 2012 or 2022 Share Option Schemes[123](index=123&type=chunk)[127](index=127&type=chunk)[331](index=331&type=chunk) - As of June 30, 2023, **224,465,324 share options** remained unexercised under the 2012 scheme[192](index=192&type=chunk) [Disclosure of Shareholders' Interests](index=41&type=section&id=Interests%20of%20Substantial%20Shareholders%20and%20Other%20Persons) The report details shareholdings of directors, chief executives, and substantial shareholders; as of June 30, 2023, key shareholders with over 5% stake include Mr. Ng Clive Cheang Neng (13.46%), Yiyin Investment Co., Ltd. (10.37%), Poly Culture Group (8.54%), Link Global Limited (8.49%), Le An Group Limited (8.18%), and Jetlink Holdings Limited (8.08%) Substantial Shareholders' Shareholdings (As of June 30, 2023) | Shareholder Name | Capacity | Percentage of Shareholding | | :--- | :--- | :--- | | Ng Clive Cheang Neng | Interest in Controlled Corporation | 13.46% | | Yiyin Investment Co., Ltd. | Beneficial Owner | 10.37% | | Poly Culture Group Co., Ltd. | Beneficiary of Trust | 8.54% | | Link Global Limited | Beneficial Owner | 8.49% | | Le An Group Limited | Beneficial Owner | 8.18% | | Jetlink Holdings Limited | Beneficial Owner | 8.08% | - Executive Director and CEO Mr. Xie An collectively holds **3.38% long position** and **0.81% short position** interests[306](index=306&type=chunk)[316](index=316&type=chunk) [Corporate Governance](index=44&type=section&id=Corporate%20Governance) During the reporting period, the company complied with most provisions of the Listing Rules' Corporate Governance Code, with the main deviation being the combined roles of Chairman and CEO held by Mr. Xie An, which the Board deems beneficial for Group operations; the company's Audit Committee has reviewed this interim report - The roles of Chairman and Chief Executive Officer are not segregated, both held by Executive Director **Mr. Xie An**, an arrangement the Board believes benefits Group operations and management[326](index=326&type=chunk) - The company's Audit Committee has reviewed the interim report for the period under review[329](index=329&type=chunk)[345](index=345&type=chunk) - All Directors have confirmed compliance with the **Standard Securities Dealing Code for Directors** throughout the review period[328](index=328&type=chunk)[344](index=344&type=chunk)
数字王国(00547) - 2023 - 中期业绩
2023-08-25 14:14
Financial Performance - For the six months ended June 30, 2023, the company's revenue was HKD 414,577,000, a decrease of approximately 14.1% compared to HKD 482,726,000 for the same period in 2022[38]. - The gross profit for the same period was HKD 71,831,000, an increase of approximately 1.7% from HKD 70,601,000 in 2022[38]. - The loss attributable to equity holders for the period was HKD 197,557,000, compared to a loss of HKD 118,458,000 in 2022[38]. - The media and entertainment segment recorded revenue of HKD 414,577,000 and a loss of approximately HKD 195,872,000 for the period, compared to a loss of HKD 78,805,000 in 2022[39]. - The segment's EBITDA for the six months ended June 30, 2023, was a loss of HKD 6,382,000, compared to a profit of HKD 21,480,000 in 2022[39]. - The company reported a loss before tax of HKD 268,574,000, which is a 110.5% increase from a loss of HKD 127,264,000 in the same period last year[153]. - Total comprehensive loss for the period was HKD 266,559,000, compared to HKD 144,059,000 in the prior year, reflecting a 85.5% increase in losses[154]. - The company reported a basic and diluted loss per share of HKD 4.032, compared to HKD 2.667 in the previous year[153]. Assets and Liabilities - The total assets as of June 30, 2023, amounted to HKD 1,261,182,000, compared to HKD 1,029,703,000 as of December 31, 2022[38]. - The company's total liabilities and equity structure remains stable, with no significant transfers between fair value levels reported during the period[16]. - The total amount of trade payables, other payables, and accrued liabilities as of June 30, 2023, was HKD 197,817,000, compared to HKD 193,558,000 as of December 31, 2022[29]. - The company's non-current assets decreased to HKD 649,637,000 from HKD 763,285,000 year-on-year[156]. - Current liabilities increased to HKD 413,671,000, compared to HKD 424,880,000 in the previous year[156]. - The net asset value increased to HKD 472,454,000 from HKD 293,019,000 year-on-year, indicating a significant improvement in financial position[156]. - The group reported a total liability of HKD 788,728, an increase from HKD 736,684, indicating rising financial obligations[180]. Cash Flow and Financing - As of June 30, 2023, the company's cash and cash equivalents amounted to HKD 366,883,000, a significant increase from HKD 36,480,000 as of December 31, 2022[19]. - The company's total cash and bank balances as of June 30, 2023, are approximately HKD 484,493,000, with bank borrowings amounting to approximately HKD 166,206,000[135]. - The net cash generated from financing activities was HKD 408,411,000, a significant improvement from HKD (27,930,000) in the same period last year[160]. - Cash used in operating activities was HKD 29,349,000, slightly improved from HKD 31,148,000 in the previous year[158]. - The company has secured bank financing of $16,000,000 (approximately HKD 125,386,000) from two U.S. banks, with $15,822,000 (approximately HKD 123,990,000) already utilized[130]. Investments and Loans - The company provided a loan of USD 3,000,000 (equivalent to HKD 23,510,000) to a joint venture, with an interest rate ranging from 8% to 12%[2]. - The company has approximately HKD 196,371,000 in other loans, including a $3,500,000 (approximately HKD 27,065,000) loan that is unsecured and interest-free[134]. - The company has received a loan of CAD 60,000 (approximately HKD 355,000) under the COVID-19 emergency loan program, which is unsecured and due for repayment by December 31, 2025[130]. Operational Highlights - Digital Domain 3.0, Inc. completed visual effects for multiple films, including "Ant-Man and The Wasp: Quantumania," which was released in February 2023[42]. - The visual effects team also worked on "My Vampire Friend," released in April 2023, and "Extraction 2," released in June 2023[42]. - The company is involved in multiple projects, including upcoming films from Legendary Pictures and Sony Pictures[52]. - The company has faced legal challenges regarding disputed intellectual property but has adopted alternative technologies[61]. - Ongoing litigation may impact the company's operations, with hearings scheduled for December 4, 2023[64]. Market and Strategic Outlook - The company anticipates continued volatility in global markets due to inflation and recession concerns, with major economies like the US, EU, and China showing signs of slowdown[141]. - The Hollywood industry is facing significant challenges due to strikes, with the Writers Guild of America (WGA) strike starting on May 2, 2023, leading to production delays for several clients[142]. - The company is adopting a cautious business strategy, focusing on cost control and adjusting its product mix while seeking new opportunities in visual effects and virtual human businesses[144]. - Significant investment in research and development is ongoing, particularly in artificial intelligence-generated content (AIGC) to improve visual effects and post-production capabilities[145]. - The company expresses confidence in creating long-term sustainable value for all stakeholders despite external uncertainties[145].
数字王国(00547) - 2022 - 中期财报
2022-09-26 09:21
Financial Performance - Revenue for the six months ended June 30, 2022, was HKD 482,726,000, an increase of 16.4% compared to HKD 414,663,000 for the same period in 2021[1] - Gross profit for the same period was HKD 70,601,000, representing a gross margin of 14.6%, up from HKD 63,856,000 in 2021[1] - The net loss attributable to the company for the period was HKD 118,458,000, compared to a loss of HKD 103,796,000 in the previous year, indicating a 14.0% increase in losses[1] - Total comprehensive loss for the period was HKD 144,059,000, compared to HKD 125,754,000 in the prior year, reflecting a 14.5% increase[2] - The basic and diluted loss per share for the period was HKD 2.736, compared to HKD 2.563 in the previous year, reflecting a 6.8% increase in loss per share[1] - The company reported a pre-tax loss of HKD 127,264,000 for the six months ended June 30, 2022, compared to a loss of HKD 122,066,000 in the same period of 2021[6] - The total comprehensive income for the period was a loss of HKD 125,754,000, compared to a loss of HKD 108,377,000 in the previous year[5] - The company reported a loss attributable to shareholders of HKD 118,458,000 for the six months ended June 30, 2022, compared to a loss of HKD 103,796,000 in the same period of 2021, representing an increase in loss of approximately 14.3%[38] Assets and Liabilities - Non-current assets as of June 30, 2022, totaled HKD 792,650,000, slightly up from HKD 787,076,000 at the end of 2021[3] - Current liabilities increased to HKD 404,988,000 from HKD 341,369,000, indicating a rise of 18.6%[3] - The company's total equity decreased to HKD 366,775,000 from HKD 510,786,000, a decline of 28.2%[3] - Total assets as of June 30, 2022, amounted to HKD 1,123,694,000, down from HKD 1,200,099,000 as of December 31, 2021[59] - The company’s trade receivables as of June 30, 2022, were HKD 60,346,000, down from HKD 65,000,000[31] - Contract assets increased to HKD 29,290,000 from HKD 24,558,000, indicating a growth of 19.4%[31] - Contract liabilities rose to HKD 103,967,000 from HKD 86,707,000, reflecting an increase of 19.8%[31] Cash Flow - The net cash used in operating activities was HKD 31,148,000, slightly improved from HKD 34,481,000 in the previous year[7] - The company recorded a net cash outflow from investing activities of HKD 25,887,000, compared to HKD 172,200,000 in the prior year[7] - Cash and cash equivalents decreased by HKD 84,965,000, while cash at the beginning of the period was HKD 130,455,000, resulting in a closing balance of HKD 42,560,000[7] - The company’s total cash and bank balance was approximately HKD 160,701,000[120] Segment Performance - The total revenue from customer contracts in the media entertainment segment for the six months ended June 30, 2022, was HKD 482,726,000, an increase of 16.4% from HKD 414,663,000 in 2021[25] - Revenue from visual effects and post-production services was HKD 464,197,000, up from HKD 379,971,000, reflecting a growth of 22.2%[25] - Revenue from virtual human and virtual reality services, along with 360-degree digital capture technology, decreased to HKD 17,527,000 from HKD 31,980,000, a decline of 45.1%[25] - The company reported a loss of HKD 72,747,000 for the media entertainment segment, an improvement from a loss of HKD 81,177,000 in the previous year[26] - Total assets for the media entertainment segment increased to HKD 931,808,000 from HKD 905,319,000, representing a growth of 2.9%[26] - Total liabilities for the media entertainment segment rose to HKD 650,411,000 from HKD 581,029,000, an increase of 11.9%[26] Investments and Acquisitions - The company acquired 248,431 shares of asknet Solutions AG for approximately HKD 34,586,000, representing about 19% of the total issued shares at the time of acquisition[42] - The company also purchased shares of Highlight Event and Entertainment AG for a total of approximately HKD 67,808,000, which accounted for about 3.01% of the total issued shares post-acquisition[43] - The fair value of listed equity securities held by the company decreased from HKD 70,151,000 as of December 31, 2021, to HKD 57,532,000 as of June 30, 2022, indicating a loss of HKD 12,619,000[44] Corporate Governance and Management - The company has complied with the corporate governance code except for the roles of chairman and CEO not being separated[146] - Mr. Jiang Yingchun resigned as a non-executive director effective March 31, 2022, and Mr. Li Weiqiang was appointed as a non-executive director on the same date[148] - The audit committee has reviewed the interim report for the review period[148] - The company is seeking suitable candidates to fill the vacancy of the chairman position[146] Strategic Focus and Future Outlook - The company is strategically focusing resources on visual effects and virtual human core businesses, exploring new projects in competitive markets[126] - The company plans to continue developing new technologies to enhance interaction between virtual humans and various platforms, including customer service and education[126] - The company acknowledges the ongoing economic uncertainties and is adopting a conservative business strategy, including cost control measures[124] - The company continues to seek strategic partnerships and funding opportunities in the virtual human technology sector, expanding its talent pool globally[88]
数字王国(00547) - 2021 - 年度财报
2022-04-28 10:08
Financial Performance and Challenges - Digital Domain's revenue in 2021 was significantly impacted by the COVID-19 pandemic, particularly due to the Delta and Omicron variants, which led to global economic disruptions and lockdowns[13] - Revenue from continuing operations increased by 44% to HKD 864,214,000 in 2021 compared to HKD 601,301,000 in 2020[20] - Gross profit from continuing operations rose by 92% to HKD 123,965,000 in 2021 from HKD 64,730,000 in 2020[20] - Total assets decreased to HKD 1,200,099,000 as of December 31, 2021, from HKD 1,497,250,000 in 2020[20] - Loss attributable to shareholders from continuing operations was HKD 722,004,000 in 2021, compared to HKD 584,205,000 in 2020[20] - Media and entertainment division recorded a loss of HKD 398,994,000 in 2021, including impairment losses on goodwill and intangible assets of HKD 232,472,000[22] - EBITDA for the media and entertainment division was a loss of HKD 304,737,000 in 2021, compared to a loss of HKD 432,222,000 in 2020[23] - Impairment losses on goodwill and intangible assets for the media and entertainment division were HKD 232,472,000 in 2021, down from HKD 305,119,000 in 2020[22] - The company anticipates continued challenges in the business environment for 2022, with unpredictable changes expected in the coming months[15] - The company impaired investments in 3Glasses Group and Digital Domain Space by HKD 163.6 million and HKD 37 million respectively, due to poor performance and strategic refocusing[168] - The group's intangible assets amounted to HKD 533.994 million, representing approximately 44% of total assets as of December 31, 2021[172] - The goodwill allocated to the visual effects production cash-generating unit was HKD 208.691 million, with a recoverable amount of HKD 107.731 million[175] - The average growth rate assumption for the visual effects production unit over a five-year budget period is 12.1%, down from 19.3% in the previous year[175] - The pre-tax discount rate for the visual effects production unit increased to 18.6% from 17.6% in the previous year[175] - The 360-degree cash-generating unit's growth prospects are heavily dependent on the recovery of demand in tourism, sports, concerts, and other mass events, which remain severely impacted by pandemic-related restrictions[174] - The company adopted a conservative approach in forecasting cash inflows for cash-generating units, using higher success discounts and reducing projections for credible and possible projects compared to the previous year[174] - The goodwill allocated to the post-production cash-generating unit is approximately HKD 85,186,000 as of December 31, 2021, with a provision of HKD 48,874,000 based on its recoverable amount[177] - The post-production cash-generating unit's key assumptions include a 16.4% average growth rate over a five-year budget period and a pre-tax discount rate of 17.4%[177] - The 360-degree cash-generating unit recorded a total impairment loss of HKD 232,472,000 in 2021, including HKD 16,170,000 for goodwill and HKD 216,302,000 for intangible assets[178] - The 360-degree cash-generating unit's key assumptions include a 4.0% average growth rate over a five-year budget period and a pre-tax discount rate of 17.0%[178] Global Expansion and Strategic Transactions - Digital Domain expanded its global footprint in 2021 with several transactions aimed at entering the European market, marking a significant milestone in its global business strategy[15] - The company formed Digital Domain Capital Partners S.à r.l. (DDCP) in Luxembourg, with an investment of HKD 187,800,000 (approximately EUR 20,000,000) for a 60% stake, while DKF invested HKD 125,200,000 (approximately EUR 13,333,000) for a 40% stake[120] - The company acquired an additional 40% stake in DDCP for EUR 13,333,000 (approximately HKD 123,648,000), making DDCP a wholly-owned subsidiary[121] - DDCP invested EUR 3,709,000 (approximately HKD 34,586,000) to acquire 19% of asknet Solutions AG's ordinary shares, which later diluted to 7.6% due to a capital increase[123] - DDCP invested EUR 7,214,000 (approximately HKD 67,808,000) to acquire 3.01% of Highlight Event and Entertainment AG's bearer shares, which later diluted to 2.8% due to a capital increase[127] - The company's virtual human technology, including the virtual Teresa Teng, is being developed for applications in entertainment, education, and lifelong learning, with potential expansion into the European market[126][129] Virtual Human and Visual Effects Innovations - Digital Domain's visual effects and virtual human technologies have been widely recognized, with its art team winning over 100 international awards, including Oscars and BAFTAs[7] - The company's visual effects team won multiple awards, including a Telly Award for the "A Storm is Coming" trailer for "Ghost of Tsushima"[29] - The virtual human team received a Technical Achievement Award at the 11th Annual Lumiere Awards[34] - The visual effects team delivered 350 shots for the Marvel Studios series "WandaVision," which premiered in January 2021[48] - The team produced nearly 500 shots for two episodes of the series "Loki," which aired in June 2021[48] - The company completed visual effects for the final season of the Netflix series "Lost in Space" Season 3[48] - The team is working on the upcoming Marvel Studios series "Ms. Marvel," set to release in 2022[48] - The company provided visual effects for the Marvel Studios film "Spider-Man: No Way Home," which premiered in December 2021[44] - The team is currently working on the Marvel Studios film "Ant-Man and the Wasp: Quantumania," set to release in 2023[44] - The company delivered visual effects for the Warner Bros. film "The Conjuring: The Devil Made Me Do It"[61] - The team completed 121 final touches for Activision Blizzard's "Call of Duty" series[61] - The company produced visual effects for NBCUniversal's "La Brea" promotional trailer, including one fully CGI shot and three live-action/CGI hybrid shots[61] - The team created an 8-minute "Apex Legends" short film for EA/Respawn, blending design, CGI, 2.5D graphics, and traditional animation[62] - Digital Domain collaborated with 72andSunny and the NFL to recreate Vince Lombardi's virtual human for the Super Bowl LV ad "AS ONE," utilizing their patented Charlatan software and 2D Flame compositing[63] - Digital Domain provided motion capture and animation direction for Arc Games' "Perfect World" trailer and worked with Facebook/Oculus on mixed reality footage for Beatsaber[64] - The company produced 30-second, 15-second, and 6-second ads for Apple's NBA 2K22 and created localized versions of Barkley/AMC's ad[64] - Digital Domain began production on eToro's 2022 Super Bowl ad, simulating crowds flying through the air[64] - Digital Domain China provided visual effects and post-production services for films and series, including "WandaVision," "Hi, Mom" (Dolby Vision), and "Loki" Season 1[71] - The company worked with top brands such as Adidas, BMW, Coca-Cola, Huawei, Mercedes-Benz, and Tencent Games for post-production and production services[77] - Digital Domain China contributed to visual effects for upcoming projects like "Doctor Strange in the Multiverse of Madness" and "Black Adam"[76] - Digital Domain China expanded its services to include virtual reality/360-degree video production and creative services for ads and films[71] - The virtual human business in North America and Greater China has participated in multiple events, including presentations and demonstrations at major industry conferences[91] - The virtual human team has made progress in multiple projects, including collaborations with advertising/gaming and new media teams, and has developed new technologies like Charlatan and Masquerade 2.0[94] - Digital Kingdom is collaborating with a major theme park client to create real-time virtual humans based on a long-standing movie series, with attractions set to open in 2024[94] - The virtual human team has tested Charlatan software for mask replacement during the COVID-19 pandemic and has used it to enhance resolution for Time Magazine and other projects[94] - Digital Kingdom's visual arts and technological innovations have been recognized with recent awards, including a silver award at DAwards2021 and the "Pioneer in Visual Effects" award from New Film Field[87] - The reality show "Future New World" featuring Digital Kingdom's Beijing studio has garnered over 21.532 million views on Tencent Video[86] - Digital Kingdom collaborated with ITEC Entertainment Corporation to create a Pepper's Ghost-like experience at the Billy Graham Library in North Carolina, USA, using virtual human technology including the Charlatan technique[96] - Digital Kingdom produced real-time video content for Studio Wildcard's game "Ark 2," including creating photo-realistic faces for Vin Diesel's character "Santiago" and another female lead[96] - Since 2018, Digital Kingdom has developed multiple proprietary virtual human characters/IPs, including Sandra, EVE, Irene, Sabrina, and M.E., and invested in R&D to enhance interaction between virtual humans and audiences[96] - In February 2021, Digital Kingdom designed a virtual host for Cheng Uei Precision Industry Co.'s online employee recognition event, engaging employees across Greater China, Myanmar, India, and the US[103] - In March 2021, BMW Taiwan featured Digital Kingdom's CEO and virtual human "Elbor" in an ad for "THE NEW 5," utilizing real-time motion capture and rendering technology[103] - In April 2021, virtual human M.E. starred in a 360-degree video game for JJ Paradise's Drifter 360˚ online game[104] - Starting September 2021, Taishin Bank introduced virtual tellers "Miss Rose" and "Mr. Sun" using next-gen Virtual Teller Machines (VTMs) for zero-contact services[105] - Digital Kingdom filed a provisional patent application in the US for a "Method for Tracking Facial Expressions and Neural Network Training Method," enhancing its competitive edge in virtual human technology[105] - In 2021, Digital Kingdom collaborated with an undisclosed AAA game company to produce a high-quality game with over 30 hours of facial and motion capture using its Masquerade 2.0 technology, set for release in 2022[108] - Digital Kingdom partnered with Lucas Foster to produce "Children of the Corn," a film adaptation of Stephen King's novel, shot in Australia during the pandemic and set for global release in 2022[117] - Virtual Teresa Teng's holographic concert in Chongqing's Hongyadong Scenic Area continues to attract audiences with immersive experiences[132] - Virtual Teresa Teng performed at the opening of "AMBI SPACE ONE" using 5G technology for remote interaction with the host and audience[137] - Virtual Teresa Teng collaborated with singer Zhou Shen at Jiangsu TV's New Year's Eve concert, performing 3 songs and creating a significant online buzz[141] - Beijing Xugu, a joint venture of the company, focuses on virtual human projects in mainland China, leveraging digital human technology for live streaming and commercial expansion[143] - Virtual IPs Nonoka and Class Monitor Xiao Ai collaborated with Wanglaoji for a live-streamed "Super Lucky New Year Goods" event, driving significant traffic and sales[145] - Virtual IP Class Monitor Xiao Ai served as the first virtual host at the 8th China Youth Network Spring Festival Gala, achieving real-time interaction with live hosts and guests[149] - Class Monitor Xiao Ai released 6 customized red envelope covers during the Spring Festival, with 1,180 purchased and distributed, achieving over 700,000 exposures and 260,000 red packet openings[150] - The company partnered with Alibaba's DAMO Academy to develop a next-generation intelligent virtual host service, enabling 24-hour live-streamed e-commerce, becoming the first virtual human technology team in mainland China to integrate with DAMO's intelligent platform[150] - Digital Kingdom collaborated with Alibaba DAMO Academy in June 2021 on the "Sign Language Motion Capture Production Project," capturing hundreds of sign language motions and aiming to expand to thousands, with the goal of creating a "visual dictionary" using virtual human motion capture technology[154] - The virtual character "Class Monitor Xiao Ai" appeared at 2021 ChinaJoy in July 2021, showcasing its charm and technical features to thousands of players both on-site and online[154] - "Class Monitor Xiao Ai" partnered with CCTV 10's educational program "Traveling with Books" in August 2021, serving as a "virtual team leader" to guide students through cultural and historical sites[154] - "Class Monitor Xiao Ai" participated in the sixth season of CCTV's classic poetry program "Chinese Poetry Conference" in April 2021, serving as the first "virtual question presenter" and achieving a cumulative exposure of over 15 million[154] - "Class Monitor Xiao Ai" released 392 videos on WeChat Video Channel by December 31, 2021, with a total exposure of 21.96 million, ranking 14th on the New Rank's maternal and child blogger list[154] - Beijing Xugu won the "2021 Belt and Road Cultural and Creative Competition Most Potential Award" in September 2021 for its virtual idol "Class Monitor Xiao Ai" in the education field[157] - "Class Monitor Xiao Ai" performed as the "Special National Style Star Promoter" at the "Yu Meng" 2022 China International Fashion Show in September 2021, showcasing traditional Chinese culture[157] Investments and Financial Transactions - The company invested $25,000,000 (approximately HKD 196,213,000) in Mango International Group Limited in 2018, with the investment classified as "financial assets at fair value through other comprehensive income." By December 31, 2021, the fair value of this investment was zero[118] - The company issued 6,814,760,000 new shares at HKD 0.05 per share, raising HKD 340,738,000 in gross proceeds, representing approximately 20% of the issued share capital before the subscription[180] - The company issued 2,400,000,000 new shares at HKD 0.065 per share, raising HKD 156,000,000 in gross proceeds, representing approximately 5.87% of the issued share capital before the subscription[184] - The company implemented a share consolidation, merging every 10 existing shares into 1 consolidated share, and adjusted the par value from HKD 0.01 to HKD 0.10 per share[185] - The company's total issued shares as of December 31, 2021, were 4,329,027,625 shares with a par value of HKD 0.01 per share[186] - The company granted 980,060,000 share options at an exercise price of HKD 0.098 per share, with 4,657,000 options exercised and 14,076,000 options canceled or lapsed since the grant date[187] - The company granted a total of 78,000,000 share options on May 6, 2015, with an exercise price of HK$1.32 per share[188] - On January 29, 2016, the company granted 379,500,000 share options with an exercise price of HK$0.413 per share[190] - On June 22, 2016, the company granted 100,000,000 share options with an exercise price of HK$0.495 per share[190] - On July 29, 2016, the company granted 50,000,000 share options with an exercise price of HK$0.566 per share[191] - On February 13, 2017, the company granted 300,000,000 share options with an exercise price of HK$0.469 per share[191] - On April 24, 2019, the company granted 130,000,000 share options with an exercise price of HK$0.130 per share[192] - On May 21, 2020, the company granted 478,000,000 share options with an exercise price of HK$0.046 per share, of which 170,000 were exercised and 2,000,000 were canceled or lapsed[192] - The company raised approximately HK$340,538,000 through the issuance of 6,814,760,000 shares, with net proceeds allocated to forming joint ventures (HK$187,800,000), media and entertainment division (HK$103,000,000), and general working capital (HK$49,738,000)[197] - The company raised approximately HK$155,500,000 through the issuance of 2,400,000,000 shares, with net proceeds allocated to restructuring European operations (HK$124,800,000) and general working capital (HK$30,700,000)[197] - As of December 31, 2021, the company had bank financing of US$15,000,000 (approximately HK$116,948,000) from two US banks, with US$14,858,000 (approximately HK$115,841,000) utilized, secured by the company's time deposits[198] Legal and Intellectual Property Issues - The company faced legal disputes over intellectual property rights related to facial image technology, with ongoing litigation and mediation efforts[68][69][70] - The company's U.S. subsidiary adopted alternative technologies following a court ruling on disputed intellectual property rights[68] Virtual Reality and Metaverse Initiatives - 3Glasses Group's self-developed virtual reality device, the 3Glasses X1S smart glasses, won the prestigious "German iF Design Award" in April 2021, becoming the only Chinese VR product to receive this award[165] - 3Glasses Group's 3Link technology successfully connected the X1S to 15 models of 5G phones, enabling multi-device and multi-system connectivity[165] - 3Glasses accumulated over 700,000 fans on Kuaishou, with 10 popular short videos exceeding 10 million views each and a total cumulative view count surpassing 450 million[166] - 3
数字王国(00547) - 2021 - 中期财报
2021-09-23 08:53
D BIGITAL DIGITAL DOMAIN HOLDINGS LIMITED 數 字 王 國 集 團 有 限 公 司 ( 於百慕達註冊成立之有限公司 ) 團 咸與創意啟迪 中期報告 2 0 2 1 數字王國集團有限公司(「本公司」)董事會(分別為「董事」及「董事會」)謹此公佈本公司及其附屬公司(「本集團」)截 至二零二一年六月三十日止六個月(「回顧期間」)之未經審核綜合中期業績,連同二零二零年同期之比較數字如下︰ 簡明綜合損益表-未經審核 截至二零二一年六月三十日止六個月 | --- | --- | --- | --- | |------------------------------------------------|-------|------------------------------------------------|----------------------------------| | | 附註 | 截至六月三十日止六個月 \n二零二一年 \n千港元 | 二零二零年 \n千港元 \n(經重列) | | | | | | | 持續經營業務 | | | | | 收入 | 4 | 414, ...
数字王国(00547) - 2020 - 年度财报
2021-04-27 09:20
D DIGITAL DOMAIN DIGITAL DOMAIN HOLDINGS LIMITED 數 字 王 國 集 團 有 限 公 司 ( 於百慕達註冊成立之有限公司 ) | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | |-------|-------|-------|-------|-------|-------|-------|-----------------|-------|-------|-------|-------|-------|-------|-------| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ...
数字王国(00547) - 2020 - 中期财报
2020-09-18 09:10
D BIGITAN DIGITAL DOMAIN HOLDINGS LIMITED 数 字 王 國 集 團 有 限 公 司 ( 於百慕達註冊成立之有限公司 ) 2020 中期報告 灌聚 數字王國集團有限公司(「本公司」)董事會(分別為「董事」及「董事會」)謹此公佈本公司及其附屬公司(「本集團」)截 至二零二零年六月三十日止六個月(「回顧期間」)之未經審核綜合中期業績,連同二零一九年同期之比較數字如下︰ 簡明綜合損益表-未經審核 截至二零二零年六月三十日止六個月 | --- | --- | --- | --- | |----------------------------|-------|------------------------------------------------|---------------------| | | 附註 | 截至六月三十日止六個月 \n二零二零年 \n千港元 | 二零一九年 \n千港元 | | | | | | | 收入 | 4 | 334,739 | 284,429 | | 銷售及提供服務之成本 | | (307,848) | (227,832) | | | | | | ...
数字王国(00547) - 2019 - 年度财报
2020-04-28 10:36
D BIGITAN DIGITAL DOMAIN HOLDINGS LIMITED 数 字 王 國 集 團 有 限 公 司 ( 於百慕達註冊成立之有限公司 ) 2019 年報 滙聚 目 錄 行政總裁回顧 主席報告 公司資料 | --- | --- | --- | |------------------|----------------|---------------------| | | | | | 6 | 4 | 2 | | 獨立核數師報告 | 董事會報告 | 企業管治報告 | | 69 | 50 | 38 | | 綜合財務狀況表 | 綜合全面收益表 | 綜合損益表 | | 75 | 74 | 73 | | 綜合財務報表附註 | 綜合現金流量表 | 綜合權益變動表 | | 81 | 79 | 77 五年財務概要 180 | 公司資料 | --- | --- | --- | |--------------------------|-------------------------------------------------|----------------------------------------- ...
数字王国(00547) - 2019 - 中期财报
2019-09-20 10:20
數字王國集團有限公司 數字王國集團有限公司(「本公司」)董事會(分別為「董事」及「董事會」)謹此公佈本公司及其附屬公司(「本集團」)截 至二零一九年六月三十日止六個月(「回顧期間」)之未經審核綜合中期業績,連同二零一八年同期之比較數字如下︰ 簡明綜合損益表-未經審核 簡明綜合財務狀況表 截至二零一九年六月三十日止六個月 | | | 二零一九年 | 二零一八年 | | --- | --- | --- | --- | | | 附註 | 千港元 | 千港元 | | 收入 | 4 | 284,429 | 342,405 | | 銷售及提供服務之成本 | | (227,832) | (301,255) | | 毛利 | | 56,597 | 41,150 | | 其他收入及收益 | | 73,237 | 13,881 | | 銷售及分銷開支 | | (10,238) | (12,803) | | 行政開支及其他經營開支淨額 | | (245,659) | (259,512) | | 財務費用 | 5 | (42,117) | (9,403) | | 投資物業之公平價值收益 | 14(b) | 700 | 3,800 | ...
数字王国(00547) - 2018 - 年度财报
2019-04-25 10:51
DIGITAL DOMAIN HOLDINGS LIMITED 数 字 王 國 集 團 有 限 公 司 ( 於百慕逢註冊成立之有限公司 ) 25THANNIVERSARY D SOMAIN 2 0 1 8 年 報 数字王國集團有限公司 目 錄 | --- | --- | |---------------------|-------| | | | | ■ 公司资料 . | 2 | | ■ 主席報告 . | 4 | | ■ 行政總裁回顧 . | 6 | | ■ 企業管治報告 . | 36 | | ■ 董事會報告 | 47 | | ■ 獨立核數師報告 | 69 | | ■ 綜合損益表 | 74 | | ■ 綜合全面收益表 | 75 | | ■ 綜合財務狀況表 | 76 | | ■ 綜合權益變動表 | 78 | | ■ 綜合現金流量表 | 80 | | ■ 綜合財務報表 附註 | 82 | | ■ 五年財務概要 . | | | ■ 物業資料 . | | 公司資料 | --- | --- | --- | --- | |--------------------------------------------------- ...