sair Gaming(CRSR)
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You May Never Have Heard of Corsair Gaming But Its Stock Just Jumped 50%. Should You Buy Shares Here?
Yahoo Finance· 2026-02-17 16:35
Gaming and PC hardware stocks don’t usually grab headlines the way AI megacaps do, but every so often, a forgotten name reminds investors how fast sentiment can change. After spending much of last year out of favor amid a choppy PC cycle, some niche tech stocks are suddenly back in play as demand pockets re-emerge and valuations reset to compelling levels. One such surprise winner is Corsair Gaming (CRSR). The little-known maker of PC gaming components and peripherals shocked the market last Friday when ...
Corsair Gaming: Reporting Day Gains Show Undervaluation For 2026E (NASDAQ:CRSR)
Seeking Alpha· 2026-02-13 19:21
Analyst’s Disclosure: I/we have a beneficial long position in the shares of CRSR, LOGI either through stock ownership, options, or other derivatives. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article. While this article may sound like financial advice, please observe that the author is not a CFA or in any way licensed to give financial ...
L'Oréal: Q4 Disappoints Market Expectations But Does Not Impact Long-Term Thesis
Seeking Alpha· 2026-02-13 19:21
Core Viewpoint - L'Oréal's Q4 2025 report led to an 11% drop in stock price, which is viewed as an overreaction given the solid underlying business performance [1]. Financial Performance - The Q4 2025 report indicates that despite the stock decline, the company's fundamental business remains strong [1]. Market Reaction - The market's negative response to the earnings report is seen as disproportionate, suggesting potential for recovery in stock value [1].
Gold Gains Over 1%; US Inflation Rate Falls To 2.4% - Alliance Entertainment (NASDAQ:AENT), Corsair Gaming (NASDAQ:CRSR)
Benzinga· 2026-02-13 17:08
U.S. stocks traded higher midway through trading, with the Dow Jones index gaining around 250 points on Friday.The Dow traded up 0.50% to 49,701.48 while the NASDAQ rose 0.41% to 22,690.60. The S&P 500 also rose, gaining, 0.61% to 6,874.47.Check This Out: How To Earn $500 A Month From Goldman Sachs Stock Ahead Of Q4 EarningsLeading and Lagging SectorsUtilities shares gained by 2% on Friday.In trading on Friday, financial stocks fell by 0.3%.Top HeadlinePrice pressures in the U.S. eased at the start of 2026, ...
Corsair Stock Soars 55% After Q4 Double Beat, $50M Buyback
Benzinga· 2026-02-13 16:23
Corsair Gaming shares are powering higher. Why is CRSR stock surging?Double Beat, Segment Performance And Share RepurchaseCorsair reported adjusted earnings per share of 43 cents, beating the consensus estimate of 27 cents. In addition, the company reported revenue of $436.85 million, beating the consensus estimate of $421.99 million, and representing a 6% year-over-year increase.Gaming Components and Systems revenue grew more than 11% year-over-year in the fourth quarter, driven by 24% growth in the compan ...
sair Gaming(CRSR) - 2025 Q4 - Earnings Call Transcript
2026-02-12 23:02
Financial Data and Key Metrics Changes - For the full year 2025, revenue grew 12% to approximately $1.47 billion, gross profit increased 30% to approximately $426 million, and adjusted EBITDA grew more than 80% to over $100 million [4][14] - In Q4 2025, revenue increased 6% year-over-year to approximately $437 million, gross profit increased more than 30% year-over-year, and adjusted EBITDA increased more than 60% year-over-year [14][15] Business Line Data and Key Metrics Changes - Gaming components and systems delivered strong double-digit growth for both the fourth quarter and the full year, driven by strength in memory and core components [15] - Gamer and Creator Peripherals delivered single-digit full-year growth, led by continued momentum in sim racing and creator products, while lower demand in North America resulted in a low single-digit revenue decline in Q4 [15] Market Data and Key Metrics Changes - Softer holiday demand was observed in North America for gaming peripherals, but stronger international performance was noted [6] - The company expects demand to improve in 2026, particularly with the anticipated launch of GTA 6 in Q4 [6] Company Strategy and Development Direction - The company aims to improve the quality of growth through integrated platforms and innovation, focusing on higher margin gaming, sim racing, and creator categories [10] - Corsair plans to scale its direct-to-consumer business, which accounted for nearly 20% of revenue in 2025, with double-digit growth in web traffic and social engagement [11] - The opening of the first Corsair retail store is part of a strategy to deepen consumer engagement and grow brand awareness [9] Management's Comments on Operating Environment and Future Outlook - Management acknowledges a conservative outlook for the Gaming Components and Systems segment due to semiconductor shortages, while expecting double-digit growth in the Gamer and Creator Peripherals segment [18] - The company has a strong position in the memory business and aims to continue acquiring inventory to support demand [33] Other Important Information - Corsair announced its first share repurchase authorization of up to $50 million, reflecting confidence in the attractiveness of its shares [16] - The company is focused on margin expansion through operational discipline and smart inventory management [10][15] Q&A Session Summary Question: Guidance and Market Visibility - The company has embedded conservatism in its guidance due to market conditions, particularly in the semiconductor space [23][24] Question: Components Margins - Components margins improved due to higher memory product prices and growth in sim racing, with expectations for sustainability [25][26] Question: Memory Revenue - Memory revenue grew 24% year-over-year to $156 million, with a gross margin of 35% [32] Question: Semiconductor Situation - The company has visibility into the semiconductor market and expects tight conditions to persist for the next couple of years, but has strategies to manage inventory [50][51] Question: Elgato Recurring Revenue - The company is working on a recurring revenue model for Elgato, with over 2 million active users on the marketplace [60][61]
sair Gaming(CRSR) - 2025 Q4 - Earnings Call Transcript
2026-02-12 23:02
Financial Data and Key Metrics Changes - For the full year 2025, revenue grew 12% to approximately $1.47 billion, gross profit increased 30% to approximately $426 million, and adjusted EBITDA grew more than 80% to approximately $101 million [4][14] - In the fourth quarter, revenue increased 6% year-over-year to approximately $437 million, gross profit increased more than 30% year-over-year, and adjusted EBITDA increased more than 60% year-over-year [14] Business Line Data and Key Metrics Changes - Gaming components and systems delivered strong double-digit growth for the full year, driven by strength in memory and core components [15] - Gamer and creator peripherals delivered single-digit full-year growth, with lower demand in North America leading to a low single-digit revenue decline in the fourth quarter [15] Market Data and Key Metrics Changes - Softer holiday demand was observed in North America for gaming peripherals, but stronger international performance was noted [7] - Memory revenue grew 24% year-over-year to $156 million, with a gross margin of 35% [32] Company Strategy and Development Direction - The company aims to improve the quality of growth through integrated platforms and innovation, focusing on higher margin gaming, sim racing, and creator categories [10] - Corsair plans to scale its direct-to-consumer business, which accounted for nearly 20% of revenue in 2025, with double-digit growth in web traffic and social engagement [11] - The opening of the first Corsair retail store is part of a strategy to deepen consumer engagement and grow brand awareness [9] Management's Comments on Operating Environment and Future Outlook - Management expressed a cautious outlook for the gaming component and systems segment due to the current global semiconductor shortage, while expecting double-digit growth in the gamer and creator peripherals segment [18] - The company believes it has a strong position in the memory business to navigate market challenges and is focused on acquiring inventory to support demand [33] Other Important Information - Corsair announced its first share repurchase authorization of up to $50 million, reflecting confidence in the attractiveness of its shares [16] - The company is focused on margin expansion through operational discipline and smart inventory management [15] Q&A Session Summary Question: Guidance and Market Visibility - The company has embedded conservatism in its guidance, particularly for the component segment due to semiconductor shortages [24] Question: Components Margins - Components margins improved year-on-year, primarily driven by higher memory product prices and growth in sim racing [25] Question: Memory Revenue - Memory revenue grew 24% year-over-year to $156 million, with a gross margin of 35% [32] Question: Semiconductor Situation - The company has visibility into the semiconductor market and expects it to remain tight for the next couple of years, but has strategies to acquire inventory [50] Question: Elgato Recurring Revenue - The company is working on a recurring revenue model for Elgato, with over 2 million active users on its marketplace [60]
sair Gaming(CRSR) - 2025 Q4 - Earnings Call Transcript
2026-02-12 23:00
Financial Data and Key Metrics Changes - For the full year 2025, revenue grew 12% to approximately $1.47 billion, gross profit increased 30% to approximately $426 million, and adjusted EBITDA grew more than 80% to over $100 million [4][13] - In Q4 2025, revenue increased 6% year-over-year to approximately $437 million, with gross profit increasing more than 30% year-over-year and adjusted EBITDA increasing more than 60% year-over-year [14][18] Business Line Data and Key Metrics Changes - Gaming components and systems delivered strong double-digit growth for both the fourth quarter and the full year, driven by strength in memory and core components [15] - Gamer and creator peripherals delivered single-digit full-year growth, with lower demand in North America leading to a low single-digit revenue decline in Q4 [15][18] Market Data and Key Metrics Changes - Softer holiday demand was observed in North America for gaming peripherals, but stronger international performance was noted [6] - The company expects demand to improve in 2026, particularly with the anticipated launch of GTA 6 in Q4 [6] Company Strategy and Development Direction - The company aims to improve the quality of growth through integrated platforms and innovation, focusing on higher margin gaming, sim racing, and creator categories [10] - Corsair plans to scale its direct-to-consumer business, which accounted for nearly 20% of revenue in 2025, with double-digit growth in web traffic and social engagement [11] Management's Comments on Operating Environment and Future Outlook - Management expressed a cautious outlook for the gaming component and systems segment due to the ongoing global semiconductor shortage, while maintaining a positive forecast for the peripherals segment [18] - The company is focused on margin expansion and operational discipline to navigate the tight semiconductor landscape [10][18] Other Important Information - Corsair announced its first share repurchase authorization of up to $50 million, reflecting confidence in the attractiveness of its shares [16] - The company opened its first retail store, designed to enhance consumer engagement and brand awareness [9] Q&A Session Summary Question: Guidance and Market Visibility - The management confirmed that the guidance includes a conservative outlook for the component segment due to semiconductor shortages, while expecting double-digit growth in the peripherals segment [22][24] Question: Components Margins - The strong components margins were attributed to higher memory product prices and growth in sim racing, with expectations for sustainability [25] Question: Memory Revenue - Memory revenue grew 24% year-over-year to $156 million, with a gross margin of 35% [32] Question: Semiconductor Situation - Management indicated that the semiconductor market will remain tight for the next couple of years, but they have strategies to acquire and produce inventory [50][51] Question: Elgato Recurring Revenue - The company is working on a recurring revenue model for Elgato, with over 2 million active users on its marketplace [60]
sair Gaming(CRSR) - 2025 Q4 - Earnings Call Presentation
2026-02-12 22:00
DISCLAIMER FEBRUARY 12 t h 2026 INVESTOR PRESENTATION Forward Looking Statements This press release contains express and implied forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including, but not limited to, statements regarding the Company's financial outlook for the full year 2026, the market position and growth of the Company's various products; the growth and rate of growth of gaming and creator peripherals; future product launches; and the Company' ...
sair Gaming(CRSR) - 2025 Q4 - Annual Results
2026-02-12 21:01
Financial Performance - Full Year 2025 revenue increased by 12% to $1,472.5 million[1] - Full Year 2025 GAAP gross profit rose by 30% to $425.9 million, achieving a record gross margin of 28.9%[1][4] - Adjusted EBITDA for Full Year 2025 increased by 84% to $100.6 million, exceeding guidance[1][4] - Q4 2025 revenue grew by 6% to $436.9 million, with gross profit up 34% to $144.6 million[4] - Net revenue for Q4 2025 was $436.855 million, a 5.7% increase from $413.623 million in Q4 2024[22] - Gross profit for Q4 2025 reached $144.554 million, up 33.5% from $108.212 million in Q4 2024[22] - Operating income for Q4 2025 was $26.889 million, compared to $5.923 million in Q4 2024, indicating significant improvement[22] - Net income attributable to Corsair Gaming, Inc. for Q4 2025 was $25.791 million, a substantial increase from $2.286 million in Q4 2024[22] - Total net revenue for the year ended December 31, 2025, was $1.472 billion, a 11.9% increase from $1.316 billion in 2024[22] - The gross margin for Q4 2025 was 33.1%, up from 26.2% in Q4 2024, reflecting improved profitability[24] Segment Performance - Gaming Components and Systems segment revenue grew by 16% year-over-year for Full Year 2025, driven by strong demand for memory products[5] - Gamer and Creator Peripherals segment revenue increased by 4% year-over-year for Full Year 2025, despite a 3% decline in Q4 2025[6] Future Guidance - For Q1 2026, the company expects revenue to decline by about 5% year-over-year, with double-digit growth anticipated in the Gamer and Creator Peripherals segment[9] - Full Year 2026 revenue guidance is projected to be between $1.33 billion and $1.47 billion, with adjusted EBITDA expected between $100 million and $115 million[13] Shareholder Actions - The company approved a $50 million share repurchase program, marking its first such authorization[2][8] Debt and Cash Management - The company reduced its debt by $52.1 million during 2025, focusing on margin expansion and cost discipline[8] - Cash and restricted cash at the end of Q4 2025 was $98.833 million, down from $109.631 million at the end of Q4 2024[28] - Total assets as of December 31, 2025, were $1.254 billion, slightly up from $1.236 billion in 2024[26] - Current liabilities increased to $430.942 million in 2025 from $396.313 million in 2024, indicating a rise in short-term obligations[26] - The company reported a net cash provided by operating activities of $38.169 million for Q4 2025, down from $55.555 million in Q4 2024[28] Operating Metrics - For the three months ended December 31, 2025, Corsair Gaming reported an operating income of $26,889 thousand, a significant increase from $5,923 thousand in the same period of 2024[30] - Adjusted operating income for the same period was $49,772 thousand, up from $31,725 thousand year-over-year, representing a 56.8% increase[30] - The net income attributable to Corsair Gaming, Inc. for the three months ended December 31, 2025, was $25,791 thousand, compared to $2,286 thousand in the prior year, marking an increase of over 1,000%[33] - Adjusted EBITDA for the three months ended December 31, 2025, was $53,628 thousand, reflecting a margin of 12.3%, compared to 8.0% in the same quarter of 2024[35] - The company reported a diluted net income per share of $0.22 for the three months ended December 31, 2025, compared to $0.01 in the same period of 2024[33] - Corsair Gaming's adjusted net income for the year ended December 31, 2025, was $67,211 thousand, a significant recovery from a loss of $2,744 thousand in 2024[33] - The company incurred one-time costs related to legal matters amounting to $1,484 thousand in the latest quarter, compared to $31 thousand in the previous year[33] - Stock-based compensation expenses increased to $9,268 thousand for the three months ended December 31, 2025, from $7,466 thousand in the same period of 2024[33] - Corsair Gaming's adjusted operating income as a percentage of net revenue was 11.4% for the three months ended December 31, 2025, compared to 7.7% in the prior year[30] - The company experienced a significant reduction in restructuring and other charges, which were $899 thousand for the latest quarter, down from $1,789 thousand in the same quarter of 2024[33]