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New Strong Sell Stocks for July 2nd
ZACKS· 2025-07-02 10:41
View the entire Zacks Rank #5 List. Colony Bankcorp, Inc. (CBAN) is the bank holding company for Colony Bank. The Zacks Consensus Estimate for its current year earnings has been revised 6.4% downward over the last 60 days. DoubleDown Interactive Co., Ltd. (DDI) is a digital gaming company. The Zacks Consensus Estimate for its current year earnings has been revised 5.8% downward over the last 60 days. Here are three stocks added to the Zacks Rank #5 (Strong Sell) List today: Americold Realty Trust, Inc. (COL ...
DoubleDown Interactive Co. (DDI) Earnings Call Presentation
2025-06-23 07:14
This investor presentation (this "Presentation") is for informational purposes only and does not constitute an offer to sell, a solicitation of an offer to buy, or a recommendation to purchase any equity, debt, or other securities of DoubleDown Interactive Co., Ltd. ("DDI," the "Company," "we," "us" or "our"). The information contained herein does not purport to be all inclusive. The data contained herein is derived from various internal and external sources believed to be reliable, but there can be no assu ...
DoubleDown Interactive to Donate $10,000 to the ASPCA® 
Globenewswire· 2025-06-16 15:00
SEOUL, South Korea, June 16, 2025 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading developer and publisher of digital games on mobile and web-based platforms, announced today a $10,000 donation to the ASPCA® (The American Society for the Prevention of Cruelty to Animals®) in support of its mission to provide effective means for the prevention of cruelty to dogs, cats, equines, and farm animals throughout the United States. DoubleDown Casino, play ...
DoubleDown Interactive: Insider Sale Doesn't Change The Fundamentals, I'm Doubling Down
Seeking Alpha· 2025-06-16 11:15
Group 1 - DoubleDown Interactive (DDI) experienced a significant decline of 23.7% on June 12 following an insider selling shares at $8.50 each, raising questions about its investment potential [1] - Despite the recent drop, there is a belief that DDI remains a viable investment opportunity [1] Group 2 - The investment strategy focuses on GARP (growth at a reasonable price) stocks while also seeking opportunities in other areas [2] - The investment approach does not adhere to a specific time horizon, with positions held as long as the investment thesis remains valid [2] - The analyst has developed market-beating algorithms using Python to identify attractive investment opportunities [2]
DoubleDown Interactive Announces Pricing of Secondary Offering by Selling Shareholder
Globenewswire· 2025-06-12 13:00
Core Viewpoint - DoubleDown Interactive Co., Ltd. has announced a secondary offering of 4,347,827 American Depositary Shares (ADSs) at a price of $8.50 per ADS, with the offering being made by STIC Special Situation Diamond Limited, the Selling Shareholder [1][2]. Group 1: Offering Details - The offering consists entirely of ADSs sold by the Selling Shareholder and will not affect the number of outstanding Common Shares [1]. - The Selling Shareholder has granted underwriters a 30-day option to purchase up to 652,173 additional ADSs at the public offering price [1]. - The offering is expected to close on or about June 13, 2025, subject to customary closing conditions [2]. Group 2: Financial and Regulatory Information - The Company will not receive any proceeds from the sale of the ADSs by the Selling Shareholder [2]. - The ADSs are being offered under a shelf registration statement filed with the SEC on September 14, 2022, which was declared effective on September 27, 2022 [3]. - A prospectus supplement and accompanying prospectus will be filed with the SEC, detailing the terms of the offering [4]. Group 3: Company Overview - DoubleDown Interactive Co., Ltd. is a leading developer and publisher of digital games on mobile and web-based platforms, known for its flagship social casino title, DoubleDown Casino [7]. - The Company provides authentic Vegas entertainment experiences to casual players worldwide through its online social casino [7]. - The subsidiary, SuprNation, operates three real-money iGaming sites in Western Europe [7].
DoubleDown Q1 Earnings & Revenues Miss Estimates, ARPDAU Up Y/Y
ZACKS· 2025-05-14 13:45
Company Performance - DoubleDown Interactive Co., Ltd. (DDI) reported first-quarter 2025 earnings per share (EPS) of 48 cents, missing the Zacks Consensus Estimate of 55 cents by 12.7% and down from 61 cents in the prior-year quarter [2] - Revenues for the quarter were $83.5 million, which also fell short of the consensus mark of $84 million, representing a 5.2% decline year-over-year [2] - The company's social casino/free-to-play games generated revenues of $70.3 million, down 12% year-over-year, while SuprNation iGaming operations contributed $13.2 million, up 59% year-over-year [2] Financial Metrics - Average revenue per daily active user (ARPDAU) for social casino/free-to-play games increased to $1.29 from $1.26 a year ago, while average monthly revenue per payer decreased by 1.8% year-over-year to $276 [3] - Adjusted EBITDA decreased to $30.8 million from $32.7 million in the year-ago quarter, with the adjusted EBITDA margin contracting by 20 basis points to 36.9% [4] - Total operating expenses decreased to $53.9 million from $57 million year-over-year, primarily due to lower revenues and reduced research and development expenses [4] Cash Position - As of March 31, 2025, DDI had cash and cash equivalents of $365.7 million, an increase from $334.9 million as of December 31, 2024 [5] - Net cash from operating activities for the first quarter was $41.1 million, compared to $35.7 million in the year-ago period [5]
DoubleDown Interactive(DDI) - 2025 Q1 - Earnings Call Transcript
2025-05-13 22:02
Financial Data and Key Metrics Changes - Consolidated revenue for Q1 2025 was $83.5 million, a decrease from $88.1 million in Q1 2024, reflecting a 12% decline in social casino revenues and a 59% increase in iGaming revenues [6][13] - Adjusted EBITDA for Q1 2025 was $30.8 million, down from $32.7 million in the prior year, with an adjusted EBITDA margin of 36.9% compared to 37.1% in Q1 2024 [16] - Cash flow from operations increased to $41.1 million, up more than $5 million from Q1 2024 [7][17] Business Line Data and Key Metrics Changes - Social casino free-to-play games generated $17.3 million, while iGaming business Super Nation generated $13.2 million, marking the highest quarterly performance since its acquisition [6][9] - Average revenue per daily active user (ARPDAU) increased to $1.29 in Q1 2025 from $1.26 in Q1 2024, and payer conversion rate rose to 6.9% from 6.4% [13][14] - Direct-to-consumer revenue accounted for over 10% of social casino business, with a target to exceed 15% by 2025 [8][9] Market Data and Key Metrics Changes - Super Nation's revenue growth was driven by increased investments in new player acquisition, particularly in the UK and Sweden [9][24] - The company noted that the competitive landscape for user acquisition costs has intensified due to increased spending by sweepstakes game publishers [15][41] Company Strategy and Development Direction - The company aims to maintain capital efficiency while focusing on product improvements and live operations enhancements to sustain its competitive position [18] - There are ongoing discussions regarding potential acquisitions to diversify revenue and cash flow sources [10][29] - The company has decided not to launch a new match-three style game after extensive testing, emphasizing a cautious approach to game development [10][51] Management's Comments on Operating Environment and Future Outlook - Management expects to continue generating attractive free cash flow and strengthen the balance sheet while exploring growth opportunities in adjacent gaming categories [19] - The first half of 2025 is anticipated to be challenging for social casino growth due to tough year-over-year comparisons, but conditions are expected to improve in the second half [14][39] Other Important Information - The company switched its financial reporting from GAAP to IFRS, which has generally insignificant implications for financial statements [4][12] - As of March 31, 2025, the company had $455.7 million in cash and short-term investments, with a net cash position of approximately $422 million [17] Q&A Session Summary Question: Trends in Super Nation's markets and major sporting events - Management noted that the investment in acquiring new players has yielded a quick ROI, allowing continued marketing investment, particularly in Sweden and the UK [24][25] Question: Update on M&A opportunities - The flow of opportunities remains strong, with interest in both iGaming and casual games, and no recent changes in the M&A environment [29][30] Question: Expectations for Super Nation's growth and sales/marketing spending - Management expects to continue investing at or above current levels, anticipating revenue results from that investment [35] Question: Rate of decline for social casino business - The first half of the year presents the toughest comparisons, but management believes conditions will improve in the second half [39] Question: Impact of user acquisition costs and competition - Increased user acquisition costs are primarily affecting new user acquisition, with no clear evidence of churn from existing players [41]
DoubleDown Interactive(DDI) - 2025 Q1 - Earnings Call Transcript
2025-05-13 22:02
Financial Data and Key Metrics Changes - Consolidated revenue for Q1 2025 was $83.5 million, a decrease from $88.1 million in Q1 2024, reflecting a 12% decline in social casino revenues and a 59% increase in iGaming revenues [6][12] - Adjusted EBITDA for Q1 2025 was $30.8 million, down from $32.7 million in the prior year, with an adjusted EBITDA margin of 36.9% compared to 37.1% in Q1 2024 [15][16] - Cash flow from operations increased to $41.1 million, up more than $5 million from Q1 2024 [7][16] - Profit excluding non-controlling interest was $23.9 million, or $9.65 per diluted share, compared to $30.3 million, or $12.24 per diluted share in Q1 2024 [15] Business Line Data and Key Metrics Changes - Social casino free-to-play games generated $17.3 million, while iGaming business Super Nation generated $13.2 million, marking the highest quarterly performance since its acquisition [6][9] - Average revenue per daily active user (ARPDAU) increased to $1.29 in Q1 2025 from $1.26 in Q1 2024, and payer conversion rate rose to 6.9% from 6.4% [12][8] - Direct-to-consumer revenue accounted for over 10% of social casino business, with a target to exceed 15% by 2025 [8][9] Market Data and Key Metrics Changes - Super Nation's revenue growth was driven by increased investments in new player acquisition, particularly in the UK and Sweden [9][23] - The company noted that the iGaming market presents significant opportunities for growth, especially in regulated European markets [9][10] Company Strategy and Development Direction - The company aims to maintain capital efficiency while focusing on product improvements and live operations enhancements to sustain its competitive position [17] - There is an ongoing strategy to explore potential acquisitions to diversify revenue and cash flow sources [10][17] - The company has decided not to launch a new match-three style game after extensive testing, emphasizing a cautious approach to new game development [10][48] Management's Comments on Operating Environment and Future Outlook - Management acknowledged the challenges in achieving year-over-year growth in the social casino segment due to strong performance in the previous year [13] - The company expects to continue generating attractive free cash flow and strengthen its balance sheet while pursuing growth opportunities [18] - Management remains optimistic about the scalability and profitability of the iGaming business as it continues to grow [17] Other Important Information - The company switched its financial reporting from GAAP to IFRS starting Q4 2024, with minimal implications for financial statements [4][11] - Operating expenses for Q1 2025 were $53.9 million, down from $57 million in Q1 2024, reflecting lower R&D expenses and cost of revenue [14] Q&A Session Summary Question: Trends in Super Nation's markets and major sporting events - Management noted strong ROI from new player acquisition investments and expressed satisfaction with marketing spend in Q1 [23] Question: Update on M&A opportunities - The company continues to see a flow of opportunities in both iGaming and casual games, with no recent changes in interest [28] Question: Expectations for Super Nation's growth and sales/marketing spending - Management expects to maintain or increase investment levels in Super Nation, anticipating continued revenue growth [33] Question: Rate of decline in social casino business - Management indicated that the first half of the year presents tough comparisons, but expects easier comps in the second half [36] Question: User acquisition costs and competition from sweepstakes - Management acknowledged rising user acquisition costs due to competition but could not confirm player losses to sweepstakes [39]
DoubleDown Interactive(DDI) - 2025 Q1 - Earnings Call Transcript
2025-05-13 22:00
Financial Data and Key Metrics Changes - The company reported consolidated revenue of $83.5 million for Q1 2025, a decline from $88.1 million in Q1 2024, reflecting a 12% decrease in social casino revenues and a 59% increase in iGaming revenues [6][12][14] - Adjusted EBITDA for Q1 2025 was $30.8 million, down from $32.7 million in the prior year, with an adjusted EBITDA margin of 36.9% compared to 37.1% in Q1 2024 [16] - Cash flow from operations increased to $41.1 million, up from $35.7 million in Q1 2024, indicating strong cash flow conversion [7][17] Business Line Data and Key Metrics Changes - Social casino free-to-play games generated $70.3 million in revenue, while iGaming business Super Nation generated $13.2 million, marking the highest quarterly performance since its acquisition [6][9][12] - Key monetization metrics for the social casino business improved, with ARPDAU increasing to $1.29 and payer conversion rate rising to 6.9% [8][13] Market Data and Key Metrics Changes - Super Nation's revenue growth was driven by increased investments in new player acquisition, particularly in the UK and Sweden [9][24] - The company noted that the competitive landscape for user acquisition costs has intensified due to increased spending by competitors in the sweepstakes gaming sector [41] Company Strategy and Development Direction - The company aims to maintain capital efficiency while focusing on product improvements and live operations enhancements in Double Down Casino [18] - There is an ongoing strategy to explore potential acquisitions to diversify revenue and cash flow sources [10][30] - The company has decided not to launch a new match-three style game after extensive testing, emphasizing a cautious approach to new game development [10][48] Management's Comments on Operating Environment and Future Outlook - Management acknowledged that the first half of 2025 presents tough comparisons due to strong performance in the prior year, but expects easier comparisons in the second half [39] - The company remains optimistic about the potential for iGaming businesses to become highly profitable at scale, with plans to continue investing in player acquisition [18][36] Other Important Information - The company transitioned to reporting financial results in accordance with IFRS, which has minor implications for financial statements compared to GAAP [4][11] - As of March 31, 2025, the company had $455.7 million in cash and short-term investments, with a net cash position of approximately $422 million [17] Q&A Session Summary Question: Trends in Super Nation's markets and major sporting events - Management noted strong returns on investment in player acquisition and highlighted the rapid payback from marketing efforts in Sweden and the UK, but indicated that there are no major event-based revenue drivers [24][27] Question: Update on M&A opportunities - The company continues to see a flow of opportunities in both iGaming and mobile gaming, with no significant changes in interest or opportunities despite macroeconomic uncertainties [30] Question: Expectations for Super Nation's growth and sales/marketing spending - Management expressed confidence in maintaining or increasing current levels of investment in player acquisition, expecting continued revenue growth from Super Nation [36] Question: Social casino business decline expectations - Management acknowledged the challenges in growing the social casino business year-over-year but indicated that comparisons will improve in the second half of the year [39] Question: User acquisition costs and competition - Management noted that user acquisition costs have risen due to competition from sweepstakes games, but it is difficult to quantify player losses to these competitors [41]
DoubleDown Interactive Reports First Quarter 2025 Financial Results
Globenewswire· 2025-05-13 20:05
Core Viewpoint - DoubleDown Interactive Co., Ltd. reported its unaudited financial results for Q1 2025, showing a revenue decline compared to the previous year, but strong cash flow generation and growth in its iGaming subsidiary, SuprNation [1][3][4]. Financial Performance Summary - Revenue for Q1 2025 was $83.5 million, down from $88.1 million in Q1 2024, with social casino/free-to-play games revenue at $70.3 million, a 12% decline year-over-year [6][7]. - SuprNation's revenue increased by 59% year-over-year to $13.2 million, driven by new player acquisition efforts in Sweden and the U.K. [4][6]. - Operating expenses decreased to $53.9 million in Q1 2025 from $57.0 million in Q1 2024, mainly due to lower costs associated with revenue and R&D [6][7]. - Profit for the interim period was $23.8 million, or $9.62 per fully diluted common share, compared to $30.3 million, or $12.24 per share, in the prior year [6][7]. - Adjusted EBITDA for Q1 2025 was $30.8 million, down from $32.7 million in Q1 2024, with an adjusted EBITDA margin of 36.9% [6][7]. Cash Flow and Financial Position - The company generated $41.1 million in cash flow from operations, an increase from $35.7 million in Q1 2024 [6][7]. - As of the end of Q1 2025, DoubleDown had a net cash position of approximately $421 million, equating to about $8.51 per American Depositary Share (ADS) [5][6]. - The average revenue per daily active user (ARPDAU) for social casino/free-to-play games increased to $1.29 from $1.26 year-over-year [6][7]. Non-Financial Performance Metrics - Average monthly revenue per payer decreased to $276 in Q1 2025 from $281 in Q1 2024 [6][7]. - The payer conversion rate improved to 6.9% from 6.4% year-over-year [7]. - Average monthly active users (MAUs) decreased to 1,238,000 from 1,478,000 in the previous year, while daily active users (DAUs) fell to 608,000 from 699,000 [7].