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DoubleDown Interactive to Donate $10,000 to Meals on Wheels America®
Globenewswire· 2025-11-17 15:00
SEOUL, South Korea, Nov. 17, 2025 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading developer and publisher of digital games on mobile and web-based platforms, announced today a $10,000 donation to Meals on Wheels America in support of its work in addressing senior hunger and isolation in communities across the United States. DoubleDown Casino, which is played daily by millions of fans worldwide on both desktop and mobile devices, will invite play ...
DoubleDown Interactive(DDI) - 2025 Q3 - Earnings Call Transcript
2025-11-10 23:02
Financial Data and Key Metrics Changes - The company reported consolidated revenue of $95.8 million for Q3 2025, compared to $83.0 million in Q3 2024, reflecting a year-over-year increase of approximately 15% [12][16] - Adjusted EBITDA for Q3 2025 was $37.5 million, slightly up from $36.5 million in Q3 2024, with an adjusted EBITDA margin of 39.1% [15][16] - Cash flow from operations was $33.4 million in Q3 2025, compared to $32.1 million in Q3 2024, indicating a positive trend in cash generation [16] Business Line Data and Key Metrics Changes - Social casino operations generated $79.6 million in revenue for Q3 2025, growing nearly 6% from Q3 2024 and nearly 15% sequentially [12][13] - Super Nation, the iGaming business, reported revenue of $16.2 million, marking a 108% increase from Q3 2024 and the highest quarterly performance since its acquisition [9][12] - The average revenue per daily active user (ARPDAU) increased to $1.39 in Q3 2025, up from $1.30 in Q3 2024 [7][14] Market Data and Key Metrics Changes - The company noted that the growth potential in the international social casino market is greater than in the U.S., particularly following the acquisition of Wow Games [8][10] - The payer conversion rate rose to 7.8% in Q3 2025, compared to 6.8% in Q3 2024, indicating improved monetization [14] Company Strategy and Development Direction - The company is focused on enhancing shareholder value through investments in both organic growth and acquisitions, such as the recent acquisition of Wow Games [6][10] - There is a commitment to increasing direct-to-consumer (DTC) revenue, with a goal of achieving over 20% of social casino revenue from DTC purchases [8][41] - The company plans to launch a new iGaming casino brand, Las Vegas Sites, to drive scalability and better ROI [44] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the growth of Super Nation and the potential for further success in player acquisition [9][20] - The company is optimistic about the integration of Wow Games and its contribution to growth in the European market [13][21] - Management highlighted the importance of monitoring return on ad spend (ROAS) for new player acquisitions to ensure profitability [20][21] Other Important Information - The company transitioned to reporting financial results in accordance with IFRS starting Q4 2024, with minimal implications for financial statements [4][11] - As of September 30, 2025, the company had $439.2 million in cash and short-term investments, reflecting a strong balance sheet [16] Q&A Session Summary Question: Thoughts on balancing investment for growth versus profitability in Super Nation - Management believes there is capacity in Super Nation to add users profitably, with a payback period for acquiring new users of about six months [19][20] Question: Roadmap for Wow Games acquisition - The focus is on acquiring players and enhancing product development, particularly in the European social casino sector [26][27] Question: Update on M&A pipeline - The M&A pipeline remains busy, with opportunities across various gaming genres being evaluated [30][31] Question: Revenue contribution from Wow Games for the quarter - Revenue from Wow Games has not been separately broken out as it is integrated into the social casino segment [33] Question: Impact of regulatory changes on player acquisition costs - It is too early to determine the impact of recent regulatory changes on advertising costs, but management is optimistic about potential benefits [34][35] Question: Direct-to-consumer revenue goals and timeframe - The goal is to exit Q4 with a run rate of over 20% DTC revenue, with potential for higher achievement [40][41] Question: Geographic expansion plans for Super Nation - Management continues to evaluate new markets but sees significant growth potential in existing markets before expanding [45]
DoubleDown Interactive(DDI) - 2025 Q3 - Earnings Call Transcript
2025-11-10 23:00
Financial Data and Key Metrics Changes - For Q3 2025, DoubleDown reported consolidated revenue of $95.8 million, an increase from $83.0 million in Q3 2024, representing a growth of approximately 15% [11][12] - Adjusted EBITDA for Q3 2025 was $37.5 million, compared to $36.5 million in Q3 2024, indicating a slight increase [14] - Cash flow from operations was $33.4 million in Q3 2025, up from $32.1 million in Q3 2024 [15] Business Line Data and Key Metrics Changes - Social casino operations generated $79.6 million in Q3 2025, growing nearly 6% from Q3 2024 and nearly 15% sequentially [11][12] - Super Nation, the iGaming business, reported revenue of $16.2 million in Q3 2025, marking a 108% increase from Q3 2024 [12][14] - Average revenue per daily active user (ARPDAU) increased to $1.39 in Q3 2025 from $1.30 in Q3 2024 [12][14] Market Data and Key Metrics Changes - The company noted that the growth potential in the international social casino market is currently greater than in the U.S. [9] - The payer conversion rate rose to 7.8% in Q3 2025, up from 6.8% in Q3 2024 [13] Company Strategy and Development Direction - The company is focused on enhancing shareholder value through investments in both organic growth and acquisitions, such as the acquisition of Wow Games [6][10] - There is a commitment to increasing direct-to-consumer (DTC) revenue, with a goal of achieving over 20% of social casino revenue from DTC purchases [8][40] - The company plans to launch a new iGaming casino brand early next year, aiming to diversify its offerings [10][42] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the growth of Super Nation and the potential for further success in player acquisition [9][18] - The company is optimistic about the initial results from Wow Games and is assessing its operations to integrate and enhance growth [12][20] - Management acknowledged the potential impact of regulatory changes on user acquisition costs but noted it is too early to determine the effects [34] Other Important Information - The company transitioned to reporting financial results in accordance with IFRS starting Q4 2024, which has minor implications for financial statements [4][11] - As of September 30, 2025, the company had $439.2 million in cash and short-term investments, reflecting a strong balance sheet [15] Q&A Session Summary Question: Thoughts on balancing investment for growth versus profitability in Super Nation - Management believes there is capacity in Super Nation to add users profitably, with a payback period for acquiring new users of about six months [18] Question: Roadmap for Wow Games acquisition over the next six months - The focus will be on acquiring players and enhancing product development, particularly in slot games and technology integration [20][26] Question: Update on M&A pipeline - The M&A pipeline remains busy, with opportunities across various gaming genres, including both established and emerging assets [28][30] Question: Revenue contribution from Wow Games for the quarter - The revenue contribution from Wow Games has not been separately broken out as it is integrated into the social casino segment [32] Question: Impact of regulatory changes on player acquisition costs - Management noted that it is too early to determine the impact of recent regulatory changes on user acquisition costs [34] Question: Update on direct-to-consumer revenue goals and geographic expansion - The goal is to exit Q4 with a DTC run rate of over 20%, with ongoing evaluations for geographic expansion [40][43]
DoubleDown Interactive Third Quarter 2025 Revenue Rises 15.5% and Earnings per Fully Diluted Common Share Increases 30.8%
Globenewswire· 2025-11-10 21:15
SEOUL, Korea, Nov. 10, 2025 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading developer and publisher of digital games on mobile and web-based platforms, today announced unaudited financial results for the third quarter ended September 30, 2025. Beginning with the fourth quarter of 2024, the Company began reporting financial results in accordance with International Financial Reporting Standards (“IFRS”), which had previously been reported in accord ...
Doubledown Interactive to Report 2025 Third Quarter Results on November 10 and Host Conference Call and Webcast
Globenewswire· 2025-10-27 11:00
Core Points - DoubleDown Interactive Co., Ltd. will release its third quarter financial results for 2025 on November 10, 2025, after market close [1] - A conference call and webcast will be held at 5:00 p.m. ET on the same day, open to the public for a review of financial results and business updates [1] - The company has a strong presence in the digital gaming industry, particularly in mobile and web-based platforms, with its flagship product being DoubleDown Casino [4] Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, focusing on casual players and providing an online social casino experience [4] - The company has expanded its offerings through the acquisition of WHOW Games GmbH, enhancing its social casino platform [4] - DoubleDown's subsidiary, SuprNation, operates three real-money iGaming sites in Western Europe, indicating a diversified approach within the gaming sector [4]
DoubleDown Interactive's Capital Efficiency Outshines Peers
Financial Modeling Prep· 2025-09-14 00:00
Core Insights - DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) is a significant player in the digital gaming industry, particularly known for its social casino games, competing with companies like Bragg Gaming Group Inc. and Gambling.com Group Limited [1] - The company demonstrates strong capital efficiency with a Return on Invested Capital (ROIC) of 10.23%, which is notably higher than its Weighted Average Cost of Capital (WACC) of 7.69%, resulting in a favorable ROIC to WACC ratio of 1.33 [2][6] - In contrast, competitors such as Bragg Gaming Group Inc. and Integral Ad Science Holding Corp. exhibit negative ROICs of -5.20% and 5.77%, respectively, indicating inefficiencies in capital utilization [3][4] Company Performance - DoubleDown Interactive's ROIC of 10.23% significantly exceeds its WACC of 7.69%, showcasing effective capital management and value creation for investors [2][6] - Bragg Gaming Group Inc. has a negative ROIC of -5.20%, which is below its WACC of 6.64%, reflecting poor capital efficiency [3] - Integral Ad Science Holding Corp. has a ROIC of 5.77%, which is also below its WACC of 10.85%, indicating challenges in covering its cost of capital [4] Comparative Analysis - Gambling.com Group Limited and European Wax Center, Inc. both report ROICs below their respective WACCs, with ratios of 0.66 and 0.88, highlighting inefficiencies in capital utilization [5] - The comparison emphasizes DoubleDown Interactive's superior performance in generating returns above its cost of capital, positioning it as a more attractive investment opportunity relative to its peers [5]
DoubleDown Interactive(DDI) - 2025 Q2 - Earnings Call Transcript
2025-08-12 22:00
Financial Data and Key Metrics Changes - For Q2 2025, the company reported consolidated revenue of $84.8 million, with adjusted EBITDA of $33.5 million, reflecting a decline from $88.2 million in Q2 2024 [6][12] - Social casino revenues decreased by 14% year-over-year, totaling $69.3 million, while iGaming revenues from Super Nation nearly doubled, increasing by 96% to $15.5 million [12][13] - Adjusted EBITDA margin was 39.5% for Q2 2025, down from 42.5% in Q2 2024, with net cash flows from operating activities at $19.7 million, compared to $34.8 million in Q2 2024 [17][18] Business Line Data and Key Metrics Changes - The Flexit DoubleDown Casino app remains a significant cash flow generator, with ARPDAU at $1.33, unchanged from Q2 2024, and payer conversion rate increased to 7% from 6.7% in Q2 2024 [7][14] - Direct-to-consumer (DTC) revenue now accounts for over 15% of total social casino revenue, indicating a successful shift towards DTC monetization [8] - Super Nation's revenue of $15.5 million in Q2 2025 marked the highest quarterly performance since its acquisition, reflecting a growth of $2.3 million from the previous quarter [9][10] Market Data and Key Metrics Changes - The company is expanding its presence in Europe through the acquisition of Val Games, which primarily generates revenue in Germany [8] - The integration of Wow Games is expected to diversify revenue streams and enhance operational success in new markets [9][10] Company Strategy and Development Direction - The company is committed to enhancing shareholder value through strategic acquisitions and investments in both social casino and iGaming sectors [6][10] - The acquisition of Wow Games is seen as an opportunity to leverage existing strengths in the social casino business while expanding into the European market [8][32] - Future growth strategies include launching additional brand sites for Super Nation and exploring new gaming categories and geographic expansions [48][54] Management's Comments on Operating Environment and Future Outlook - Management acknowledged the challenges in the social casino industry due to expected revenue declines in 2025 but remains committed to product development and marketing initiatives [15][16] - The company is optimistic about the growth potential of Super Nation, with plans to enhance retention and operational efficiency [48][56] Other Important Information - The transition to IFRS reporting is expected to have minimal impact on financial statements, primarily affecting lease treatment [4][12] - As of June 30, 2025, the company had a cash position of approximately $481.2 million, which was reduced following the acquisition payment [18][19] Q&A Session Summary Question: Balancing growth versus profitability for Wow Games - Management views Wow Games as an exciting opportunity to leverage strengths in Europe and plans to support its growth through existing expertise [24][25] Question: Future targets for direct-to-consumer revenue - Management is pleased with the current DTC revenue exceeding 15% and anticipates further growth but has not set a specific long-term target [26][28] Question: Background on the Wow Games acquisition process - The acquisition was seen as opportunistic, complementing the company's existing social casino business without detracting from other growth searches [32][33] Question: Impact of regulatory actions on the business - Management clarified that the company is not involved in the sweepstakes business and has not seen a quantifiable positive impact from regulatory actions against competitors [34][35] Question: Revenue and profitability expectations for iGaming - Management believes that Super Nation can achieve a profit margin of over 10% once sufficient scale is reached, with plans for further brand site launches [47][48] Question: Expansion plans beyond current markets - The company is exploring additional licenses in various European countries and Canada, aiming for regional expansion [53][54]
DoubleDown Interactive Reports Second Quarter 2025 Financial Results
Globenewswire· 2025-08-12 20:15
Core Insights - DoubleDown Interactive Co., Ltd. reported its unaudited financial results for Q2 2025, transitioning to IFRS reporting standards from US GAAP [1][3] - The company generated $19.7 million in cash flow from operations, reflecting strong execution of strategic priorities [3] - Revenue for Q2 2025 was $84.8 million, a decrease of 3.8% from $88.2 million in Q2 2024, with social casino revenue declining by 14% [6][7] Financial Performance - Revenue from the social casino/free-to-play games was $69.3 million in Q2 2025, down from $80.7 million in Q2 2024 [6] - SuprNation, the iGaming subsidiary, achieved record revenue of $15.5 million, up 96% year-over-year [4][6] - Operating expenses increased to $52.4 million in Q2 2025 from $51.9 million in Q2 2024, primarily due to higher costs associated with SuprNation [6] Profitability Metrics - Profit for the interim period was $21.8 million, down from $33.1 million in Q2 2024, with earnings per diluted share of $8.82 compared to $13.35 [6][7] - Adjusted EBITDA for Q2 2025 was $33.5 million, a decrease from $37.5 million in Q2 2024, with an adjusted EBITDA margin of 39.5% [6][7] - Average Revenue Per Daily Active User (ARPDAU) remained stable at $1.33, while average monthly revenue per payer decreased slightly to $286 [6][7] Cash Flow and Balance Sheet - The company ended Q2 2025 with a net cash position of approximately $444 million, or about $8.96 per American Depositary Share (ADS) [5] - Net cash flows from operating activities fell to $19.7 million in Q2 2025 from $34.8 million in Q2 2024, primarily due to increased income taxes [6][7] - Total assets increased to $971.2 million as of June 30, 2025, compared to $906.2 million at the end of June 2024 [20][21]
DoubleDown Interactive to Report 2025 Second Quarter Results on August 12 and Host Conference Call and Webcast
Globenewswire· 2025-07-29 11:00
Core Viewpoint - DoubleDown Interactive Co., Ltd. is set to release its second quarter financial results for 2025 on August 12, 2025, and will host a conference call to discuss these results and provide a business update [1]. Group 1: Financial Results Announcement - The financial results will be released after market close on August 12, 2025 [1]. - A conference call and webcast will take place at 5:00 p.m. ET (2:00 p.m. PT) on the same day [1]. - The call will be open to the general public, allowing for a review of financial results and a question-and-answer session [1]. Group 2: Access Information - Participants can access the call by registering through a provided link, which will send an email with dial-in details and a unique access code [2]. - It is recommended to register at least 15 minutes before the call starts to ensure connection [2]. Group 3: Webcast Availability - A simultaneous webcast of the conference call will be available on the company's website and a replay will be accessible shortly after the event [3]. Group 4: Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, focusing on mobile and web-based platforms [4]. - The company is known for its flagship social casino title, DoubleDown Casino, which has entertained millions of players globally [4]. - Recently, DoubleDown expanded its platform by acquiring WHOW Games GmbH, enhancing its offerings in the social casino space [4].
DoubleDown Interactive Completes Acquisition of German Social Casino Operator WHOW Games
Globenewswire· 2025-07-14 20:15
Core Viewpoint - DoubleDown Interactive Co., Ltd. has successfully completed the acquisition of WHOW Games GmbH for €55 million (approximately $64.3 million), with potential additional earn-out payments based on performance targets [1][2]. Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, particularly in the social casino segment, with its flagship title, DoubleDown Casino, being popular among casual players globally [2]. - The company operates through mobile and web-based platforms, providing authentic Vegas-style entertainment experiences [2]. WHOW Games Overview - WHOW Games, based in Hamburg, Germany, specializes in social casino games and has a strong presence in the European market [3]. - Founded in 2014, WHOW Games is known for its proprietary brand MyJackpot and partnerships with established casino brands, enhancing its market reach [3].