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Playstudios: Cheaply Valued With Organic Growth Expected This Year
Seeking Alpha· 2024-06-11 08:27
Investment thesis Company Overview notable progress in all these fronts, and I believe we're on our way to exiting the year at an improved run rate. Playstudios Revenue and Adjusted EBITDA $80 $60 $40 $20 $0 22Q1 23Q1 23Q2 23Q4 22Q2 22Q3 22Q4 23Q3 24Q1 Throughout 2023 management had shifted its focus away from revenue growth, towards driving higher profit margins. As shown above, this has led to revenue stagnating in recent quarters, while Adjusted EBITDA has significantly increased. In its latest quarter, ...
PLAYSTUDIOS (MYPS) Upgraded to Buy: What Does It Mean for the Stock?
Zacks Investment Research· 2024-05-13 17:01
PLAYSTUDIOS, Inc. (MYPS) appears an attractive pick, as it has been recently upgraded to a Zacks Rank #2 (Buy). An upward trend in earnings estimates -- one of the most powerful forces impacting stock prices -- has triggered this rating change. A company's changing earnings picture is at the core of the Zacks rating. The system tracks the Zacks Consensus Estimate -- the consensus measure of EPS estimates from the sell-side analysts covering the stock -- for the current and following years. Since a changing ...
PlayStudios(MYPS) - 2024 Q1 - Quarterly Report
2024-05-07 20:53
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended March 31, 2024 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) (State or other jurisdiction of incorporation or orga ...
PLAYSTUDIOS, Inc. (MYPS) Reports Break-Even Earnings for Q1
Zacks Investment Research· 2024-05-06 23:16
PLAYSTUDIOS, Inc. (MYPS) reported break-even quarterly earnings per share versus the Zacks Consensus Estimate of a loss of $0.02. This compares to loss of $0.01 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of 100%. A quarter ago, it was expected that this company would post a loss of $0.03 per share when it actually produced a loss of $0.15, delivering a surprise of -400%.Over the last four quarters, the company has surpassed ...
PlayStudios(MYPS) - 2024 Q1 - Quarterly Results
2024-05-06 20:16
Exhibit 99.1 PLAYSTUDIOS, INC. ANNOUNCES FIRST QUARTER RESULTS Consolidated AEBITDA of $15.3 million Las Vegas, Nevada – May 6, 2024 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) ("PLAYSTUDIOS" or the "Company"), an award- winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform , today announced financial results for the first quarter ended March 31, 2024. First Quarter Financial Highlights Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commen ...
PlayStudios(MYPS) - 2023 Q4 - Annual Report
2024-03-12 20:02
UNITED STATES SECURITIES AND EXCHANGE COMMISSION ☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2023 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) Washington, D.C. 20549 FORM 10-K (Mark One) Indicate by check mark if the registrant is a well-known s ...
PlayStudios(MYPS) - 2023 Q4 - Annual Results
2024-03-11 20:17
Financial Performance - Fourth quarter 2023 revenue was $77.1 million, a decrease from $79.4 million in Q4 2022[2] - Net loss for Q4 2023 was $19.9 million, compared to a net loss of $1.7 million in Q4 2022[2] - Full year 2023 revenue reached $310.9 million, compared to $290.3 million in 2022[2] - Full year 2023 net loss was $19.4 million, slightly higher than the net loss of $17.8 million in 2022[2] - Total revenue for Q4 2023 was $77,112,000, a slight decrease of 2.9% from $79,378,000 in Q4 2022[35] - Net loss for Q4 2023 was $19,864,000, compared to a net loss of $1,703,000 in Q4 2022[35] AEBITDA and Margins - Consolidated AEBITDA for Q4 2023 was $14.7 million, up from $12.1 million in Q4 2022, with AEBITDA margins increasing by 390bps year-over-year[2] - Consolidated AEBITDA for 2023 was $62.3 million, a significant increase from $38.3 million in the prior year, with margins growing nearly 700bps[2] - Consolidated AEBITDA for Q4 2023 was $14,728,000, representing a 22% increase from $12,074,000 in Q4 2022, with a consolidated AEBITDA margin of 19.1%[31] - Segment AEBITDA margin for playGAMES improved to 29.6% in Q4 2023 from 21.8% in Q4 2022[35] - Total segment AEBITDA for playGAMES was $22,834,000 in Q4 2023, up from $16,731,000 in Q4 2022[35] Cash and Assets - As of December 31, 2023, the company had a cash balance of $133 million and full availability on its $81 million loan facility[7] - Cash and cash equivalents as of December 31, 2023, were $132,889,000, slightly down from $134,000,000 in 2022[29] - Total assets increased to $366,321,000 in 2023 from $352,009,000 in 2022, driven by growth in intangible assets and internal-use software[29] - Total liabilities rose significantly to $77,970,000 in 2023 from $49,696,000 in 2022, primarily due to an increase in accrued and other current liabilities[29] User Engagement - Average Daily Active Users (DAU) increased by 6.1% to 3,361 in Q4 2023 from 3,169 in Q4 2022[37] - Average Monthly Active Users (MAU) rose by 15.9% to 13,288 in Q4 2023 compared to 11,463 in Q4 2022[37] - Average Revenue Per Daily Active User (ARPDAU) decreased by 3.8% to $0.25 in Q4 2023 from $0.26 in Q4 2022[37] Future Projections - The company expects full year 2024 net revenue to be in the range of $315 - $325 million[5] - Full-year Consolidated AEBITDA for 2024 is projected to be between $65 - $70 million[5] Operational Insights - Operating expenses for Q4 2023 totaled $79,825,000, down from $83,840,000 in Q4 2022, with a notable reduction in cost of revenue by 10% year-over-year[26] - The company reported a significant increase in research and development expenses, totaling $70,298,000 for the year, up from $63,315,000 in 2022[26] - The number of available rewards units remained stable at 578 in Q4 2023 compared to 574 in Q4 2022[39] - Retail value of purchases in Q4 2023 was $27,702,000, a decrease of 8.3% from $30,212,000 in Q4 2022[39] Challenges - The company anticipates continued challenges in attracting and retaining players, alongside evolving technological developments in the gaming market[23]
PlayStudios(MYPS) - 2023 Q3 - Earnings Call Transcript
2023-11-05 04:39
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q3 2023 Earnings Conference Call November 2, 2023 5:00 PM ET Company Participants Samir Jain - Head of IR and Treasury Andrew Pascal - Chairman and CEO Scott Peterson - CFO Conference Call Participants Ryan Sigdahl - Craig Hallum David Pang - Stifel Greg Gibas - Northland Securities Operator Greetings, and welcome to the PLAYSTUDIO's Third Quarter 2023 Earnings Call. [Operator Instructions]. As a reminder, this conference is being recorded. It is now my pleasure to introduce ...
PlayStudios(MYPS) - 2023 Q3 - Quarterly Report
2023-11-03 13:16
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended September 30, 2023 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) (State or other jurisdiction of incorporation or ...
PlayStudios(MYPS) - 2023 Q2 - Earnings Call Transcript
2023-08-06 04:25
Financial Data and Key Metrics Changes - The company reported a strong quarter, exceeding analyst forecasts with material gains in key metrics, including adjusted EBITDA margins which expanded year-over-year [57] - The adjusted EBITDA guidance for 2023 was increased to a range of $55 million to $60 million, up from the previous range of $50 million to $60 million, while revenue guidance remains unchanged at $305 million to $325 million [60] Business Line Data and Key Metrics Changes - The Play Games business division benefited from momentum in the growth portfolio, with Tetris being a standout performer [45] - ARPDAU decreased due to the impact of advertising-driven games like Tetris and Brainium, but adjusted for these games, ARPDAU increased by approximately 8% year-over-year [48] Market Data and Key Metrics Changes - Both Daily Active Users (DAU) and Monthly Active Users (MAU) were heavily influenced by the inclusion of Brainium, with double-digit percentage increases year-over-year when excluding Brainium [59] Company Strategy and Development Direction - The company is focused on optimizing the Tetris Prime product while investing in new core casual versions of the puzzle format [45] - There is an ongoing effort to evolve the MyVIP loyalty program and explore loyalty as a service solutions with external game publishers [58] Management Comments on Operating Environment and Future Outlook - Management acknowledged the challenges in scaling audience and ARPDAU simultaneously but expressed optimism about future revenue growth as new products are launched [5][6] - The company expects to see benefits from restructuring efforts in Q3 and Q4, with additional cost savings anticipated [30][31] Other Important Information - The company ended the quarter with approximately $128 million in cash and no borrowings, maintaining a strong financial position [48] - The virtual currency contributed roughly 80% of revenue, while advertising accounted for 18% [18] Q&A Session Summary Question: Guidance on revenue growth and EBITDA margin decline - Management explained that the revenue guidance range was left broad to allow flexibility as new products are developed, while tightening the EBITDA margin guidance due to increased user acquisition spending [4] Question: Balance between ARPDAU growth and new user acquisition - Management discussed the challenges of scaling audience and ARPDAU simultaneously, emphasizing the importance of converting more of the audience to increase revenue [5] Question: Reasoning behind increased user acquisition spend - The company plans to increase user acquisition spending to support growth products, which are expected to mature and contribute to revenue and profit [12] Question: Contribution of virtual currency versus advertising - Management provided a breakdown of revenue sources, indicating that virtual currency made up 80% of revenue while advertising contributed 18% [18] Question: Early feedback on playAWARDS and potential business model - Initial conversations with external partners regarding loyalty as a service solutions have been positive, with interest in understanding the potential impact on performance [22][24] Question: Changes expected for myVEGAS and myKONAMI - Management outlined plans for in-game adjustments and economy changes to optimize both products, with a focus on converting more players to payers [27][28]