PlayStudios(MYPS)

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PlayStudios(MYPS) - 2024 Q1 - Quarterly Report
2024-05-07 20:53
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended March 31, 2024 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) (State or other jurisdiction of incorporation or orga ...
PlayStudios(MYPS) - 2024 Q1 - Earnings Call Transcript
2024-05-07 02:01
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q1 2024 Earnings Conference Call May 6, 2024 5:00 PM ET Company Participants Samir Jain - Head of Investor Relations and Treasury Andrew Pascal - Chief Executive Officer Scott Peterson - Chief Financial Officer Jason Hahn - Head of Corporate and Business Development Katie Bolich - Head of Player Experience Conference Call Participants Ryan Sigdahl - Craig-Hallum Capital Group LLC Aaron Lee - Macquarie Group Limited David Pang - Stifel Financial Corp. Greg Gibas - Northland Se ...
PLAYSTUDIOS, Inc. (MYPS) Reports Break-Even Earnings for Q1
Zacks Investment Research· 2024-05-06 23:16
PLAYSTUDIOS, Inc. (MYPS) reported break-even quarterly earnings per share versus the Zacks Consensus Estimate of a loss of $0.02. This compares to loss of $0.01 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of 100%. A quarter ago, it was expected that this company would post a loss of $0.03 per share when it actually produced a loss of $0.15, delivering a surprise of -400%.Over the last four quarters, the company has surpassed ...
PlayStudios(MYPS) - 2024 Q1 - Quarterly Results
2024-05-06 20:16
Exhibit 99.1 PLAYSTUDIOS, INC. ANNOUNCES FIRST QUARTER RESULTS Consolidated AEBITDA of $15.3 million Las Vegas, Nevada – May 6, 2024 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) ("PLAYSTUDIOS" or the "Company"), an award- winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform , today announced financial results for the first quarter ended March 31, 2024. First Quarter Financial Highlights Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commen ...
PlayStudios(MYPS) - 2023 Q4 - Annual Report
2024-03-12 20:02
UNITED STATES SECURITIES AND EXCHANGE COMMISSION ☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2023 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) Washington, D.C. 20549 FORM 10-K (Mark One) Indicate by check mark if the registrant is a well-known s ...
PlayStudios(MYPS) - 2023 Q4 - Earnings Call Transcript
2024-03-11 22:59
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q4 2023 Results Conference Call March 11, 2024 5:00 PM ET Company Participants Samir Jain - Head of Investor Relations and Treasury Andrew Pascal - Chairman and Chief Executive Officer Scott Peterson - Chief Financial Officer Jason Hahn - Executive VP and Head of Corporate & Business Development Conference Call Participants Ryan Sigdahl - Craig Hallum Aaron Lee - Macquarie David Pang - Stifel Greg Gibas - Northland Securities Operator Good afternoon, everyone, and welcome to ...
PlayStudios(MYPS) - 2023 Q4 - Annual Results
2024-03-11 20:17
Financial Performance - Fourth quarter 2023 revenue was $77.1 million, a decrease from $79.4 million in Q4 2022[2] - Net loss for Q4 2023 was $19.9 million, compared to a net loss of $1.7 million in Q4 2022[2] - Full year 2023 revenue reached $310.9 million, compared to $290.3 million in 2022[2] - Full year 2023 net loss was $19.4 million, slightly higher than the net loss of $17.8 million in 2022[2] - Total revenue for Q4 2023 was $77,112,000, a slight decrease of 2.9% from $79,378,000 in Q4 2022[35] - Net loss for Q4 2023 was $19,864,000, compared to a net loss of $1,703,000 in Q4 2022[35] AEBITDA and Margins - Consolidated AEBITDA for Q4 2023 was $14.7 million, up from $12.1 million in Q4 2022, with AEBITDA margins increasing by 390bps year-over-year[2] - Consolidated AEBITDA for 2023 was $62.3 million, a significant increase from $38.3 million in the prior year, with margins growing nearly 700bps[2] - Consolidated AEBITDA for Q4 2023 was $14,728,000, representing a 22% increase from $12,074,000 in Q4 2022, with a consolidated AEBITDA margin of 19.1%[31] - Segment AEBITDA margin for playGAMES improved to 29.6% in Q4 2023 from 21.8% in Q4 2022[35] - Total segment AEBITDA for playGAMES was $22,834,000 in Q4 2023, up from $16,731,000 in Q4 2022[35] Cash and Assets - As of December 31, 2023, the company had a cash balance of $133 million and full availability on its $81 million loan facility[7] - Cash and cash equivalents as of December 31, 2023, were $132,889,000, slightly down from $134,000,000 in 2022[29] - Total assets increased to $366,321,000 in 2023 from $352,009,000 in 2022, driven by growth in intangible assets and internal-use software[29] - Total liabilities rose significantly to $77,970,000 in 2023 from $49,696,000 in 2022, primarily due to an increase in accrued and other current liabilities[29] User Engagement - Average Daily Active Users (DAU) increased by 6.1% to 3,361 in Q4 2023 from 3,169 in Q4 2022[37] - Average Monthly Active Users (MAU) rose by 15.9% to 13,288 in Q4 2023 compared to 11,463 in Q4 2022[37] - Average Revenue Per Daily Active User (ARPDAU) decreased by 3.8% to $0.25 in Q4 2023 from $0.26 in Q4 2022[37] Future Projections - The company expects full year 2024 net revenue to be in the range of $315 - $325 million[5] - Full-year Consolidated AEBITDA for 2024 is projected to be between $65 - $70 million[5] Operational Insights - Operating expenses for Q4 2023 totaled $79,825,000, down from $83,840,000 in Q4 2022, with a notable reduction in cost of revenue by 10% year-over-year[26] - The company reported a significant increase in research and development expenses, totaling $70,298,000 for the year, up from $63,315,000 in 2022[26] - The number of available rewards units remained stable at 578 in Q4 2023 compared to 574 in Q4 2022[39] - Retail value of purchases in Q4 2023 was $27,702,000, a decrease of 8.3% from $30,212,000 in Q4 2022[39] Challenges - The company anticipates continued challenges in attracting and retaining players, alongside evolving technological developments in the gaming market[23]
PlayStudios(MYPS) - 2023 Q3 - Earnings Call Transcript
2023-11-05 04:39
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q3 2023 Earnings Conference Call November 2, 2023 5:00 PM ET Company Participants Samir Jain - Head of IR and Treasury Andrew Pascal - Chairman and CEO Scott Peterson - CFO Conference Call Participants Ryan Sigdahl - Craig Hallum David Pang - Stifel Greg Gibas - Northland Securities Operator Greetings, and welcome to the PLAYSTUDIO's Third Quarter 2023 Earnings Call. [Operator Instructions]. As a reminder, this conference is being recorded. It is now my pleasure to introduce ...
PlayStudios(MYPS) - 2023 Q3 - Quarterly Report
2023-11-03 13:16
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended September 30, 2023 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) (State or other jurisdiction of incorporation or ...
PlayStudios(MYPS) - 2023 Q2 - Earnings Call Transcript
2023-08-06 04:25
Financial Data and Key Metrics Changes - The company reported a strong quarter, exceeding analyst forecasts with material gains in key metrics, including adjusted EBITDA margins which expanded year-over-year [57] - The adjusted EBITDA guidance for 2023 was increased to a range of $55 million to $60 million, up from the previous range of $50 million to $60 million, while revenue guidance remains unchanged at $305 million to $325 million [60] Business Line Data and Key Metrics Changes - The Play Games business division benefited from momentum in the growth portfolio, with Tetris being a standout performer [45] - ARPDAU decreased due to the impact of advertising-driven games like Tetris and Brainium, but adjusted for these games, ARPDAU increased by approximately 8% year-over-year [48] Market Data and Key Metrics Changes - Both Daily Active Users (DAU) and Monthly Active Users (MAU) were heavily influenced by the inclusion of Brainium, with double-digit percentage increases year-over-year when excluding Brainium [59] Company Strategy and Development Direction - The company is focused on optimizing the Tetris Prime product while investing in new core casual versions of the puzzle format [45] - There is an ongoing effort to evolve the MyVIP loyalty program and explore loyalty as a service solutions with external game publishers [58] Management Comments on Operating Environment and Future Outlook - Management acknowledged the challenges in scaling audience and ARPDAU simultaneously but expressed optimism about future revenue growth as new products are launched [5][6] - The company expects to see benefits from restructuring efforts in Q3 and Q4, with additional cost savings anticipated [30][31] Other Important Information - The company ended the quarter with approximately $128 million in cash and no borrowings, maintaining a strong financial position [48] - The virtual currency contributed roughly 80% of revenue, while advertising accounted for 18% [18] Q&A Session Summary Question: Guidance on revenue growth and EBITDA margin decline - Management explained that the revenue guidance range was left broad to allow flexibility as new products are developed, while tightening the EBITDA margin guidance due to increased user acquisition spending [4] Question: Balance between ARPDAU growth and new user acquisition - Management discussed the challenges of scaling audience and ARPDAU simultaneously, emphasizing the importance of converting more of the audience to increase revenue [5] Question: Reasoning behind increased user acquisition spend - The company plans to increase user acquisition spending to support growth products, which are expected to mature and contribute to revenue and profit [12] Question: Contribution of virtual currency versus advertising - Management provided a breakdown of revenue sources, indicating that virtual currency made up 80% of revenue while advertising contributed 18% [18] Question: Early feedback on playAWARDS and potential business model - Initial conversations with external partners regarding loyalty as a service solutions have been positive, with interest in understanding the potential impact on performance [22][24] Question: Changes expected for myVEGAS and myKONAMI - Management outlined plans for in-game adjustments and economy changes to optimize both products, with a focus on converting more players to payers [27][28]