PlayStudios(MYPS)

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PlayStudios(MYPS) - 2023 Q2 - Quarterly Report
2023-08-04 13:11
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended June 30, 2023 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) (State or other jurisdiction of incorporation or organ ...
PlayStudios(MYPS) - 2023 Q1 - Earnings Call Transcript
2023-05-13 16:14
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q1 2023 Earnings Conference Call May 9, 2023 5:00 PM ET Company Participants Samir Jain - Head of IR and Treasury Andrew Pascal - Co-Founder, Chairman and CEO Scott Peterson - VP and CFO Conference Call Participants David Pang - Stifel Aaron Lee - Macquarie Ryan Sigdahl - Craig-Hallum Capital Group Arthur Chu - Bank of America Operator Greetings. Welcome to the PLAYSTUDIOS First Quarter 2023 Earnings Call. [Operator Instructions] Please note this conference is being recorded. ...
PlayStudios(MYPS) - 2023 Q1 - Quarterly Report
2023-05-09 21:46
Game Portfolio and Revenue Generation - The company has developed a portfolio of free-to-play social casino games, including award-winning titles like POP! Slots and myVEGAS Slots, which are available on multiple platforms[107]. - Revenue is primarily generated from the sale of virtual currency, with a significant concentration in North America, and players can also earn loyalty points through the playAWARDS program[110]. Player Engagement and Acquisition - The company incurs substantial costs related to player acquisition, focusing on advertising and marketing to grow its player base and reactivate lapsed players[116]. - The company invests significantly in game development and enhancing the playAWARDS and myVIP programs to drive player engagement and retention[121]. - The loyalty program offers real-world rewards at no cost to the company, which are crucial for maintaining player interest and encouraging in-game purchases[121]. Key Performance Indicators - Daily Active Users (DAU) and Monthly Active Users (MAU) are key performance indicators, with DAU defined as the number of individuals playing a game on a particular day[119][120]. - Daily Paying Users (DPU) measures the number of individuals making purchases in a game daily, with Average DPU calculated for performance tracking[124]. - Average Revenue Per DAU (ARPDAU) is used to assess overall monetization, calculated as game and advertising revenue divided by Average DAU[126]. - The Average Daily Payer Conversion rate fell to 0.8%, a decrease of 1.2 percentage points or 60.0% from 2.0% in the prior year[129]. Financial Performance - Net revenue for the three months ended March 31, 2023, was $80.1 million, an increase of $9.7 million or 13.7% compared to $70.4 million in the same period of 2022[131]. - Advertising revenue surged by $9.0 million to $13.1 million, reflecting a 221.1% increase, while virtual currency revenue decreased by $1.6 million to $64.4 million, a decline of 2.4%[129]. - Operating expenses decreased by $2.96 million to $82.3 million, a reduction of 3.5% compared to $85.3 million in the same period of 2022[132]. - The net loss for the three months ended March 31, 2023, was $25.2 million, compared to a net loss of $2.6 million in the same period of 2022, representing an increase in loss of 89.8%[127]. - Adjusted EBITDA (AEBITDA) for the three months ended March 31, 2023, was $17.8 million, with an AEBITDA margin of 22.2%, compared to $9.1 million and 12.9% in the same period of 2022[146]. Cash Flow and Liquidity - Cash and cash equivalents as of March 31, 2023, totaled $127.5 million, indicating sufficient liquidity to fund operations and capital expenditures for at least the next twelve months[148]. - For the three months ended March 31, 2023, net cash provided by operating activities was $4.5 million, a decrease of 61% from $11.6 million in the same period of 2022[151]. - Cash used in investing activities increased to $7.6 million in Q1 2023 from $5.1 million in Q1 2022, primarily due to game development and property purchases[152]. - Financing activities used $3.5 million of net cash in Q1 2023, compared to a cash inflow of $0.1 million in Q1 2022, largely due to $5.4 million in share repurchases[154]. - As of March 31, 2023, cash and cash equivalents totaled $127.5 million, down from $134.0 million at the end of 2022[159]. Risks and Economic Impact - The impact of COVID-19 has led to disruptions in operations and may affect player purchasing decisions due to economic conditions[112][113]. - The company faces risks from third-party platform agreements, which charge transaction fees of approximately 30% on in-game purchases[116]. - The company is exposed to foreign currency risks, particularly from transactions in currencies other than the U.S. Dollar, which could materially impact future operating results[160]. - A significant portion of headcount-related expenses is denominated in New Israeli Shekels, exposing the company to additional foreign currency risks[161]. Restructuring and Investment Strategy - Restructuring expenses decreased by $4.6 million to $4.0 million, primarily due to a non-cash impairment charge related to the suspension of a game development project[139]. - The company plans to continue significant investments to support business growth and may require additional funds for new game development and acquisitions[148]. - The company has not entered into investments for trading or speculative purposes, focusing instead on preserving capital and meeting liquidity requirements[159].
PlayStudios(MYPS) - 2022 Q4 - Annual Report
2023-03-10 13:39
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K (Mark One) ☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2022 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) (State or other jurisdiction of incorporation or organizat ...
PlayStudios(MYPS) - 2022 Q4 - Earnings Call Transcript
2023-03-10 02:56
Financial Performance and Key Metrics - The company reported $79.4 million in revenue for Q4 2022, an increase from $71.9 million in Q4 2021 and $72.1 million in Q3 2022, driven by the inclusion of Brainium and Tetris [30][58] - Adjusted EBITDA for Q4 was $12.1 million, compared to $12 million a year ago and $9.8 million in Q3 2022, with EBITDA margins improving to 15.2%, a 170 basis point increase [31][58] - Daily Active Users (DAU) reached 3.2 million, and Monthly Active Users (MAU) reached 11.5 million, marking increases of 145% and 137% year-over-year, respectively [59] Business Line Performance - The company expanded its game portfolio from 7 to 17 games, transitioning from a social casino operator to a diversified game publisher [7][14] - The playAWARDS program saw a 6% increase in available rewards, totaling 574 unique rewards, with purchases up 6% in Q4 and 13% for the full year [23][60] - The integration of Brainium is ongoing, with expectations of synergies but no specific quantification yet [61] Market Conditions - The economic environment remains challenging, with high inflation and labor pressures impacting consumer-facing businesses [6] - The company is focusing on maintaining its player network and converting existing players to payers amidst a difficult user acquisition landscape [16][42] Company Strategy and Industry Competition - The strategic focus includes diversifying the game portfolio and enhancing the playAWARDS program to drive growth and improve margins [44][55] - The company aims to leverage its unique model of rewarded play to outperform competitors struggling with user acquisition [42][44] Management Commentary on Future Outlook - Management anticipates continued economic headwinds but is optimistic about the company's ability to create its own momentum through specific initiatives [6][30] - The guidance for 2023 includes expected revenues between $300 million and $320 million and adjusted EBITDA between $47.5 million and $52.5 million, reflecting a focus on margin expansion [64] Other Important Information - The company initiated a share repurchase program, acquiring approximately 2.4 million shares for about $10 million [29][63] - The balance sheet remains strong with $134 million in cash and no debt, providing flexibility for M&A and growth initiatives [35][57] Q&A Session Summary Question: What are the assumptions around consumer and macro in guidance? - The company does not forecast any meaningful change in the macroeconomic environment and expects challenges in the industry to continue [90][91] Question: How has Brainium performed on a standalone basis? - Specific product performance is not disclosed, but the Brainium suite is performing as expected, and the integration is progressing well [75][76] Question: What factors contributed to the success of new game launches? - The company attributes success to meaningful returns on investments and the quality of player cohorts, despite a challenging user acquisition environment [78][79] Question: What is the timeline for Tetris casual products? - The Tetris casual products are in development, but no specific timeline can be provided due to the unpredictability of the process [112][113] Question: How will the restructuring impact cost savings? - The company is shifting operations to lower-cost regions, which is expected to yield cost savings, but specific figures are not yet available [94][95]
PlayStudios(MYPS) - 2022 Q3 - Earnings Call Transcript
2022-11-13 09:56
Financial Data and Key Metrics Changes - The company reported revenue of $72.1 million for Q3 2022, an increase from $70.6 million in the same quarter last year and $68.4 million in Q2 2022 [42] - Adjusted EBITDA was $9.8 million, compared to $9.6 million a year ago and $7.3 million in Q2 2022 [43] - Daily Active Users (DAU) were 1.5 million, and Monthly Active Users (MAU) were 6.7 million, showing a year-over-year increase of 24.6% and 87.1%, respectively, while remaining flat sequentially [43] Business Line Data and Key Metrics Changes - The core social casino games, including Pop! Slots, myVEGAS Slots, and myKONAMI Slots, showed stable performance, with ARPDAU increasing despite a year-over-year decline of 20% due to the inclusion of Tetris [42][43] - The loyalty program, playAWARDS, expanded to nearly 600 unique rewards, with reward purchases totaling 553,000 units, a 15% increase year-over-year [18][44] Market Data and Key Metrics Changes - The social casino genre faced a year-over-year decline of 2.2% over the past several quarters, but the company believes it is outperforming peers [13] - The user acquisition environment remains challenging, influenced by changes to IDFA on iOS, making it difficult to find and retain profitable players [11][12] Company Strategy and Development Direction - The acquisition of Brainium is viewed as strategically significant, diversifying the company's portfolio and expected to drive value with its casual games [8][36] - The company is focusing on expanding its playAWARDS platform and integrating it into new games, including Tetris and the Brainium suite, to enhance player retention [20][54] - The company is also advancing its regional operating model, expanding teams in Vietnam and Serbia to improve operational efficiency and margins [15][16] Management's Comments on Operating Environment and Future Outlook - The management expressed concerns about the challenging macroeconomic environment, including high inflation and market volatility, which could impact consumer confidence [12] - Despite these challenges, the company remains optimistic about its performance and the potential of its new game initiatives, including Tetris and myVEGAS Bingo, to contribute to future results [53] Other Important Information - The company ended the quarter with a cash balance of approximately $212 million and no debt, maintaining a strong financial position [49] - The Board of Directors reauthorized a $50 million share repurchase plan for another 12 months [40] Q&A Session Summary Question: Diverging industry trends between casual and social casino - Management noted that it is too early to determine if there are structural changes between casual and social casino genres, as the casual portfolio is relatively new [59] Question: Update on direct-to-consumer platform - Management acknowledged ongoing challenges in creating a seamless direct-to-consumer experience but is actively working on enhancing this platform [61][62] Question: Fourth quarter guidance and expected trends - Management confirmed that the guidance includes approximately 2.5 months of Brainium's contribution, but did not provide specific quarterly guidance [71][74] Question: Observations on user acquisition and monetization trends - Management indicated that while the user acquisition environment remains difficult, they have not observed significant deterioration in their performance [85] Question: Fundamental drivers for improvement in user acquisition environment - Management did not identify any specific drivers for improvement but emphasized the importance of retaining existing audiences through strategic acquisitions [90]
PlayStudios(MYPS) - 2022 Q3 - Quarterly Report
2022-11-09 13:21
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended September 30, 2022 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) (State or other jurisdiction of incorporation or ...
PlayStudios(MYPS) - 2022 Q2 - Earnings Call Transcript
2022-08-13 10:15
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q2 2022 Earnings Conference Call August 9, 2022 5:00 PM ET Company Participants Joel Agena - Vice President, Legal Counsel Andrew Pascal - Co Founder, Chairman and Chief Executive Officer Scott Peterson - Vice President, Chief Financial Officer Conference Call Participants William Saltonstall - Craig-Hallum Operator Good day, ladies and gentlemen. Thank you for standing by. Welcome to the PLAYSTUDIOS Second Quarter 2022 Earnings Conference Call. [Operator Instructions] Please ...
PlayStudios(MYPS) - 2022 Q2 - Quarterly Report
2022-08-09 21:27
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 (Exact name of registrant as specified in its charter) Delaware 88-1802794 For the quarterly period ended June 30, 2022 (I.R.S. Employer Identification Number) OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 10150 Covington Cross Drive Las Vegas, NV 89144 (725) 877-7000 (State or ot ...
PlayStudios(MYPS) - 2022 Q1 - Earnings Call Transcript
2022-05-07 06:32
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q1 2022 Earnings Conference Call May 5, 2022 5:00 PM ET Company Participants Joel Agena ??? Corporate Security and General Counsel Andrew Pascal ??? Chief Executive Officer Scott Peterson ??? Chief Financial Officer Conference Call Participants Ryan Sigdahl ??? Craig-Hallum Matthew Cost ??? Morgan Stanley Mike Hickey ??? The Benchmark Company Greg Gibas ??? Northland Securities Martin Yang ??? Oppenheimer and Company Operator Ladies and gentlemen, good day. Thank you for stan ...