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Why Is Electronic Arts (EA) Down 4.5% Since Last Earnings Report?
ZACKS· 2025-06-05 16:37
Core Viewpoint - Electronic Arts (EA) has experienced a decline of approximately 4.5% in share price over the past month, underperforming the S&P 500, raising questions about its upcoming earnings release and potential for recovery [1]. Earnings Estimates - Estimates for Electronic Arts have trended downward over the past month, with a significant shift of -3084.85% in the consensus estimate [2]. VGM Scores - Electronic Arts currently holds a Growth Score of B and a Momentum Score of B, while its Value Score is graded C, placing it in the middle 20% for this investment strategy. The overall aggregate VGM Score for the stock is B, which is relevant for investors not focused on a single strategy [3]. Outlook - The downward trend in estimates indicates a negative outlook for Electronic Arts, which currently holds a Zacks Rank of 3 (Hold). The expectation is for an in-line return from the stock in the coming months [4]. Industry Performance - Electronic Arts is part of the Zacks Gaming industry, where Boyd Gaming (BYD) has seen a gain of 3.9% over the past month. Boyd reported revenues of $991.57 million for the quarter ended March 2025, reflecting a year-over-year increase of +3.2% [5]. - For the current quarter, Boyd is expected to report earnings of $1.62 per share, indicating a +2.5% change from the previous year. The Zacks Consensus Estimate for Boyd has changed by -0.2% over the last 30 days, and it also holds a Zacks Rank of 3 (Hold) with a VGM Score of A [6].
Electronic Arts(EA) - 2025 Q4 - Annual Report
2025-05-13 20:05
Revenue and Financial Performance - Total net revenue for fiscal year 2025 was $7,463 million, down 1 percent year-over-year[126]. - Live services and other net revenue was $5,461 million, down 2 percent year-over-year[126]. - Net revenue from digital full game downloads was $1,478 million, an increase of 10 percent compared to $1,343 million in fiscal year 2024[126]. - Net bookings for fiscal year 2025 were $7,355 million, a decrease of $75 million or 1 percent compared to fiscal year 2024[132]. - Live services and other net bookings were $5,338 million for fiscal year 2025, down $87 million or 2 percent year-over-year[132]. - Gross margin improved to 79.3 percent, up 2 percentage points year-over-year[126]. - Operating expenses increased to $4,400 million, up 2 percent year-over-year[126]. - Net income for fiscal year 2025 was $1,121 million, with diluted earnings per share of $4.25[126]. - Digital sales accounted for 78 percent of total units sold in fiscal year 2025, up from 73 percent in fiscal year 2024[127]. - The company paid aggregate cash dividends of $199 million during the fiscal year ended March 31, 2025, with a quarterly cash dividend of $0.19 per share[112]. - A new stock repurchase program was authorized to repurchase up to $5.0 billion of common stock, expiring on May 9, 2027[113]. - The company repurchased a total of 9,752,621 shares in the fourth quarter of the fiscal year ended March 31, 2025, at an average price of $135.05[115]. Market and Competitive Landscape - Digital live services and other net revenue accounted for 73% of total net revenue during fiscal year 2025[18]. - Revenue from the EA SPORTS FC franchise and American football franchise is material to the business and will continue to be so[19]. - Direct sales to Sony and Microsoft represented approximately 39% and 17% of total net revenue, respectively, in fiscal year 2025[22]. - The company faces intense competition in the interactive entertainment market, requiring anticipation of market changes years in advance[26]. - The competitive landscape is evolving rapidly, with advancements in artificial intelligence technology expected to impact market dynamics, requiring the company to adapt quickly to maintain competitiveness[54]. - The company faces intense competition for licenses to use intellectual property, which is critical for developing successful products; failure to secure these licenses could significantly impact revenue[67]. Research and Development - The company is investing in research and development to incorporate artificial intelligence into its products and services[30]. - Research and development expenses for fiscal year 2025 were $2,569 million, an increase of $149 million or 6% compared to fiscal year 2024[169]. - The company focuses on building games and experiences that enhance player engagement and grow online communities around key franchises[123]. - Electronic Arts is focusing on enhancing player engagement through live services and innovative game experiences, aiming to grow global online communities around key franchises[214]. Operational Risks and Challenges - The company has experienced development delays in the past, which have led to postponed release dates, potentially resulting in significant revenue shortfalls and increased expenses[53]. - The company may face operational disruptions due to catastrophic events, including natural disasters and cyber threats, which could materially affect its business operations and financial condition[69][70]. - The company has experienced past cyber-attacks and expects future incidents, which could lead to significant costs and reputational damage[72]. - Cybersecurity risks are integrated into the overall enterprise-risk assessment, with dedicated teams managing and monitoring these risks[106]. - The reliability of the company's products and services is dependent on the performance of its IT systems and those of external service providers[74]. - The company may face claims of intellectual property infringement, which could divert resources and incur significant costs[86]. Financial Position and Cash Flow - As of March 31, 2025, cash and cash equivalents decreased by $764 million to $2,136 million compared to $2,900 million in 2024, representing a decline of 26.3%[180]. - Net cash provided by operating activities decreased by $236 million to $2,079 million in fiscal year 2025, primarily due to lower cash collections from sales and higher cash payments for income taxes[181]. - Net cash provided by investing activities increased by $244 million to $37 million in fiscal year 2025, driven by a $203 million decrease in the purchase of short-term investments[182]. - Net cash used in financing activities increased by $1,239 million to $2,863 million in fiscal year 2025, primarily due to a $1,208 million increase in common stock repurchases[183]. - The company has senior unsecured notes and an unsecured revolving credit facility, which could impact financial condition and results[92]. - The revolving credit facility requires compliance with a debt to EBITDA ratio, and breaches could lead to immediate repayment of indebtedness[93]. Taxation and Compliance - The effective tax rate for fiscal year 2025 was 30.2%, an increase from 19.9% in fiscal year 2024[175]. - A $51 million tax charge was recognized to increase the valuation allowance on Swiss deferred tax assets during fiscal year 2025[176]. - Changes in international tax laws, such as the global minimum taxes proposed by the OECD, could affect the company's effective tax rates and cash taxes[95]. - Compliance with evolving global data privacy laws is costly and could result in penalties or harm to the company's reputation[84]. International Operations - International net revenue accounted for 59% of total net revenue for the fiscal year ended March 31, 2025[91]. - The company is exposed to fluctuations in foreign currency exchange rates due to international sales and foreign investments[91]. - A hypothetical adverse foreign currency exchange rate movement of 10% could result in potential declines of $241 million in the fair value of foreign currency forward contracts used in cash flow hedging[200]. - A hypothetical 150 basis point increase in interest rates would result in a $1 million, or 1% decrease in the fair market value of the company's short-term investments[203].
Electronic Arts Q4 Earnings and Revenues Increase Year Over Year
ZACKS· 2025-05-07 15:45
Core Insights - Electronic Arts (EA) reported fourth-quarter fiscal 2025 earnings of $1.54 per share, a 12.4% year-over-year increase, with revenues rising 6.5% to $1.89 billion driven by growth in Live services and full-game revenues [1][2] Financial Performance - Net bookings for the fiscal fourth quarter reached $1.8 billion, an 8% year-over-year increase [2] - Full-game net bookings surged 48% year over year to $384 million, while Live services net bookings increased by 1% to $1.42 billion [2] - Full-game revenues accounted for 23.1% of total revenues, increasing 31.2% year over year to $437 million, with full-game download revenues rising 38% to $367 million [3] - Live services and other revenues, making up 76.9% of total revenues, grew 0.8% year over year to $1.46 billion [3] Revenue Breakdown - Revenues from consoles increased 13% year over year to $1.18 billion, while revenues from PC & Other rose 1% to $426 million; however, mobile platform revenues decreased 7% to $287 million [4] Operating Metrics - GAAP gross profit increased 7.4% year over year to $1.53 billion, with gross margin expanding by 60 basis points to 80.6% [5] - Operating expenses decreased 4.7% year over year to $1.13 billion, reducing the percentage of revenues from 66.8% to 59.7% [5] - GAAP operating income rose 68.8% year over year to $395 million, with operating margin expanding from 13.2% to 20.8% [6] Balance Sheet and Cash Flow - As of March 31, 2025, EA had $2.25 billion in cash and short-term investments, down from $3.16 billion as of December 31, 2024 [7] - Net cash provided by operating activities was $549 million for the quarter and $2.079 billion for the trailing 12 months [7] - EA repurchased 9.8 million shares for $1.375 billion during the quarter, totaling 17.6 million shares for $2.5 billion over the trailing 12 months [7] Dividend and Guidance - The company declared a quarterly cash dividend of 19 cents per share, payable on June 18, 2025 [8] - For Q1 fiscal 2026, EA expects GAAP revenues between $1.55 billion and $1.65 billion, with earnings per share ranging from 49 cents to 66 cents [9] - For fiscal 2026, EA anticipates revenues between $7.1 billion and $7.5 billion, with earnings per share projected between $3.09 and $3.79 [10]
Electronic Arts (EA) Beats Q4 Earnings and Revenue Estimates
ZACKS· 2025-05-06 22:25
Core Insights - Electronic Arts (EA) reported quarterly earnings of $1.54 per share, exceeding the Zacks Consensus Estimate of $1.11 per share, and up from $1.37 per share a year ago, representing an earnings surprise of 38.74% [1] - The company generated revenues of $1.8 billion for the quarter ended March 2025, surpassing the Zacks Consensus Estimate by 15.09%, compared to $1.67 billion in the same quarter last year [2] - EA has outperformed the S&P 500, with shares increasing about 5.8% since the beginning of the year, while the S&P 500 has declined by 3.9% [3] Earnings Outlook - The current consensus EPS estimate for the upcoming quarter is $0.50 on revenues of $1.27 billion, and for the current fiscal year, it is $7.53 on revenues of $7.59 billion [7] - The estimate revisions trend for EA is mixed, resulting in a Zacks Rank 3 (Hold), indicating expected performance in line with the market in the near future [6] Industry Context - The Gaming industry, to which EA belongs, is currently ranked in the bottom 45% of over 250 Zacks industries, which may impact stock performance [8] - Another company in the same industry, Super League Enterprise, is expected to report a quarterly loss of $0.37 per share, reflecting a year-over-year change of +63%, with revenues projected at $4.5 million, up 6.9% from the previous year [9]
Electronic Arts(EA) - 2025 Q4 - Earnings Call Transcript
2025-05-06 22:02
Financial Data and Key Metrics Changes - For FY 2025, the company reported net bookings of $7.36 billion, a decrease of 1% year-over-year [24] - Full game net bookings were $2.02 billion, up 1%, driven by strong performance in EA Sports College Football '25 and new releases [25] - Live services net bookings were $5.34 billion, down 2%, impacted by a decline in Apex Legends and softness in FC Ultimate Team [25] - The company achieved a gross margin of 79.3%, an improvement of nearly 200 basis points, due to lower licensing fees [26] - Operating expenses increased by 2% to $4.4 billion, while earnings per share rose to $4.25 [26] Business Line Data and Key Metrics Changes - EA SPORTS FC saw a significant rebound in engagement and monetization following a major gameplay update in January, leading to double-digit growth in player engagement [5][8] - The American football ecosystem generated over $1 billion in net bookings, up over 70% year-over-year, with a 68% increase in hours played [9][10] - The Sims franchise delivered over 30% net bookings growth in Q4, driven by the 25th anniversary celebrations and new content releases [12][29] - The successful launch of the new IP, Split Fiction, resulted in nearly 4 million units sold, exceeding expectations [13] Market Data and Key Metrics Changes - FC Mobile engagement and acquisition were up over 20% year-over-year, with significant growth in key mobile markets [9] - The company noted that its largest mobile markets differ from its largest HD markets, indicating a successful expansion strategy [9] - The American football ecosystem's engagement trends remained strong, with Q4 average weekly active users higher than the fiscal year average [28] Company Strategy and Development Direction - The company aims to broaden its reach into additional markets and enhance app experiences through strategic partnerships [11] - Future growth is expected to be driven by live services, new game launches, and building global fandom [15][18] - The company plans to transform The Sims into a unified ecosystem across games, marketplaces, and social spaces [18] - The acquisition of TRACECAP is expected to enhance gameplay authenticity and immersion [19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate near-term economic uncertainty, emphasizing the resilience of its franchises [39][78] - The company anticipates continued growth in its American football and global football franchises, leveraging the increasing popularity of these sports [20][70] - Management highlighted the importance of community engagement and feedback in shaping future game developments [61] Other Important Information - The company returned over $2.7 billion to stockholders through stock repurchases and dividends in FY 2025 [26] - The upcoming fiscal year is expected to see net bookings of $7.6 billion to $8 billion, reflecting a growth of 3% to 9% year-over-year [30][31] Q&A Session Summary Question: What were the main issues during the temporary slowdown in FC and how were they fixed? - Management noted that temporary slowdowns are not unusual for large franchises and attributed the slowdown to a lack of migration from the previous title and feedback from competitive players regarding gameplay tuning [44][49][54] Question: How does the company view the long-term growth profile and live services? - Management reiterated confidence in the long-term growth framework, emphasizing the importance of live services and new titles in driving growth [55][56] Question: What are the key learnings from the Battlefield beta testing? - Management highlighted the importance of community feedback in shaping the game and ensuring alignment with player expectations, which has been a significant focus for the development team [60][62] Question: How does the company view the competitive landscape for American football? - Management expressed optimism about the growth of American football, citing the increasing engagement and fandom in the sport, and plans to deepen connections between college and NFL products [70][72] Question: How does the company plan to navigate potential macroeconomic challenges? - Management believes that the entertainment industry, particularly its franchises, has shown resilience during economic downturns and expects to continue delivering value to players [78][80]
Electronic Arts(EA) - 2025 Q4 - Earnings Call Transcript
2025-05-06 21:00
Financial Data and Key Metrics Changes - For FY 2025, the company reported net bookings of $7.36 billion, a decrease of 1% year-over-year [23] - Net revenue was $7.46 billion, also down 1% [25] - The company generated free cash flow of $1.86 billion, returning 145% of this amount, or $2.7 billion, to shareholders through stock repurchases and dividends [26][34] Business Line Data and Key Metrics Changes - EA SPORTS FC saw a significant rebound in engagement and monetization, with player engagement up double digits following a major gameplay update [6][22] - The American football ecosystem surpassed $1 billion in net bookings, up over 70% year-over-year, driven by strong postseason engagement [9][24] - The Sims franchise delivered over 30% net bookings growth in Q4, marking its best fourth-quarter performance ever [12][29] Market Data and Key Metrics Changes - FC Mobile continues to exceed expectations with over 20% growth in new player acquisition and daily active users year-over-year [7][8] - The company noted that its four largest mobile markets differ from its largest HD markets, indicating successful global reach [8] Company Strategy and Development Direction - The company plans to broaden its reach into additional markets with new strategic partners and enhance app experiences [11] - Upcoming launches include iconic franchises like Skate and Battlefield, with a focus on community engagement and innovative gameplay [14][15] - The company aims to transform The Sims into a unified ecosystem across games, marketplaces, and social spaces [17] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate potential economic uncertainties, emphasizing the resilience of the gaming industry [39][78] - The company anticipates continued growth driven by its core franchises and the upcoming World Cup in 2026, which presents a significant opportunity [19][34] Other Important Information - The company is investing in AI to enhance game development and player experiences, viewing it as a powerful accelerator of creativity [20] - The company has a strong return of capital program, aiming to return at least 80% of free cash flow to shareholders through stock repurchases and dividends [34] Q&A Session Summary Question: What were the main issues during the temporary slowdown in EA SPORTS FC and how were they addressed? - Management noted that temporary slowdowns are not unusual for large franchises and attributed the slowdown to a lack of migration from the previous title and feedback from competitive players regarding gameplay tuning [44][54] Question: How does the company view continued growth in live services and new titles? - Management reiterated confidence in the growth framework shared during Investor Day, emphasizing the potential for margin expansion and cash flow growth [55] Question: What key learnings have emerged from the Battlefield beta testing? - The company highlighted the importance of community feedback in shaping the game, noting that this approach has led to overwhelming positive responses and deeper engagement [60][62] Question: How does the company plan to navigate potential macroeconomic challenges? - Management expressed optimism about the resilience of the gaming industry, emphasizing the fundamental human need for entertainment and the value provided by gaming experiences [78] Question: How does the company view pricing power for its IP? - Management indicated that the business model has evolved, allowing for a range of pricing strategies, and emphasized the importance of delivering quality and value to players [80]
Electronic Arts(EA) - 2025 Q4 - Earnings Call Transcript
2025-05-06 21:00
Financial Data and Key Metrics Changes - For FY 2025, the company reported net bookings of $7.36 billion, a decrease of 1% year-over-year [25] - Full game net bookings were $2.02 billion, up 1%, driven by strong performance in EA Sports College Football '25 and new releases [26] - Live services net bookings were $5.34 billion, down 2%, impacted by a decline in Apex Legends and softness in FC Ultimate Team [26] - The company achieved a gross margin of 79.3%, an improvement of nearly 200 basis points, due to lower licensing fees [26] - Operating expenses increased by 2% to $4.4 billion, with earnings per share at $4.25 [27] Business Line Data and Key Metrics Changes - EA SPORTS FC saw a significant rebound in engagement and monetization following a major gameplay update in January, leading to double-digit growth in player engagement [6][9] - The American football ecosystem, including Madden NFL and college football, generated over $1 billion in net bookings, up over 70% year-over-year [10][25] - The Sims franchise delivered over 30% net bookings growth in Q4, driven by the 20th birthday celebrations and new content releases [30] - The successful launch of the new IP, Split Fiction, resulted in nearly 4 million units sold, exceeding expectations [14] Market Data and Key Metrics Changes - FC Mobile engagement and acquisition were up over 20% year-over-year, with significant growth in key mobile markets [10] - The company noted that its four largest mobile markets differ from its largest HD markets, indicating a successful expansion strategy [10] - The American football ecosystem's engagement remained strong post-season, with increased monetization opportunities during the offseason [11] Company Strategy and Development Direction - The company plans to broaden its reach into additional markets with new strategic partners and enhance app experiences [12] - Upcoming launches include iconic franchises like Skate and Battlefield, with a focus on community engagement and player feedback [16][17] - The company aims to transform The Sims into a unified ecosystem across games, marketplaces, and social spaces [19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate potential economic uncertainties, emphasizing the resilience of the gaming industry [41][80] - The company anticipates continued growth driven by live services, new game launches, and the upcoming 2026 World Cup [19][36] - Management highlighted the importance of community engagement and feedback in shaping future game developments [64] Other Important Information - The company returned over $2.7 billion to stockholders through stock repurchases and dividends, representing 145% of free cash flow [27] - The company expects net bookings for FY 2026 to be between $7.6 billion and $8 billion, reflecting a growth of 3% to 9% year-over-year [32] Q&A Session Questions and Answers Question: What were the main issues during the temporary slowdown in FC and how were they fixed? - Management noted that the slowdown was not unusual for large franchises and was attributed to a lack of migration from the previous title and feedback from the core competitive cohort regarding gameplay tuning [46][51][56] Question: How does the company view the growth investments behind Battlefield? - Management indicated that the primary growth investment for Battlefield is in go-to-market costs, with continued investment post-launch expected [66] Question: How does the company expect American football to perform in the coming year? - Management expressed optimism about the growth of American football, citing the increasing popularity of the sport and the potential for deeper connections between college and NFL products [70][72] Question: What areas of the business are most sensitive to macroeconomic changes? - Management highlighted the resilience of the gaming industry during economic downturns, emphasizing the fundamental need for entertainment and the value provided by gaming [79][80] Question: How does the company view pricing power for its IP? - Management stated that the business model has evolved, allowing for a range of pricing strategies, and emphasized the importance of delivering quality and value to players [81][84]
Electronic Arts(EA) - 2025 Q4 - Earnings Call Presentation
2025-05-06 20:30
Financial Highlights - FY25 net bookings reached $7430 million[10], a decrease of 1% year-over-year[10] - Live Services represented 73% of total FY25 net bookings, amounting to $5425.9 million[7, 10] - American Football delivered over $1 billion in net bookings in FY25[7] - Total FY25 Return on Capital (through Stock Repurchase Program & Cash Dividends) was $2700 million[7] - FY25 Free Cash Flow was $1900 million[7] Q4 FY25 Performance - Q4 FY25 net bookings totaled $1799 million[9], an increase of 8% year-over-year[9] - Full game net bookings in Q4 FY25 were $384 million[9], up 48% year-over-year[9] - Live services and other net bookings in Q4 FY25 were $1415 million[9], up 1% year-over-year[9] FY26 Guidance - The company expects FY26 net revenue to be between $7100 million and $7500 million[19] - GAAP EPS for FY26 is projected to be in the range of $309 to $379[19] - The company anticipates operating cash flow for FY26 to be between $2200 million and $2400 million[19]
EA tops fourth-quarter bookings as CEO touts 'Battlefield' reveal
CNBC· 2025-05-06 20:14
Core Insights - Electronic Arts (EA) exceeded fiscal fourth-quarter bookings estimates, leading to a 7% increase in shares [1] - The company anticipates fiscal 2026 bookings between $7.60 billion and $8 billion, surpassing StreetAccount's estimate of $7.62 billion [1] - Net bookings for fiscal 2025 reached $7.355 billion [1] Financial Performance - First-quarter bookings guidance is projected between $1.175 billion and $1.275 billion, falling short of analyst expectations of $1.275 billion [2] - Earnings per share reported at 98 cents, not comparable to analyst estimates [3] - Revenue (bookings) for the quarter was $1.80 billion, exceeding the expected $1.56 billion [3] Contributions to Growth - CEO Andrew Wilson highlighted that the company's FC and College Football games significantly contributed to a strong year of bookings [2]
Electronic Arts(EA) - 2025 Q4 - Annual Results
2025-05-06 20:08
Financial Performance - Net bookings for FY25 totaled $7.355 billion, with EA SPORTS portfolio achieving record net bookings[6] - EA's American Football franchise exceeded $1 billion in net bookings for FY25[6] - Net revenue for FY25 was $7.463 billion, a slight decrease from $7.562 billion in FY24[9] - Net income for FY25 was $1.121 billion, down from $1.273 billion in FY24[9] - Diluted earnings per share for FY25 were $4.25, compared to $4.68 in FY24[9] - Net revenue for the twelve months ended March 31, 2025, was $7,463 million, a decrease of 1% compared to $7,562 million in 2024[34] - For Q1 FY25, net revenue increased by 7% to $1,895 million compared to $1,779 million in Q1 FY24[37] Future Projections - For Q1 FY26, net bookings are expected to be approximately $1.175 billion to $1.275 billion[7] - Fiscal year 2026 net bookings are projected to be between $7.600 billion and $8.000 billion[7] - The company expects FY26 net revenue guidance to range from $7,100 million to $7,500 million[40] - Operating margin guidance for FY26 is projected to be between 16.3% and 18.9%[40] Cash Flow and Shareholder Returns - Operating cash flow for FY25 was $2.079 billion, down from $2.315 billion in FY24[9] - EA repurchased 9.8 million shares for $1.375 billion during Q4 FY25, totaling 17.6 million shares for $2.500 billion in FY25[6] - EA declared a quarterly cash dividend of $0.19 per share, payable on June 18, 2025[5] - Free cash flow for Q4 FY25 was $495 million, a decrease of 6% year-over-year[31] Quarterly Performance - Net revenue for the three months ended March 31, 2025, was $1,895 million, a 7% increase compared to $1,779 million in the same period of 2024[22] - Gross profit for the same period was $1,527 million, representing 81% of net revenue, up from 76% in the previous year[28] - Operating income increased to $395 million, which is 21% of net revenue, compared to 13% in Q4 FY24[28] - Net income for the three months ended March 31, 2025, was $254 million, a 40% increase from $182 million in the same period of 2024[28] - Diluted earnings per share rose to $0.98, a 46% increase from $0.67 in the prior year[28] Balance Sheet Highlights - Total current assets decreased to $3,276 million from $4,247 million year-over-year[24] - Total liabilities increased slightly to $5,982 million from $5,907 million in the previous year[24] - Cash and cash equivalents at the end of the period were $2,136 million, down from $2,900 million a year earlier[24] - The company reported a deferred net revenue of $1,700 million for online-enabled games, down from $1,814 million in the previous year[24] Operating Metrics - GAAP operating income for the same period was $1,520 million, slightly up from $1,518 million in 2024[34] - Non-GAAP operating income decreased by 2% to $2,331 million from $2,384 million year-over-year[34] - GAAP operating margin improved to 20.8% in Q1 FY25 from 13.2% in Q1 FY24[37] - Total stock-based compensation for Q4 FY25 was $162 million, up from $148 million in Q4 FY24[34] Taxation - The tax rate used for management reporting remained consistent at 19% for both years[28]