未成年人游戏监管

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未成年人私自超额充值游戏 监管、技术缺一不可
Bei Jing Shang Bao· 2025-07-28 03:02
Group 1 - The incident involving a minor's excessive in-game purchases highlights the ongoing conflict between parents and gaming companies regarding the regulation of minors in gaming environments [1][2][4] - The minor in question made a total of 48 transactions amounting to 24,429 yuan, with individual transactions often exceeding the national limit of 50 yuan per single purchase and 200 yuan per month for minors [2][6] - The gaming company, 4399, stated that the account was registered using adult identification information, complicating the refund process for the parent [4][5] Group 2 - Legal experts emphasize that while gaming companies should refund minors for unauthorized purchases, the burden of proof lies with the parents to demonstrate that the transactions were made without consent [5][6] - The upcoming implementation of the "Minor Protection Law" in China aims to establish a unified electronic identity verification system for minors in online gaming, mandating that gaming providers require real identity registration [6][7] - Industry analysts note that the use of adult information for minor registrations is common, posing challenges for gaming companies in verifying user identities while also protecting user privacy [7]