模拟经营游戏

Search documents
我被线条小狗“炒鱿鱼”了
3 6 Ke· 2025-06-10 00:08
前段时间,Steam上架了一款新游戏——《线条小狗:动物温泉》,售价26元,发售当天便冲上热销榜,玩家评价也是一边倒的"特别好评"。 "线条小狗"想必大家都不陌生,这是个存在于微信聊天界面上的动态表情包,可爱的画风让它几乎适用于任何聊天场景——可以是侃大山时不知说什么的 省略号;也可以当工作群中的"收到"使用;更多的则是作为一个活泼的句号,让对话告一段落。仔细想想,我也没少用它。 刚玩的时候,我满脑子想的都是怎么帮充满干劲的线条小狗经营起这家汤泉馆。计算着池子该调什么水温,不同摊子怎么布局更赚钱,怎么才能快速雇佣 到更多员工…… 后来,我不得不因为其他事情暂时离开这款游戏。但我没有暂停,而是想观察一下,没我的指挥,温泉馆会不会乱成一锅粥,甚至闭店。带着期待,我把 游戏丢在家中离开。 半天过后我回到家,惊奇地发现,未被满足的动物需求都被忽视了,愿意消费的小动物们为汤泉馆送来了巨额的资金,以至于让我一瞬间有种玩模拟经营 游戏开作弊器的爽感与虚无——它们太富有了,不需要我也能过得很好。而我则用挂机时间带来的收获让这款游戏逐渐变得食之无味,弃之可惜。 当然,这篇怪话不是聊"线条小狗"这个IP的,而是聊聊《线条小狗:动 ...
“砍水果”游戏,成了吸量密码?
Hu Xiu· 2025-05-06 09:28
Core Insights - The article discusses the emergence of a new mobile game called "Chainsaw Juice King," which combines elements of fruit slicing and idle simulation gameplay, aiming to attract players with its unique concept and engaging mechanics [3][5][29] Game Concept and Mechanics - "Chainsaw Juice King" is a blend of idle simulation and action gameplay, where players operate a juice shop on a remote island, initially engaging in manual tasks before transitioning to automated gameplay [6][19] - The game introduces a quirky mechanic where players use a chainsaw to "harvest" fruits that run away, creating a humorous and engaging experience [6][7][24] - The visual style contrasts cute graphics with the violent act of fruit slicing, reminiscent of cult horror films, which helps the game stand out in the market [7][9][29] Development and Collaboration - The game is a collaboration between SayGames from Cyprus and Loadcomplete from South Korea, both of which have experience in idle games [4][10][11] - SayGames has previously achieved significant revenue with its idle simulation game "My Perfect Hotel," while Loadcomplete's "Legend of Slime" has also seen success in the RPG genre [10][11] Market Performance - "Chainsaw Juice King" has shown promising early performance, with daily revenue reaching approximately $45,000 and a daily active user (DAU) count between 150,000 to 250,000 [11][14] - The game experienced a notable increase in user engagement and revenue around early April 2025, coinciding with a peak in marketing efforts on Google Play [16][18] Gameplay Balance and Challenges - The game features a dual progression system where players must balance the action of fruit slicing with the slower-paced simulation elements, which may lead to a disconnect in player experience [18][20][29] - There are concerns regarding the resource allocation between the action and simulation components, with the action gameplay's upgrade speed being slower compared to the simulation aspect [20][26][28] Future Considerations - The article suggests that while "Chainsaw Juice King" has a unique premise, it needs to refine the integration of its gameplay mechanics and improve the balance between action and simulation to enhance player retention and satisfaction [29]