游戏叙事
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《吸血鬼:避世血族2》是平庸之作吗?
3 6 Ke· 2025-10-21 11:07
Core Insights - After a five-year delay, "Vampire: The Masquerade—Bloodlines 2" has been released, facing numerous issues similar to its predecessor, but with a higher level of completion and atmosphere, while lacking in narrative structure and gameplay depth [1][2][11] - The gaming industry appears to have lost the ability and willingness to create deep systems and narratives, leading to a trend of mediocrity in recent open-world games [2][10] Game Design and Mechanics - The game adopts a "shallow" design approach, contrasting with other titles that offer complex systems and rich interactions, resulting in limited player-NPC interactions and a simplistic gameplay experience [4][5][10] - The core mechanics of "Vampire: The Masquerade—Bloodlines 2" conflict with its foundational rules, leading to an overly simplified system that fails to engage players meaningfully [5][10] Story and Narrative - The narrative is structured around two main storylines, one focusing on the present and the other on past events, but the linear gameplay mechanics hinder immersion and disrupt the storytelling flow [16][19] - The game attempts to explore significant themes related to identity and societal issues but ultimately reduces these themes to personal dilemmas, lacking the depth and complexity of its predecessor [23][24][27] Artistic and Atmospheric Elements - The game excels in creating a captivating atmosphere and visual design, particularly in its representation of Seattle, but this is overshadowed by its narrative shortcomings and gameplay limitations [14][19][26] - The artistic efforts are evident in the game's sound design and visual aesthetics, yet the overall experience may not sustain player engagement over extended playtime due to repetitive tasks and lack of narrative depth [10][26]
“生化奇兵”创作者谈游戏叙事:故事越简单,越难讲好
3 6 Ke· 2025-10-02 07:36
Core Insights - Ken Levine emphasizes the untapped potential of interactive storytelling in video games, particularly in his upcoming game "Judas," which aims to redefine narrative engagement by allowing player choices to influence the story [1][3][4] - The gaming industry is still maturing in terms of narrative complexity, with Levine comparing its current state to the film industry at a similar historical point [3][6] - The challenge lies in balancing authorial intent with player agency, as interactive storytelling allows for unique player experiences that differ from traditional media [4][11] Group 1: Challenges in Game Narrative - The primary challenge for developers is creating a narrative that responds to player choices, making them feel significant [3][4] - Many games struggle with maintaining story coherence, often resulting in disjointed narratives that fail to engage players [7][11] - The development of "Judas" has been lengthy due to the extensive experimentation required to create a responsive narrative system [3][19] Group 2: Future of Interactive Storytelling - Levine believes that future game narratives will be driven by player actions, moving away from linear storytelling [6][11] - The integration of generative AI in game development is seen as a potential tool, though current limitations hinder its ability to create cohesive narratives [8][9] - The design of "Judas" aims to provide players with exploration opportunities while ensuring that the story remains engaging and coherent [11][19] Group 3: Industry Insights and Development - The increasing costs and complexity of game development pose significant challenges, making innovation crucial for attracting players [19][20] - Levine expresses gratitude for the support from Take-Two, which has allowed for the ambitious development of "Judas" despite industry pressures [20][22] - The narrative approach in games like "Inside" serves as inspiration, showcasing the unique storytelling potential of the medium without relying on traditional dialogue [22][23]