Immersion
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Why NOT Games? The Case for Games as Art | Xufan (Echo) Zhou | TEDxWuxi Big Bridge Academy Youth
TEDx Talks· 2026-02-18 17:15
Hello everyone. Uh have you encountered such cases on a sunny Saturday afternoon? You've done all your homework. So you just be sitting here and playing video games. Suddenly your father, your old fashioned closer rushed in and shouted, "Never ever let me find you playing games again. " You feel quite wanted. But I've done all my homework. Hit the response. Indeed, but why games? You can go to play basketball or football court. You can just take a nap or chat with your friend. You can listen to music or wat ...
What Kids Are Capable Of - and How It Happens | John Aviste | TEDxLincoln Sudbury HS
TEDx Talks· 2026-02-09 16:54
I will never forget the week of August 12th, 2013. And the reason is that week was the week that we ran our very first summer science camp, a rocket camp, 5 days of rocket building and flying. And we held it at a park that had this small one room recreational center.My daughter Rosemary and I had transformed that empty room into this tricked out workspace for the kids so that they could build their rockets. One by one, they started to arrive. And it did not take long for us to figure out that most of them r ...
Spatial Audio workflows for Apple Immersive Video | Meet with Apple
Apple Developer· 2025-12-04 18:33
Spatial Audio Acquisition - Industry emphasizes recording Ambisonics spatial audio from the camera's perspective, especially in documentary filmmaking, to capture the entire sonic environment [7] - Industry suggests using mono recordings in addition to spatial recordings for dialog, prioritizing individual mics due to the wide field of view in immersive experiences [13][14] - Industry highlights the availability of various ambisonic microphones with similar form factors to regular shotgun microphones, offering options for different needs and budgets [10] Sound Editorial - Sound editorial involves assembling and layering dialog, sound effects, and music, similar to standard post-production [15] - Industry recommends using Foley and Ambiances to build immersion by focusing on small, everyday sounds [19][20] - Industry suggests compiling and assembling all sound sources, including multiple spatial mics and individual mono ISOs, during sound editorial [18] Spatial Mix - Industry advises anchoring sounds to visual elements using Apple Spatial Audio instead of relying on a center channel, as the audience is inside the scene [26] - Industry recommends mixing on headphones to ensure the mix translates well with regards to perspective and dynamic range [30] - Industry stresses the importance of reviewing work on Apple Vision Pro to accurately judge distance, perspective, and sound positioning [31]
Beyond the Puzzle: Escape Rooms as Embodied Reading | Riley-Grace Huggins | TEDxTWU
TEDx Talks· 2025-08-14 16:58
Have you ever connected with a book so deeply that you began to feel a unique sense of empathy and connection to its characters. What if you could step into that story. How would that change your reading experience.Since I was a child, I have been in love with the act of losing myself in a great story. And as an adult, I was surprised to find that a well-designed escape room can often evoke many of the same sensations. After some subpar in-person experiences uh at escape rooms with my family, my true introd ...