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Why Is Take-Two (TTWO) Up 7.5% Since Last Earnings Report?
ZACKS· 2026-03-05 17:35
Core Viewpoint - Take-Two Interactive reported a mixed earnings performance for Q3 fiscal 2026, missing earnings estimates but raising its full-year sales outlook, indicating a positive trend in revenue growth despite a net loss per share [3][18]. Financial Performance - The company posted a GAAP net loss of $0.50 per share, an improvement from a loss of $0.71 in the same quarter last year, while the consensus estimate was $0.83 per share [3]. - GAAP net revenues increased by 24.9% year over year to $1.7 billion, surpassing the consensus estimate of $1.58 billion [3]. - Game revenues, which constitute 92.4% of total revenues, rose by 26.3% year over year to $1.57 billion, while advertising revenues increased by 10.3% to $128.7 million [4]. Revenue Breakdown - Revenues from the United States grew by 22.6% year over year to $1.01 billion, accounting for 59.6% of total revenues, while international revenues increased by 28.6% to $686.8 million [4]. - Digital online revenues rose by 26.2% year over year to $1.65 billion, making up 97.4% of GAAP net revenues [7]. - Mobile revenues increased by 18.3% to $865.8 million, console revenues grew by 28.4% to $652.1 million, and PC and other revenues surged by 50.5% to $181.1 million [8]. Operating Metrics - Gross profit rose by 24.4% year over year to $945.5 million, with a gross margin of 55.7%, slightly down from 55.9% in the previous year [13]. - Operating expenses increased by 10.3% year over year to $984.2 million, with selling expenses up by 11.4% to $433.2 million and research & development expenses rising by 17.4% to $282.7 million [14]. Future Guidance - For Q4 fiscal 2026, Take-Two expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between $0.70 and $0.54 [17]. - The company raised its fiscal 2026 revenue expectations to between $6.55 billion and $6.60 billion, up from a previous range of $6.38 billion to $6.48 billion [18]. Cash Flow and Balance Sheet - As of December 31, 2025, Take-Two had $2.16 billion in cash and cash equivalents, an increase from $1.87 billion as of September 30, 2025 [15]. - Net cash provided by operating activities for the nine months ended December 31, 2025, was $388.9 million, compared to a net cash used of $324.2 million in the prior-year period [16]. Market Sentiment - The consensus estimate for Take-Two has shifted significantly, with an increase of 1328.57% in recent estimates, indicating positive market sentiment [20]. - The company currently holds a Zacks Rank 3 (Hold), suggesting an expectation of an in-line return from the stock in the coming months [23].
Take-Two (NASDAQ:TTWO) Surprises With Q3 Sales But Stock Drops
Yahoo Finance· 2025-11-06 21:35
Core Insights - Take-Two Interactive reported Q3 CY2025 revenue of $1.77 billion, a 20.3% year-on-year increase, exceeding analyst expectations by 3.8% [1][6] - The company raised its revenue guidance for the full year to $6.43 billion, reflecting a 4.6% increase from previous estimates [6] - The release date for Grand Theft Auto VI is set for November 19, 2026, which is anticipated to drive future revenue growth [3][6] Financial Performance - GAAP loss per share was $0.73, which was 17.1% below analysts' consensus estimates of -$0.62 [1][6] - Adjusted EBITDA was reported at $116.7 million, significantly missing analyst estimates of $288 million, resulting in a 6.6% margin [6] - Free Cash Flow improved to $96.5 million, up from a negative $69.8 million in the previous quarter [6] Growth Outlook - The company has achieved a compounded annual growth rate of 13.9% in sales over the last three years, indicating strong long-term performance [5] - Take-Two's Chairman and CEO expressed confidence in achieving record levels of Net Bookings in Fiscal 2027, supported by a robust pipeline of upcoming titles [3][4] - The company is particularly optimistic about growth in mobile gaming and the NBA 2K franchise [3]