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Why Is Take-Two (TTWO) Up 7.5% Since Last Earnings Report?
ZACKS· 2026-03-05 17:35
Core Viewpoint - Take-Two Interactive reported a mixed earnings performance for Q3 fiscal 2026, missing earnings estimates but raising its full-year sales outlook, indicating a positive trend in revenue growth despite a net loss per share [3][18]. Financial Performance - The company posted a GAAP net loss of $0.50 per share, an improvement from a loss of $0.71 in the same quarter last year, while the consensus estimate was $0.83 per share [3]. - GAAP net revenues increased by 24.9% year over year to $1.7 billion, surpassing the consensus estimate of $1.58 billion [3]. - Game revenues, which constitute 92.4% of total revenues, rose by 26.3% year over year to $1.57 billion, while advertising revenues increased by 10.3% to $128.7 million [4]. Revenue Breakdown - Revenues from the United States grew by 22.6% year over year to $1.01 billion, accounting for 59.6% of total revenues, while international revenues increased by 28.6% to $686.8 million [4]. - Digital online revenues rose by 26.2% year over year to $1.65 billion, making up 97.4% of GAAP net revenues [7]. - Mobile revenues increased by 18.3% to $865.8 million, console revenues grew by 28.4% to $652.1 million, and PC and other revenues surged by 50.5% to $181.1 million [8]. Operating Metrics - Gross profit rose by 24.4% year over year to $945.5 million, with a gross margin of 55.7%, slightly down from 55.9% in the previous year [13]. - Operating expenses increased by 10.3% year over year to $984.2 million, with selling expenses up by 11.4% to $433.2 million and research & development expenses rising by 17.4% to $282.7 million [14]. Future Guidance - For Q4 fiscal 2026, Take-Two expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between $0.70 and $0.54 [17]. - The company raised its fiscal 2026 revenue expectations to between $6.55 billion and $6.60 billion, up from a previous range of $6.38 billion to $6.48 billion [18]. Cash Flow and Balance Sheet - As of December 31, 2025, Take-Two had $2.16 billion in cash and cash equivalents, an increase from $1.87 billion as of September 30, 2025 [15]. - Net cash provided by operating activities for the nine months ended December 31, 2025, was $388.9 million, compared to a net cash used of $324.2 million in the prior-year period [16]. Market Sentiment - The consensus estimate for Take-Two has shifted significantly, with an increase of 1328.57% in recent estimates, indicating positive market sentiment [20]. - The company currently holds a Zacks Rank 3 (Hold), suggesting an expectation of an in-line return from the stock in the coming months [23].
Take-Two Misses Q3 Earnings Estimates, Raises FY26 Sales View
ZACKS· 2026-02-04 18:11
Core Insights - Take-Two Interactive Software (TTWO) reported a narrower GAAP net loss of 50 cents per share for Q3 fiscal 2026, compared to a loss of 71 cents in the same quarter last year, while revenues increased by 24.9% year over year to $1.7 billion, surpassing the Zacks Consensus Estimate of $1.58 billion [1][10] Revenue Breakdown - Revenues from the United States rose by 22.6% year over year to $1.01 billion, making up 59.6% of total GAAP net revenues, while international revenues increased by 28.6% to $686.8 million [2] - Game revenues, which constitute 92.4% of total revenues, grew by 26.3% year over year to $1.57 billion, while advertising revenues increased by 10.3% to $128.7 million [2] Net Bookings - Net Bookings improved by 27.9% year over year to $1.76 billion, with U.S. bookings rising by 24.4% to $1.05 billion, accounting for 59.6% of total Net Bookings, and international bookings increasing by 33.6% to $710.1 million [3] Consumer Spending - Recurrent consumer spending rose by 23% during the period, representing 76% of Net Bookings [4] Distribution Channels - Digital online revenues grew by 26.2% year over year to $1.65 billion, accounting for 97.4% of GAAP net revenues, while physical retail revenues decreased by 9.4% to $44.5 million [5] - Digital online bookings increased by 29.3% year over year to $1.71 billion, also making up 97.4% of total bookings [5] Platform Performance - Revenues from mobile, console, and PC/other accounted for 51%, 38.4%, and 10.7% of GAAP net revenues, respectively, with mobile revenues increasing by 18.3% to $865.8 million, console revenues growing by 28.4% to $652.1 million, and PC/other revenues jumping by 50.5% to $181.1 million [6] Future Releases - Take-Two has a strong multi-year content pipeline, with confirmed titles including Sid Meier's Civilization VII and PGA TOUR 2K25, along with major franchises and new IPs such as WWE 2K26 and Grand Theft Auto VI [9] Financial Guidance - For Q4 fiscal 2026, Take-Two expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between 70 cents and 54 cents [15] - For the full fiscal 2026, the company raised its revenue guidance to between $6.55 billion and $6.60 billion, and net bookings to between $6.65 billion and $6.70 billion [16]