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GME Q2 Earnings & Revenues Beat Estimates, Hardware Sales Rise Y/Y
ZACKS· 2025-09-10 14:15
Core Insights - GameStop Corp. (GME) reported strong second-quarter fiscal 2025 results, with both revenue and earnings exceeding expectations and showing year-over-year growth [1][2][3] Financial Performance - Adjusted earnings per share were 25 cents, surpassing the Zacks Consensus Estimate of 19 cents, compared to 1 cent per share in the same quarter last year [2] - Net sales reached $972.2 million, exceeding the consensus estimate of $900 million and increasing by 21.8% from $798.3 million in the prior-year quarter [3][10] - Hardware and accessories sales rose 31.2% to $592.1 million, while collectibles surged 63.3% to $227.6 million; however, software sales declined by 26.6% to $152.5 million [4][10] Regional Sales Performance - U.S. sales increased by 32.8% to $724.6 million, while Australia saw a 60.5% rise to $140.9 million; in contrast, Europe sales decreased by 16.1% to $106.7 million [5] Margins and Expenses - Gross profit increased by 13.8% to $283.1 million, with gross margin contracting by 210 basis points to 29.1% [6] - Adjusted SG&A expenses decreased by 22.1% to $218.4 million, representing 22.5% of net sales, down from 35.1% in the prior-year period [6] EBITDA and Operating Income - Adjusted EBITDA was $75.7 million, a significant improvement from an adjusted EBITDA loss of $18 million in the same quarter last year [7][10] - Adjusted operating income was $64.7 million, compared to an adjusted operating loss of $31.6 million in the prior-year period [7] Cash and Debt Overview - At the end of the fiscal second quarter, cash and cash equivalents totaled $8.69 billion, with net long-term debt at $4.16 billion and stockholders' equity at $5.18 billion [11] - Net merchandise inventory decreased to $484.9 million from $560 million in the same period last year [11] Bitcoin Holdings - GameStop's Bitcoin holdings were valued at $528.6 million at the end of the fiscal second quarter [12]
Producer Lyrical Media Launches New Game Publisher Led By Take-Two, UTA Alum Blake Rochkind
Deadline· 2025-08-04 16:10
Core Insights - Lyrical Media is launching Lyrical Games, a new privately funded game publisher, with a focus on supporting imaginative and high-caliber games that bridge the gap between indie and large productions [1][3] - Blake Rochkind, former Head of Business Development at Take-Two's Private Division, will lead Lyrical Games, supported by a team of veterans from notable companies like Devolver Digital and Microsoft [1][2] Company Strategy - Lyrical Games aims to empower storytellers and build expansive worlds through partnerships with creative talents, addressing the trend of traditional publishers favoring safer projects [3][5] - The company has already partnered with top-tier developers and signed three titles, including a new project from Blackbird Interactive, with more announcements to follow [4] Developer Relations - Lyrical Games emphasizes the importance of collaboration and transparency, allowing developers to retain ownership of their intellectual property (IP) and have a meaningful say in how their games are presented [6][7] - The company is targeting a wide range of developers, from experienced veterans to newer studios, fostering an environment that values their creative vision [5][6]
NIP Group Inc. Reports Second Half and Full Year 2024 Unaudited Financial Results
Globenewswire· 2025-04-30 08:00
Core Insights - NIP Group Inc. reported a significant increase in event production revenues, which surged by 92.6% year-over-year to US$14.6 million in the second half of 2024, contributing to a full-year increase of 147.5% to US$23.3 million [1][6][22] - The company is transitioning from a pure esports organization to a fully integrated gaming-centric digital entertainment platform, with plans to expand its core businesses and enter the hospitality market [5][6] - Despite the growth in revenues, the company reported a net loss of US$8.0 million in the second half of 2024, compared to a net loss of US$2.0 million in the same period of 2023 [6][15] Financial Highlights for the Second Half of 2024 - Total net revenues increased by 1.8% year-over-year to US$45.9 million, driven by the strong performance in event production [6][8] - Gross profit decreased to US$0.6 million, with a gross margin of 1.4%, down from 10.9% in the same period of 2023 [12] - Adjusted EBITDA was negative US$7.3 million, compared to positive US$1.0 million in the same period of 2023 [17][32] Financial Highlights for the Full Year of 2024 - Total net revenues for the full year increased by 1.9% year-over-year to US$85.3 million [18][26] - Gross profit for the full year was US$3.0 million, with a gross margin of 3.5%, down from 8.6% in 2023 [23] - The net loss for the full year was US$12.7 million, slightly improved from a net loss of US$13.3 million in 2023 [26] Business Updates - The company expanded its esports portfolio through a partnership with The9 Limited to develop "MIR M" into a competitive global esports title [6][38] - NIP Group entered the MOBA game publishing market with the launch of "Re: Aetatis" in December 2024 [6][38] - A landmark agreement with the Abu Dhabi Investment Office was secured to establish the company's global headquarters in Abu Dhabi, supported by up to US$40 million in incentives [6][38] Cost Structure - Cost of revenues for the second half of 2024 was US$45.3 million, compared to US$40.2 million in the same period of 2023 [10] - Selling and marketing expenses increased by 92.7% to US$5.3 million, primarily due to higher marketing costs for the game publishing business [13] - General and administrative expenses rose by 58.2% to US$7.1 million, largely due to increased professional service fees related to the IPO [14]