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Scopely COO on Creating "Social Engaging Experiences"
Bloomberg Technology· 2025-10-09 19:59
We see that IP and it stands out so much units, but competition is really building. How do you see that as a really helping you focus on the business scale, the business, but also to drive off those competitors. Sure.I mean, it's always great to have competition because it only fuels that drive to innovate and to, you know, exceed expectations for us. We welcome all of it. I think scope in particular is always focused on a community first approach.And so the games that we're building, we think about how are ...
AppLovin Could Turn Mobile Games Into The Next Big E-Commerce Playground, Says Analyst
Benzinga· 2025-10-09 18:23
Applovin Corporation (NASDAQ:APP) is emerging as a major force in digital advertising, reshaping the mobile gaming ecosystem into a powerful channel for e-commerce engagement.Bank of America said AppLovin’s mobile gaming ecosystem appears capable of absorbing the surge in e-commerce ad demand expected through 2026, citing strong supply growth and improving conversion efficiency.The brokerage reiterated its Buy rating and $860 price forecast, implying a 36.6% upside from the current share price of $629.70.Al ...
Needham's Bernie McTernan on if AppLovin can maintain its momentum
Youtube· 2025-10-06 21:13
Joining me now is Bernie McTurnan from Needam. Bernie, app loving has also expanded far beyond apps now into the web going broader um and into AI as well kind of competing to be the the Neielson of digital and AI arguably. Um are its prospects in line with this valuation.>> Well, it's it's a great question. Um I think that the big thing is that there's already expectations built into next year for e-commerce or as we call the open web. Um we think consensus has about 1.6% billion.And so the last time there ...
Siyata Mobile Announces Closing of Merger with Core Gaming
Prnewswire· 2025-10-03 15:51
"Core AI Holdings, Inc. will be officially launching on Tuesday as a Nasdaq-listed company following the completion of our merger," said Aitan Zacharin, CEO of Core AI Holdings, Inc. "As part of the fast-growing mobile gaming industry, we are advancing our next-generation gaming technology and believe that we are well- positioned for growth. Our strategy going forward centers around harnessing the power of artificial intelligence to build scalable offerings that expand our reach beyond gaming and into other ...
Mach Natural Resources: A Look At Its Outlook For 2026
Seeking Alpha· 2025-10-02 03:26
Group 1 - The article promotes a free two-week trial for the investment group Distressed Value Investing, which offers exclusive research on various companies and investment opportunities [1] - The investment group focuses on value opportunities and distressed plays, particularly in the energy sector [2] - The author, Aaron Chow, has over 15 years of analytical experience and previously co-founded a mobile gaming company that was acquired by PENN Entertainment [2] Group 2 - The article emphasizes that past performance is not indicative of future results and does not provide specific investment recommendations [3] - It clarifies that the analysts contributing to the platform may not be licensed or certified by any regulatory body [3]
Gamehaus Holdings Inc. Announces International Launch of Monster Maidens: Edenfall, Advancing "Gamehaus 2.0" Strategy
Prnewswire· 2025-09-29 12:30
Accessibility StatementSkip Navigation SHANGHAI, Sept. 29, 2025 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, recently announced the international launch of its new mobile role-playing game (RPG), Monster Maidens: Edenfall. Pre-registration and pre-launch initiatives attracted more than 200,000 users, establishing a solid foundation. As Gamehaus explores lighter-to-midcore genres in response to evolving user behavior favoring ...
Two Famous Felines Join Forces: Blitzy Meets Garfield in Bingo Blitz
Prnewswire· 2025-09-16 12:15
Core Insights - Bingo Blitz is launching a limited-time collaboration with Garfield, enhancing the game's appeal through nostalgia and social gameplay [1][2][4] - The event will run through November, featuring exclusive Garfield-themed bingo rooms and a new Collaboration Room for community engagement [2][3] Company Overview - Bingo Blitz is recognized as the 1 free-to-play bingo game globally, with a commitment to providing high-quality user experiences and innovative features [5][6] - Playtika Holding Corp., the parent company, is a leader in mobile gaming, known for its free-to-play social games and a diverse portfolio of titles [7]
Gamehaus Holdings Inc. Announces US$5 Million Share Repurchase Program
Prnewswire· 2025-08-29 00:00
Core Viewpoint - Gamehaus Holdings Inc. has authorized a share repurchase program allowing the company to buy back up to US$5 million of its Class A ordinary shares, effective immediately for one year until August 28, 2026 [1][2] Group 1: Share Repurchase Program - The repurchase may occur through various methods including open market transactions, privately negotiated transactions, and block trades, adhering to legal and regulatory requirements [2] - The timing and amount of repurchases will be at the discretion of the company's management, influenced by factors such as share price, trading volume, and market conditions [2] Group 2: Management Commentary - The founder and chairman of the company stated that the share repurchase program reflects a balanced approach to capital allocation, aiming to invest in long-term growth while returning value to shareholders [3] - The company believes its current share price does not fully represent its strong fundamentals or long-term growth potential in the gaming industry [3] Group 3: Company Overview - Gamehaus Holdings Inc. is a technology-driven global mobile game publisher, focusing on bridging creative studios and players worldwide [4] - The company offers full-stack publishing support, including market insights, user growth, live-ops, data analytics, and monetization optimization [4]
Super League Reports Second Quarter 2025 Financial Results
Globenewswire· 2025-08-14 20:15
Financial Performance - Super League reported a revenue of $3.001 million for Q2 2025, a decrease from $4.116 million in Q2 2024, and a total of $5.719 million for the first half of 2025 compared to $8.325 million in the same period of 2024 [13][14] - The gross profit for Q2 2025 was $1.309 million, down from $1.646 million in Q2 2024, with a gross margin improvement to 44% year-over-year [5][13] - The net loss for Q2 2025 was $2.783 million, compared to a net loss of $2.455 million in Q2 2024, with a pro forma net loss of $2.097 million for Q2 2025 [14][15] Strategic Initiatives - The company has streamlined operations and reduced 2025 debt service obligations by 90%, achieving a 23% year-over-year reduction in pro forma operating costs [5][4] - Super League has launched innovative partnerships with companies like Universal Pictures and Panda Express, and expanded its collaboration with Meta Stadiums to unlock new revenue streams [4][5] - The acquisition of Supersocial and the exclusive relationship with AdArcade to implement a patented playable ad format are part of the company's revenue diversification strategy [4][5] Market Position and Future Outlook - Super League aims to achieve Adjusted EBITDA-positive results in Q4 2025, positioning itself at the forefront of interactive entertainment and playable media [2][5] - The company believes the passage of the GENIUS Act will create opportunities for next-generation consumer engagement programs [5] - With over 5 billion people playing games globally, including 3.32 billion video gamers, the potential for brand engagement through playable media is significant [3][4]
DarkIris Inc. Announces Closing of Initial Public Offering
GlobeNewswire News Room· 2025-08-11 20:00
Core Viewpoint - DarkIris Inc. has successfully closed its initial public offering, raising a total of US$6.90 million by offering 1,725,000 Class A ordinary shares at a price of US$4.00 per share, with trading commencing on August 8, 2025 [1][2]. Group 1: Offering Details - The initial public offering consisted of 1,725,000 Class A ordinary shares, including the full exercise of the underwriters' over-allotment option [1]. - The offering price was set at US$4.00 per Class A ordinary share, resulting in gross proceeds of US$6.90 million before expenses [1]. - The offering was conducted on a firm commitment basis, with US Tiger Securities, Inc. serving as the sole book runner [2]. Group 2: Use of Proceeds - The net proceeds from the offering will be allocated towards expanding the operations team, rewarding existing team members, product development, and general corporate purposes [2]. Group 3: Company Overview - DarkIris Inc. is a technology enterprise based in Hong Kong, focused on the development, publishing, and operation of mobile digital games through various third-party digital storefronts [5]. - The company operates through subsidiaries Quantum Arts Co., Limited and Hongkong Stellar Wisdom Co., Limited, engaging in game design, programming, graphics, and distribution across multiple platforms [5]. - DarkIris aims to leverage the creative and technical expertise of Hong Kong's gaming industry to create a diverse array of engaging mobile game genres for a global audience [5].