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《三国群英传:霸王之业》
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星辉娱乐剥离西班人俱乐部后 控股股东又抛减持计划
Xi Niu Cai Jing· 2025-12-03 09:36
Core Viewpoint - Xinghui Interactive Entertainment Co., Ltd. (referred to as "Xinghui Entertainment") has attracted market attention due to recent actions, including a share reduction plan by its controlling shareholder, Chen Yansheng, and his associate, Chen Dongqiong, citing personal funding needs [2][4]. Group 1: Share Reduction Plan - The controlling shareholders plan to reduce their holdings by up to 36,003,100 shares, representing 2.90% of the total share capital after excluding shares in the company's repurchase account, within three months after the announcement [2][4]. - Prior to the reduction, Chen Yansheng and Chen Dongqiong held a combined total of 430,776,567 shares, accounting for 34.70% of the total share capital after excluding repurchased shares [4]. Group 2: Sale of Spanish Club - The share reduction follows the divestment of the Spanish club, RCD Espanyol, where Xinghui Entertainment's subsidiaries sold a 99.66% stake to VELOCITY SPORTS LTD [4]. - Xinghui Entertainment received €6.5 million in cash from VELOCITY and shares valued at €25 million and €40 million from VELOCITY, respectively, totaling 38.26 shares of A-class stock [5]. Group 3: Financial Impact - The transaction is expected to increase Xinghui Entertainment's net profit attributable to the parent company by approximately RMB 47.07 million by September 30, 2025, with a notable difference from previous profit estimates [5]. - For the first three quarters of 2025, Xinghui Entertainment reported revenues of RMB 1.727 billion, a net profit of RMB 268 million, and a significant increase in net cash flow from operating activities, which reached RMB 408 million, up 259.78% year-on-year [6]. Group 4: Business Concerns - Despite strong financial performance, the sale of equity is a one-time revenue event, and there are underlying concerns regarding the core business, particularly in the gaming sector [7]. - The gaming business faces challenges such as high promotional costs, declining product life cycles, and heavy reliance on intellectual property, with key products like "Three Kingdoms: Heroes of the Era" being over eight years old [8].