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「游戏风云」“投中”AI新星MiniMax!米哈游投资首战告捷,另一投资公司Suplay赴港上市中
Sou Hu Cai Jing· 2026-01-09 13:39
本报(chinatimes.net.cn)记者于玉金 北京报道 1月9日,AI新星MiniMax在港上市,米哈游作为投资方成功投出了第一个上市公司,而其投资的另一家 公司Suplay也传来捷报,已正式赴港递交上市申请。 作为游戏新贵,米哈游在游戏领域曾大赚特赚,也早已开启投资业务,其在2022年6月因"踩雷"五矿信 托被外界熟知。如今,其投资领域也颇为广泛,从与自身业务协同的米画师、吾立方等;再到投资火箭 公司等前沿科技。 投资公司上市大涨 MiniMax上市首日股价收涨109.09%,报345港元/股,市值为1054亿港元。这家明星AI公司成立不足4 年、几乎全员"95后",成功刷新全球AI领域从创立到上市的最短时间纪录。 市场对MiniMax的新股认购反响极为热烈,其中公开发售部分获得1837倍超额认购,国际发售部分亦获 37倍认购。MiniMax上市引入Aspex、Eastspring、Mirae Asset、ADIA、阿里、易方达等14位基石投资 者,投资者类型包括国际长线、头部科技、中资长线及产业战略等维度,认购总额3.5亿美元(约27.23 亿港元)。 2022年,米哈游投资了AI公司MiniMa ...
米哈游这下扬眉吐气了:一个多月,投资的三家公司申请IPO
Xin Lang Cai Jing· 2026-01-07 09:42
来源:游戏日报 从2022年被曝踩雷信托理财,到近期三家投资的公司拟上市,米哈游在资本圈中扬眉吐气了一回。 最近一个多月以来,米哈游投资的三家企业陆续向港交所主板递交上市申请: 11月27日,知名社交软件Soul母公司第三次启动赴港上市进程,米哈游是其第二大机构股东; 12月21日,MiniMax通过港交所聆讯,计划于2026年1月9日挂牌,米哈游曾在2023年和2024年两次投 资; 1月1日,Suplay向港交所提交了上市申请,米哈游早在2021年就成为其最大的外部投资方。 根据我们观察和统计,截至发稿前不包含米哈游入股的资本机构投资,米哈游已直接对外投资30家公 司,囊括了动画制作、美术、配音、发行等游戏上下游产业链,以及人工智能、聚变能源、商业航天等 高新技术。 | | | 米哈游直接投资公司统计 | | | --- | --- | --- | --- | | 投资对象 | 所在领域 | 投资时间 | 代表项目 | | 神猫起源 | 动画制作 | 2016年8月 | 1 | | 凌梦科技 | 跨境电商平台 | 2017年5月 | 萌购 | | 魔剑网络 | 游戏研发 | 2018年3月 | 《魔渊之刃 ...
上海交大一间宿舍,走出3个百亿宅男
创业家· 2025-12-16 10:12
Core Viewpoint - MiHoYo has transformed from a small dormitory startup into China's third-largest gaming company, with a valuation of 175 billion RMB, focusing on creating a virtual world for a billion people by 2030 [8][39]. Group 1: Company Background - MiHoYo was founded in 2011 by four students from Shanghai Jiao Tong University, who initially aimed to create a world-class original animation company [12][18]. - The company started with a small loan and faced numerous challenges, including initial failures in game launches and securing funding [22][23]. Group 2: Key Milestones - The breakthrough came with the release of "崩坏学园2" in 2014, which capitalized on the rise of the 二次元 culture and mobile gaming, generating significant revenue growth [26][27]. - "崩坏3" was launched in 2016, surpassing Tencent's "王者荣耀" to become the top-grossing game in China, marking a pivotal moment for MiHoYo [32][33]. Group 3: Financial Performance - In 2020, MiHoYo's revenue soared to 10.128 billion RMB, with a net profit of approximately 5.7 billion RMB, largely driven by the success of "原神" [37][38]. - By 2022, MiHoYo reported game revenues of 27.34 billion RMB, solidifying its position in the gaming industry [38]. Group 4: Future Aspirations - MiHoYo aims to create a virtual world that can accommodate a billion users, expanding its focus beyond gaming to include AI, brain-computer interfaces, and nuclear fusion technologies [45][46]. - The company is actively investing in new technologies and has established partnerships with institutions for research and development in advanced fields [43][44].
上海交大一间宿舍,走出3个百亿宅男
首席商业评论· 2025-12-14 03:49
以下文章来源于最华人 ,作者华人作者团 最华人 . 有华人的地方,就有最华人。 关注华人商业领袖、创业者及商业案例; 洞察科技制造、品牌出海、产 业革新等。 "2022中国正能量网络精品"获得者。 11月21号,B站上一条视频刷屏,截至目前播放量已经超550万。这个米哈游旗下的新游戏 Varsapura 还没上 线就引来关注,就连游戏巨头索尼的前高管也忍不住在社交媒体转发,说"等不及要玩了"。 米哈游在中国游戏圈是个特别的存在。 在小众的二次元赛道里,几个上海交大毕业的技术宅靠10万元无息贷款起步,只用了13年时间就把它做成 了估值1750亿、仅次于腾讯和网易的中国第三大游戏公司。 今天米哈游的目标已经从"做世界一流的原创动漫公司",到投身AI、脑机接口,甚至火箭发射、核聚变等 面向未来的产业,立志在2030年打造出全球十亿人愿意生活在其中的虚拟世界。 ● 米哈游创始人团队,从左至右:罗宇皓、蔡浩宇、靳志成、刘伟和张庆华 从一开始就喊出"技术宅拯救世界"的米哈游,有什么样的故事? 01 宿舍创业 2005年,上海交大迎来了一批新生,来自山东济南的蔡浩宇、湖南长沙的刘伟和江西抚州的罗宇皓就在其 中。 1987年 ...
蔡浩宇新作首曝幕后:经历惨败的38岁技术宅,还想拯救世界
创业邦· 2025-11-23 01:09
Core Viewpoint - The article discusses the unveiling of miHoYo's new flagship game "Varsapura," highlighting its unique realistic rendering style and narrative approach, which diverges from the company's previous fantasy-themed games [5][7][11]. Group 1: Game Development Insights - "Varsapura" features a high-density open world and realistic character expressions, marking a significant technical and artistic challenge for the development team [6][9]. - The game incorporates psychological themes and aims to shift narrative styles from anime to a more Western TV series-like storytelling [7][29]. - The gameplay introduces new mechanics such as drivable vehicles and stealth elements, showcasing a departure from traditional action game formats [9][38]. Group 2: Producer's Journey - Cai Haoyu, the producer, has faced challenges since the success of "Genshin Impact," including a failed project codenamed PJSH, which led to a period of reflection and a pivot towards AI research [11][26][27]. - The development of PJSH encountered significant design challenges, particularly in creating a coherent gameplay experience within a realistic urban setting [22][24]. - After the failure of PJSH, Cai Haoyu redefined his vision for "Varsapura," focusing on a narrative-driven experience that balances realism with character-driven storytelling [29][32]. Group 3: Future Aspirations - The article emphasizes Cai Haoyu's commitment to creating innovative gaming experiences, with "Varsapura" aiming to blend high freedom gameplay with deep narrative elements [40][42]. - The game seeks to establish a complex relationship network among NPCs and player characters, influenced by AI technology, which Cai Haoyu has been researching [40][41]. - The overarching goal remains to create a virtual world that resonates with players, reflecting Cai Haoyu's long-term vision of transforming the gaming landscape [47][51].
UE5+AI,蔡浩宇领队,米哈游下一款旗舰来了
36氪· 2025-11-21 10:17
Core Viewpoint - The article discusses the launch of miHoYo's new project "Varsapura," highlighting its ambition to create a cyber city that accommodates a large number of players, moving beyond traditional gaming concepts [3][4]. Group 1: Project Overview - "Varsapura" was officially revealed with a 31-minute gameplay demo, showcasing its early development and solid quality comparable to mainstream single-player games [5]. - The game features a realistic art style, drawing inspiration from miHoYo's previous virtual character, Yoyo Luming, and emphasizes high-precision rendering [7][9]. - Combat mechanics in "Varsapura" are designed to be more restrained and realistic, with character movements reflecting physical properties rather than exaggerated animations [12][9]. Group 2: Game Design and Features - The game incorporates a complex design framework, allowing seamless transitions between open-world exploration and combat scenarios [14][16]. - "Varsapura" is expected to include elements reminiscent of classic single-player titles while also offering an expansive open-world experience [17]. - The game will feature AI-driven interactions and dialogue options, enhancing player engagement and immersion [19]. Group 3: Industry Reception and Future Prospects - The initial reception of "Varsapura" has been mixed, with some praising its design quality while others express skepticism about its market potential [21][23]. - The project reflects miHoYo's accumulated design experience from previous titles, indicating a blend of familiar mechanics with new innovations [22][25]. - The article suggests that "Varsapura" represents a culmination of lessons learned from past projects, particularly the canceled "PJSH," and showcases miHoYo's commitment to pushing technological boundaries in gaming [32][36]. Group 4: Company Context and Strategy - miHoYo has been active in 2023, revealing multiple projects alongside "Varsapura," including titles that explore different gameplay mechanics [39]. - The article emphasizes that miHoYo continues to pursue cutting-edge game design, maintaining its philosophy of "technology saving the world" despite past challenges [39].
UE5+AI,蔡浩宇领队,米哈游下一款旗舰来了
3 6 Ke· 2025-11-21 05:24
Core Insights - The article discusses the evolution of miHoYo's project "Varsapura," highlighting its ambition to create a cyber city that accommodates a large number of players, moving beyond the initial concept of a single virtual character [1][2] - The project showcases advanced technology, including UE5 and AI, aiming for a realistic aesthetic that rivals mainstream single-player games [2][4] Group 1: Project Development - "Varsapura" was officially revealed on November 21, 2023, with a 31-minute gameplay demo showcasing early game processes [2] - The project is a response to the previous cancellation of "PJSH," which was deemed not to meet expectations, leading to a reevaluation of the game's direction [20][25] - The development team has been active in creating various projects, indicating a commitment to innovation and technology in game design [25] Group 2: Game Design and Features - The game features a blend of realistic and fantasy elements, with character designs and interactions that emphasize high-precision rendering [4][6] - Combat mechanics are more restrained compared to previous miHoYo titles, focusing on realism and physicality in character movements [5][6] - "Varsapura" incorporates a stealth assassination system and dialogue options similar to "Baldur's Gate 3," suggesting a focus on player interaction and narrative depth [12][14] Group 3: Cultural and Technical Influences - The game's design reflects influences from Singapore, as evidenced by the left-hand driving mechanic and the name "Varsapura," which connects to the city's etymology [22][23] - The project embodies a strong personal expression from the creator, indicating a unique vision that combines rich design with cutting-edge technology [22][23] - The branding and marketing efforts for "Varsapura" have been strategically aligned with social media presence, indicating a well-planned launch strategy [17][18]
蔡浩宇新作首曝幕后:经历惨败的38岁技术宅,还想拯救世界
3 6 Ke· 2025-11-21 02:27
Core Insights - The flagship new game "Varsapura" developed by miHoYo and HoYoverse has been officially unveiled, showcasing a significant departure from the company's previous works and the industry as a whole [1][2] - The game features high-precision realistic rendering and a stylized aesthetic, moving away from the fantasy style that miHoYo is known for [3][4] - The narrative approach has shifted towards a more psychological theme, incorporating elements of American TV series storytelling, with detailed character expressions and camera work [4][6] Development Journey - The producer Cai Haoyu has invested significant effort into "Varsapura," with a 30-minute gameplay demonstration script personally crafted by him [6][8] - After the success of "Genshin Impact," Cai faced a challenging period without a major release for five years, leading to a deep reflection on his creative direction [7][25] - The initial project, codenamed PJSH, aimed to innovate but faced numerous design challenges, ultimately leading to its cancellation after two years of development [18][24] Gameplay and Features - "Varsapura" introduces new gameplay mechanics, such as drifting vehicles and stealth assassination, which are a first for miHoYo [5][40] - The game aims to create a high degree of narrative freedom, with branching storylines influenced by player choices, differing from traditional linear narratives [4][30] - The development team is focusing on integrating gameplay with storytelling, ensuring a seamless experience that enhances narrative immersion [36][40] Artistic Direction - The game adopts a realistic urban setting, contrasting with the fantasy worlds of previous titles, and aims to tell deeper, more relatable stories [30][33] - The artistic style is a blend of realism and stylization, with character designs that maintain a realistic appearance while incorporating unique elements [37][38] - The team is exploring advanced physics engines to enhance vehicle gameplay, aiming for a more engaging driving experience [38][40] Future Aspirations - Cai Haoyu's vision for "Varsapura" includes leveraging AI to create a dynamic, responsive game world where player actions significantly impact the environment [42][49] - The project reflects a commitment to innovation and a desire to push the boundaries of game design, with a focus on creating a unique gaming experience [43][51] - The overarching goal remains to build a virtual world that resonates with players, aligning with the company's long-term mission of creating immersive experiences [47][51]
米哈游”大丽花”角色被指消费真实案件 回应以公告为准
Zhong Guo Jing Ji Wang· 2025-11-13 06:11
Core Points - The character "Dahlia" from miHoYo's game "Honkai: Star Rail" has sparked controversy due to its design allegedly referencing the 1947 "Black Dahlia" murder case, leading to accusations of trivializing a tragic event [1] - Some users have reported the issue to regulatory authorities, questioning the respect for the deceased [1] - MiHoYo's customer service stated they are unaware of the specific design details and will record the controversy for higher management [1] Company Overview - MiHoYo was established in 2011 and aims to provide users with exceptional products and content [2] - The company has released several popular titles, including "Honkai Impact 2," "Honkai Impact 3," "Genshin Impact," and community products like "MiHoYo Community" [2] - MiHoYo has developed a diverse range of products around original IPs, including animations, comics, music, novels, and merchandise [2]
蔡浩宇,正在招人
投资界· 2025-09-26 07:20
Core Viewpoint - The article discusses the ongoing recruitment efforts by Anuttacon, a company founded by former Mihayou CEO Hugh Tsai, highlighting the fierce competition for AI talent in the industry [3][5][11]. Company Overview - Anuttacon is focused on developing AGI (Artificial General Intelligence) and has begun hiring extensively for roles such as AI trainers, with a particular emphasis on pre-training and LLM (Large Language Model) talent [5][7]. - The company aims to create a highly creative team to innovate in the AI and gaming sectors, reflecting a shift in game development paradigms due to advancements in AI technology [5][6]. Recruitment Strategy - Anuttacon's recruitment efforts have expanded beyond the initial focus on the San Francisco Bay Area to include locations such as Singapore and Beijing, indicating a broader strategy to attract global AI talent [7]. - The company is offering competitive salaries for positions, with AI trainers earning between $20 to $30 per hour [7]. Industry Context - The AI industry is experiencing a talent war, with top-tier AI experts being a scarce resource. Companies are willing to invest heavily to secure these individuals, as evidenced by Meta's $15 billion investment in Scale AI [12][13]. - The article notes that the number of elite AI experts globally is less than a thousand, primarily concentrated in major tech firms like OpenAI, Google, and Meta, highlighting the competitive landscape for talent acquisition [12][13]. Talent Landscape - Chinese AI researchers are particularly sought after, with 50% of AI research personnel globally coming from China, indicating a significant talent pool that companies are eager to tap into [12][13]. - The article suggests that the future of AI competition may hinge on the ability to attract and retain top talent, with many of these individuals coming from prestigious academic backgrounds [12][13].