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细思恐极的“核”类游戏
3 6 Ke· 2025-06-11 23:16
Core Viewpoint - The article discusses the appeal and characteristics of different types of horror games, particularly focusing on the "core" aesthetic in games like "无人" (No One) and "池核" (Pools) [3][5][7]. Group 1: Types of Horror Games - Some horror games lack replayability due to their reliance on storytelling and jump scares, which lose their impact after the first playthrough [1]. - Other horror games focus on atmosphere rather than linear narratives, allowing for repeated play without the need for completion, often described as "walking simulators" [2]. - The emergence of "core" games, characterized by low-quality graphics and a nostalgic, chaotic atmosphere, has become a trend in recent years [2]. Group 2: Specific Game Analysis - "无人" (No One) incorporates elements of Chinese dream core, evoking a mix of eerie, nostalgic, and tranquil emotions through its setting and design [3]. - "池核" (Pools) features a minimalist design with a focus on staircases, corridors, and pools, creating a complex atmosphere that elicits feelings of both unease and calm [5]. - The contrasting feelings of safety and suffocation associated with water, as well as the nostalgic elements of dream and memory, contribute to the appeal of these "core" games [7]. Group 3: Cultural Influence - The regional cultural context can influence the gaming experience, as seen in the author's personal connection to the environments depicted in "池核," which resemble local bathhouses [7].