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在剧本杀里结婚、离婚、抓小三:怒吵6小时,比上班还累
后浪研究所· 2025-11-06 07:27
Core Viewpoint - The article discusses the rising popularity of reality-based role-playing games, particularly the script-killing game "Divorce, Hurry Up!" which reflects societal pressures and emotional experiences of young people in a virtual setting [4][5][58]. Group 1: Popularity of Reality-Based Games - "Divorce, Hurry Up!" has gained immense popularity on social media, being labeled as the "strongest argument script" with players engaging in heated debates over wedding-related issues [5][6]. - The game allows players to experience various family dynamics and conflicts, providing a humorous yet relatable outlet for stress [11][12]. - Other reality-based games like "Moping" and "Making Money" are also gaining traction, indicating a trend towards games that mirror real-life scenarios [11][12][14]. Group 2: Player Experience and Market Dynamics - Players report mixed experiences, with some finding the games to be more stressful than entertaining, as seen in a player's six-hour argument during gameplay [10][15]. - Despite the popularity, some game store owners express concern that these reality-based scripts detract from the original immersive purpose of role-playing games [15][16]. - The ratings for these reality-based games are often low, indicating that while they are popular, they may not be well-received in terms of storytelling quality [16]. Group 3: Emotional and Social Aspects - The article highlights a shift in the emotional focus of role-playing games, with many now centering around romantic relationships, often facilitated by "romantic companions" [36][37]. - The concept of "romantic companions" has led to increased prices for emotional scripts, with some sessions costing upwards of 1,000 yuan, reflecting a growing market for immersive emotional experiences [39][41]. - Players often seek these experiences as a form of emotional release or to explore relationships in a safe, fictional environment, indicating a deeper societal need for connection [58][59].
“恋陪”概念出圈 “她消费”引领剧本杀发展新走向
Xiao Fei Ri Bao Wang· 2025-05-30 02:16
Core Insights - The script murder market is undergoing a transformation, with the rise of "romantic companion scripts" driven by a significant female player base, which constitutes 55% of the current players [1][2][3] Group 1: Market Trends - The emergence of "romantic companion scripts" reflects a shift in content design within the industry, as traditional emotional scripts struggle to innovate [2][4] - The average price for a "romantic companion script" in first-tier cities ranges from 248 to 328 yuan, with some popular scripts priced close to 1,000 yuan [3][4] - The increasing popularity of "romantic companion scripts" has created a substantial fan base and economic benefits for the industry [3][4] Group 2: Consumer Behavior - Female players are increasingly focused on emotional experiences and self-satisfaction, leading to a willingness to spend on products and services that provide emotional value [6] - Players often engage in multiple sessions, with some spending nearly 10,000 yuan a month on "romantic companion scripts" to enhance their gaming experience [3][6] - The demand for high-quality "romantic companion" DM (Dungeon Master) or NPC (Non-Player Character) performances is rising, pushing the industry towards higher quality standards [4][6] Group 3: Industry Challenges - The quality of content in "romantic companion scripts" varies significantly, with some scripts relying on gimmicks rather than substantial narratives [6] - There are concerns about players developing emotional attachments to DM or NPCs, leading to potential issues in distinguishing between game and reality [6] - Some establishments are proactively addressing these challenges by reminding players to maintain boundaries between the game and real life [6]