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艺电(EA):《FC》稳健增长,关注《战地》发行
HTSC· 2025-07-31 13:47
Investment Rating - The report maintains a "Buy" rating for Electronic Arts (EA) with a target price of $179.80 [5][13]. Core Insights - EA reported FY26Q1 net revenue of $1.67 billion, exceeding consensus expectations by 7.4% and showing a year-over-year increase of 0.7% [1][5]. - The net bookings revenue reached $1.3 billion, surpassing consensus expectations by 4% and reflecting a year-over-year growth of 2.9%, primarily driven by stable growth in core products like the global football and rugby series [1][5]. - Despite an increase in new game release investments leading to a decline in net profit margin by 4.9 percentage points to 12%, the company achieved a net profit of $201 million, exceeding expectations by 51.6% [1][5]. Financial Performance - FY26Q1 net bookings revenue was $1.3 billion, higher than the previous guidance of $1.23 billion, with game net bookings revenue at $214 million, up 27.4% year-over-year, driven by the new title "Split Fiction" [2]. - Real-time service net bookings revenue was $1.08 billion, down 0.9% year-over-year, mainly due to stable growth in the "FC" and rugby series, partially offset by a decline in "Apex Legends" [2]. - The core game series saw a modest single-digit year-over-year growth in "FC" series net bookings, with "FC Online" achieving double-digit growth and "FC Mobile" reaching a record high with over 50 million installations [2]. Upcoming Releases - EA released the first trailer for "Battlefield 6" on July 24, with over 7 million views by July 29, and the full game is expected to launch within FY26 on platforms including PS5, Xbox X|S, and PC [3]. - The core football game "FC 26" is anticipated to be released on September 26 across all platforms, including the Switch 2, focusing on enhancing player experience with competitive and realistic gameplay modes [3]. Earnings Forecast and Valuation - The report slightly lowers the FY26-28E net revenue estimates by 1%, 0.8%, and 0.8% to $7.19 billion, $8.11 billion, and $8.36 billion respectively, primarily due to pressure on net bookings revenue from the rugby series [4][11]. - The FY26-28E net profit estimates are also reduced by 4.7%, 2.3%, and 2.6% to $910 million, $1.38 billion, and $1.43 billion respectively, attributed to increased promotional costs for "Battlefield 6" [4][11]. - The valuation is based on a PE of 33 times for FY27, aligning with the average of comparable companies, resulting in a target price of $179.80, down from a previous estimate of $184.60 [4][13].
发售首日玩家破100万,“功夫足球”拳打FC脚踢实况
3 6 Ke· 2025-06-23 03:47
Core Insights - The football gaming market is witnessing the emergence of new IPs, with "Rematch" attracting 1 million players on its launch day, indicating a shift in competitive dynamics previously dominated by EA Sports' "FC" series and Konami's "eFootball" [1][7] - "Rematch" is characterized as a fantasy football game, diverging from traditional simulation games, while "UFL" is positioned as a more conventional title aiming to compete directly with established franchises [1][4] Group 1: Game Characteristics - "Rematch," developed by Sloclap, features exaggerated visual effects and a unique control mechanism that requires precise key inputs for actions like shooting and passing, reminiscent of their previous title "Sifu" [2][4] - The game lacks a traditional ability system, relying instead on player skill and familiarity with controls to enhance performance, and it incorporates no foul mechanics, adding a "fighting" element to ball possession exchanges [4][6] - "UFL," developed by Strikerz, adopts a realistic approach with licensed professional players and focuses on team-building through star player card collections, directly competing with "FC" and "eFootball" [4][6] Group 2: Market Dynamics - Both "Rematch" and "UFL" show potential for market success, with "Rematch" priced at $30 and achieving significant initial player engagement, while "UFL" has surpassed 3 million registered players [7][10] - The competitive landscape is evolving, with new entrants questioning the traditional reliance on licensing in football games, as seen with "UFL" and "Rematch" [10][14] - The success of "Rematch" may hinge on its ability to replicate the long-tail effect seen in "Rocket League," while "UFL" faces pressure to maintain player interest through quality and engagement strategies [7][9] Group 3: Future Trends - The influx of new titles like "SEGA Football Club Champions 2025" and "GOALS" indicates a broader trend of innovation in the football gaming sector, with varying approaches to gameplay and licensing [16][18] - The ongoing evolution of the football gaming market may lead to a reevaluation of the importance of licensing, as developers explore alternative gameplay mechanics and engagement strategies [10][12] - The rise of these new games could attract younger audiences to football, leveraging the intersection of esports and traditional sports [19]
艺电(EA):《FC》表现回暖,多款新作即将推出
HTSC· 2025-05-13 07:30
Investment Rating - The report maintains a "Buy" rating for the company with a target price of $184.60 [6][13]. Core Insights - The company's performance has rebounded, particularly due to the updates to the "FC" series and the release of new titles like "Split Fiction" [1][2]. - The company is expected to benefit from a strong product pipeline, including the anticipated release of "Battlefield 6" and the upcoming 2026 Summer World Cup, which is expected to positively impact the "FC" series [3][4]. Financial Performance - For FY25Q4, the company reported net revenue of $1.895 billion, exceeding consensus estimates by 7.6% and showing a year-over-year increase of 6.5% [1]. - Net bookings for the same quarter reached $1.799 billion, surpassing expectations by 14.9% and reflecting an 8% year-over-year growth [1][2]. - The net profit for FY25Q4 was $254 million, exceeding expectations by 12.2%, driven by an increase in digital game sales and operational leverage [1]. Future Guidance - The company has provided guidance for FY26 net bookings to be between $7.6 billion and $8.0 billion, primarily driven by new releases and the continued recovery of the "FC" series [2]. - The expected release of "Battlefield 6" is projected for the end of FY26, with management noting significant engagement from early testing [3]. Earnings Forecast and Valuation - The report adjusts FY26 and FY27 net revenue estimates down by 9.1% and 4.3% to $7.262 billion and $8.176 billion, respectively, while introducing a FY28 forecast of $8.43 billion [4][11]. - Net profit estimates for FY26 and FY27 have been reduced by 37.7% and 13.5% to $956 million and $1.417 billion, respectively, due to increased R&D and marketing costs associated with new game releases [4][11]. - The valuation multiple has been increased to 50x PE, aligning with industry averages, reflecting a robust product pipeline and potential profit recovery post new releases [4][13].