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525 亿美元!苹果App Store 2025 游戏营收登顶,超谷歌、Steam 总和
Huan Qiu Wang Zi Xun· 2026-02-26 06:25
2025年全球游戏市场的整体玩家参与度依旧保持高位,全球玩家游戏总时长达到4446亿小时。值得关注 的是,移动应用市场迎来历史性转变,消费者在非游戏类应用上的支出首次超过游戏应用,移动游戏市 场则步入成熟期,行业发展逻辑发生新变化。 来源:环球网 新游戏发布数量上,各平台展现出不同的布局节奏。Google Play以15万款新游发布量遥遥领先,同比激 增45.9%;App Store发布新游5.53万款,同比增长11.4%;Steam推出约2万款新游,持续丰富平台内容供 给。面对移动游戏下载量萎缩的现状,开发者纷纷调整发展策略,将重心转向玩家留存与商业化变现, 在线运营、游戏内活动以及IP联动成为行业吸引现有玩家的主要方式。 【环球网科技综合报道】2月26日消息,数据分析公司Sensor Tower近日发布《2026年游戏行业现状报 告》,对2025年全球游戏市场发展表现进行全面梳理盘点。数据显示,去年全球游戏市场整体呈现移动 端平稳发展、PC和主机端大幅增长的多元态势,各平台在营收、下载量、产品布局等方面呈现差异化 特征,行业发展新趋势逐步显现。 各应用平台的游戏营收表现差异显著,苹果App Store成为 ...
艺电(EA):《FC》表现回暖,多款新作即将推出
HTSC· 2025-05-13 07:30
Investment Rating - The report maintains a "Buy" rating for the company with a target price of $184.60 [6][13]. Core Insights - The company's performance has rebounded, particularly due to the updates to the "FC" series and the release of new titles like "Split Fiction" [1][2]. - The company is expected to benefit from a strong product pipeline, including the anticipated release of "Battlefield 6" and the upcoming 2026 Summer World Cup, which is expected to positively impact the "FC" series [3][4]. Financial Performance - For FY25Q4, the company reported net revenue of $1.895 billion, exceeding consensus estimates by 7.6% and showing a year-over-year increase of 6.5% [1]. - Net bookings for the same quarter reached $1.799 billion, surpassing expectations by 14.9% and reflecting an 8% year-over-year growth [1][2]. - The net profit for FY25Q4 was $254 million, exceeding expectations by 12.2%, driven by an increase in digital game sales and operational leverage [1]. Future Guidance - The company has provided guidance for FY26 net bookings to be between $7.6 billion and $8.0 billion, primarily driven by new releases and the continued recovery of the "FC" series [2]. - The expected release of "Battlefield 6" is projected for the end of FY26, with management noting significant engagement from early testing [3]. Earnings Forecast and Valuation - The report adjusts FY26 and FY27 net revenue estimates down by 9.1% and 4.3% to $7.262 billion and $8.176 billion, respectively, while introducing a FY28 forecast of $8.43 billion [4][11]. - Net profit estimates for FY26 and FY27 have been reduced by 37.7% and 13.5% to $956 million and $1.417 billion, respectively, due to increased R&D and marketing costs associated with new game releases [4][11]. - The valuation multiple has been increased to 50x PE, aligning with industry averages, reflecting a robust product pipeline and potential profit recovery post new releases [4][13].