《HeroClash》
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冰川网络(300533.SZ)业绩快报:2025年净利润4.79亿元
Ge Long Hui· 2026-02-26 10:46
Core Viewpoint - Glacier Network (300533.SZ) reported a total operating revenue of 2.55 billion yuan for the fiscal year 2025, reflecting an 8.40% decrease compared to the previous year, while net profit attributable to shareholders surged by 293.77% to 479 million yuan [1] Group 1: Financial Performance - The company achieved total operating revenue of 2.55 billion yuan, down 8.40% year-on-year [1] - Net profit attributable to shareholders reached 479 million yuan, an increase of 293.77% year-on-year [1] - Basic earnings per share were 2.04 yuan, up 292.45% year-on-year [1] - The weighted average return on net assets was 32.62%, an increase of 49.66 percentage points year-on-year [1] Group 2: Product Performance - Mature game products such as "X-hero," "Super World," and "HeroClash" experienced a decline in recharge flow due to the extended operation cycle, which was not fully offset by revenue from new game launches [1] - In the first three quarters of 2025, sales expenses significantly decreased compared to the previous year, attributed to cautious evaluation and optimization of new products before large-scale promotion [1] - In the fourth quarter of 2025, the company launched the SLG new product "X-Clash" simultaneously in multiple overseas markets, leading to an increase in sales expenses quarter-on-quarter [1]
冰川网络(300533.SZ)2025年度归母净利润4.79亿元
智通财经网· 2026-02-26 09:45
Core Viewpoint - Glacier Network (300533.SZ) reported a decline in total operating revenue for the fiscal year 2025, indicating challenges in maintaining growth amidst the natural decline of mature game products [1] Financial Performance - The company achieved total operating revenue of 2.554 billion yuan, a decrease of 8.40% compared to the same period last year [1] - Net profit attributable to shareholders was 479 million yuan, while the net profit after deducting non-recurring gains and losses was 421 million yuan [1] - Basic earnings per share stood at 2.04 yuan per share [1] Product Performance - Mature game products such as "X-hero," "Super World," and "HeroClash" experienced a decline in recharge revenue due to the extended operational cycle [1] - The revenue generated from newly launched games was insufficient to fully offset the natural decline in revenue from mature products [1]