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打游戏也会“被上门”?复古游戏掌机背后的隐忧
3 6 Ke· 2025-07-20 09:36
Core Viewpoint - The incident involving the Italian video blogger "Once Were Nerd" highlights the legal gray area surrounding retro gaming handhelds and the potential risks for content creators who discuss or promote these devices [3][14]. Group 1: Incident Overview - In April, a video blogger faced police action due to the use of pirated games on retro gaming handhelds, leading to the confiscation of his gaming collection and a potential fine of €15,000 (approximately ¥125,109) [3]. - The blogger's content primarily revolves around retro gaming handhelds, which are devices that often run on open-source emulator software to play classic games from older consoles [3][5]. Group 2: Legal Context of Retro Gaming Handhelds - The development and sale of gaming emulators are generally not illegal, as they create environments that mimic older gaming consoles without necessarily infringing on proprietary code [5][10]. - However, the legality of the games played on these emulators is questionable, as many users do not possess the original games, leading to potential copyright violations [10][12]. Group 3: Industry Practices - Many manufacturers of retro gaming handhelds do not disclose the sources of the games included with their products, focusing instead on hardware specifications and design [8][12]. - Retailers often bundle these devices with pre-installed game ROMs or offer them as part of a package, knowing that consumers are unlikely to purchase a device without games [12][14]. Group 4: Implications for Content Creators - Content creators discussing retro gaming handhelds may inadvertently promote piracy, which can attract legal scrutiny, as seen in the case of the video blogger [3][14]. - The industry appears to shift the legal risks associated with piracy from manufacturers to retailers and end-users, complicating the landscape for both consumers and content creators [14].