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打游戏也会“被上门”?复古游戏掌机背后的隐忧
3 6 Ke· 2025-07-20 09:36
Core Viewpoint - The incident involving the Italian video blogger "Once Were Nerd" highlights the legal gray area surrounding retro gaming handhelds and the potential risks for content creators who discuss or promote these devices [3][14]. Group 1: Incident Overview - In April, a video blogger faced police action due to the use of pirated games on retro gaming handhelds, leading to the confiscation of his gaming collection and a potential fine of €15,000 (approximately ¥125,109) [3]. - The blogger's content primarily revolves around retro gaming handhelds, which are devices that often run on open-source emulator software to play classic games from older consoles [3][5]. Group 2: Legal Context of Retro Gaming Handhelds - The development and sale of gaming emulators are generally not illegal, as they create environments that mimic older gaming consoles without necessarily infringing on proprietary code [5][10]. - However, the legality of the games played on these emulators is questionable, as many users do not possess the original games, leading to potential copyright violations [10][12]. Group 3: Industry Practices - Many manufacturers of retro gaming handhelds do not disclose the sources of the games included with their products, focusing instead on hardware specifications and design [8][12]. - Retailers often bundle these devices with pre-installed game ROMs or offer them as part of a package, knowing that consumers are unlikely to purchase a device without games [12][14]. Group 4: Implications for Content Creators - Content creators discussing retro gaming handhelds may inadvertently promote piracy, which can attract legal scrutiny, as seen in the case of the video blogger [3][14]. - The industry appears to shift the legal risks associated with piracy from manufacturers to retailers and end-users, complicating the landscape for both consumers and content creators [14].
Switch的救世主是老黄!?
量子位· 2025-07-15 06:28
Core Viewpoint - The article discusses the successful collaboration between Nintendo and NVIDIA, highlighting the launch of the Switch2 and its advanced graphics capabilities through the NVN2 API, which significantly enhances gaming performance and visual quality compared to its predecessor. Group 1: Switch2 Launch and Performance - The Switch2, equipped with NVIDIA's NVN2, addresses issues like overheating, lag, short battery life, and reduced graphics quality seen in the previous generation [2][5] - Within just four days of its release, the Switch2 sold over 3.5 million units, setting a record for Nintendo's fastest sales [5] - The NVN2 API allows the Switch2 to run games that can achieve 60 frames per second on Xbox, making it easier to port titles [3][12] Group 2: Historical Context of Nintendo and NVIDIA Collaboration - The partnership between Nintendo and NVIDIA began over a decade ago, driven by Nintendo's need for a new mobile gaming hardware and NVIDIA's desire to revitalize its Tegra chip line [4][10] - The original Switch, which sold over 150 million units, was a result of this collaboration, leading to a 108% increase in Tegra processor sales, reaching $332 million [17][18] Group 3: Technical Innovations of NVN and NVN2 - NVN is a custom graphics API designed specifically for the Switch, optimizing performance by removing unnecessary features found in general-purpose APIs like OpenGL or Vulkan [25][26] - The Switch2's NVN2 includes NVIDIA's deep learning super sampling (DLSS) and ray tracing capabilities, allowing for enhanced graphics performance, such as increasing game resolution from 720p/30fps to 1440p/60fps [30] Group 4: Gaming Philosophy and User Experience - The Switch's design philosophy emphasizes flexibility, allowing players to switch between gaming scenarios, whether on the go or at home [32][36] - The technology serves to enhance creativity and enjoyment in gaming, reflecting a shift in how gaming is integrated into daily life [37][40]
金十整理:5月通胀还好吗?多家知名企业宣布在美实施涨价策略
news flash· 2025-06-11 07:38
Core Viewpoint - Multiple well-known companies in the U.S. are implementing price increases in May, indicating a trend of rising costs across various sectors. Group 1: E-commerce and Retail - E-commerce giants Temu and Shein issued nearly identical price increase notifications [1] - Retail giants Walmart and Macy's announced price hikes in May [1] - Toy manufacturer Mattel announced price increases for certain products in the U.S. in early May [1] Group 2: Apparel and Footwear - Nike announced price increases for athletic shoes priced between $100 and $150, with a maximum increase of $5 [1] - Apparel brand Ralph Lauren plans to raise prices more significantly than initially planned to offset tariff impacts [1] Group 3: Technology and Automotive - Microsoft raised the suggested retail prices for its Xbox consoles and controllers globally in early May [1] - Ford increased the prices of three models produced in Mexico, with the highest increase reaching $2,000 [1] - Subaru announced price hikes for several models, effective in June [1] Group 4: Tools and Consumer Goods - Tool manufacturer Stanley Black & Decker raised prices in April and plans to increase them again in the third quarter [1] - Procter & Gamble indicated that it may need to pass price increases onto consumers, with potential price hikes visible as early as July [1]
RAZER与玛氏战略合作升级,共建电竞玩家专属休闲食品生态
Sou Hu Wang· 2025-06-10 02:18
Core Viewpoint - Razer and Mars have established a joint venture to create the RESPAWN by Razer™ brand, aiming to become the preferred snack brand for gamers globally [1][3]. Company Collaboration - The partnership marks a new phase in the collaboration between Razer and Mars, leveraging Mars' expertise in snacks and Razer's position in gaming culture to develop a dedicated snack product line for gamers [3][4]. - The joint venture is a pioneering attempt in the food industry, combining insights from both companies to redefine the intersection of gaming performance and lifestyle [3][4]. Product Development - RESPAWN by Razer™ initially started as an April Fool's joke but quickly gained popularity with an innovative energy drink powder, leading to the development of a gum specifically designed for gamers, enriched with Vitamin B and tea extracts [3][4]. - The product line currently includes sugar-free gum and mints, with flavors designed to enhance the gaming experience, such as Cool Mint and Watermelon Pomegranate [5]. Market Strategy - The brand emphasizes a player-centric approach, actively incorporating gamer feedback into product development, from ingredient formulation to packaging design [3][4]. - The products are already available in select retailers in the US and China, showcasing strong market vitality since entering the Chinese market in 2023 [5]. Future Plans - The brand plans to expand its product range with various snacks co-designed by gamers, aiming to enhance every gaming moment [5]. - RESPAWN by Razer™ will participate in the BilibiliWorld event in July, engaging directly with gamers and officially launching its full product line [7].
转向优化为Windows掌机,微软被V社逼到了墙角
3 6 Ke· 2025-06-06 12:43
Core Viewpoint - Valve has opened SteamOS to third-party handheld devices, prompting Microsoft to shift its focus from developing a native Xbox handheld to optimizing Windows 11 for third-party devices [1][3]. Group 1: Valve's Strategy - Valve's SteamOS 3.7.8 version has been released, allowing third-party handheld devices to utilize the operating system [1]. - The rapid deployment of SteamOS has disrupted Microsoft's plans in the handheld gaming market [3]. - Steam Deck has revitalized the handheld gaming market, and the tailored features of SteamOS have given Valve a competitive edge [3][5]. Group 2: Microsoft's Response - Microsoft is prioritizing the optimization of Windows 11 for third-party handhelds instead of developing a native Xbox handheld [3][5]. - Phil Spencer, head of Microsoft's gaming division, indicated that most of Microsoft's games can run on devices like the ROG handheld, but they do not see a suitable entry point into the market [5]. - Windows 11 has become the dominant operating system for x86 handhelds, but its performance and battery life are inferior to SteamOS [10][11]. Group 3: Performance Comparison - Testing shows that SteamOS outperforms Windows 11 by at least 15% in terms of performance for games like Cyberpunk 2077 and The Witcher 3 [10][12]. - Battery life improvements on devices running SteamOS can range from 25% to 200% compared to those running Windows 11 [10]. - Windows 11 on handhelds has been reported to have more bugs and issues compared to SteamOS, affecting user experience [12]. Group 4: Market Implications - The competition between a closed SteamOS and an open Windows 11 is shaping the handheld gaming landscape [5][14]. - Microsoft's strategy mirrors Google's approach with Android, aiming to support OEMs while not directly entering the handheld market [14][15]. - If third-party manufacturers pre-install SteamOS on their devices, Windows 11's competitive advantage may diminish significantly [17].