机载娱乐系统(IFE)

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趋势研判!2025年中国机载娱乐系统(IFE)行业全景分析:国内机载娱乐系统(IFE)虽起步较晚,但增势稳健,市场规模有望达到28.37亿元[图]
Chan Ye Xin Xi Wang· 2025-07-09 01:33
Core Insights - The in-flight entertainment system (IFE) is becoming a new value growth point in the aviation industry, driven by advancements in wireless and network technologies, with increasing demand from passengers for information services [1][6][17] - The global IFE market is projected to reach approximately $4 billion in 2024 and $5.238 billion in 2025, while China's IFE market is expected to grow from 1.727 billion yuan in 2024 to 2.837 billion yuan in 2025 [1][8][6] Industry Definition - IFE refers to cabin entertainment equipment designed for passenger leisure, providing services such as music, movies, and flight map access [2] - The system consists of various subsystems, including overhead entertainment, seat entertainment, passenger power, and cabin wireless entertainment [2] Current Industry Status - The IFE market has seen a decline from approximately $4.576 billion in 2017 to $2.191 billion in 2020 due to the pandemic, but is gradually recovering [6] - China's IFE market, although starting late, is experiencing steady growth, with a market size of 1.727 billion yuan in 2024, an increase of 408 million yuan from 2023 [8] Industry Chain - The IFE industry chain includes upstream components like display and audio devices, software, satellite communication, and content platforms; midstream involves integration and manufacturing; downstream is primarily focused on airlines and passengers [10] Competitive Landscape - The IFE market is dominated by major players such as Panasonic Avionics, Thales, Rockwell Collins, and Honeywell, with Panasonic and Thales holding the largest market shares [15] - Emerging systems and portable devices are diversifying the market, with key Chinese players including China Electronics Technology Group, Donica, and Feitian United [15][16] Development Trends - The importance of IFE is increasing due to diverse passenger demands, with future developments focusing on reducing system weight and power consumption while enhancing passenger comfort [17] - Integration with portable electronic devices and the introduction of AR, VR, and other technologies are expected to enhance the in-flight experience [17]