谷子(二次元周边产品)
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未成年人“吃谷”应谨防消费陷阱
Sou Hu Cai Jing· 2025-12-19 16:17
近来, "谷子"是二次元周边产品的统称, 一些年轻人通过购买和收集这些周边商品, 获取情绪价值,形成独特的社交路径; 购买这些商品的行为被称作"吃谷"。 消费失控 据《法治日报》报道,谷雨出生于山东一个知识分子家庭,母亲是高中教师,父亲是大学教授。最初,她因为喜欢某款游戏角色而购买周边产品,随后却 逐渐陷入"收集"与"攀比"的循环。其表姐李琳透露,谷雨曾多次表达对网上玩家"摆阵"(像贴瓷砖一样,用"谷子"堆满整个房间)的羡慕,开始每月向家 中索要一两千元用于购买周边产品,同时通过二手交易平台低买高卖,试图实现"自给自足"。 沉迷其中后,谷雨不仅学习成绩急剧下滑,与家人的关系也日趋紧张。李琳回忆,家庭团聚时,谷雨几乎不参与亲戚间的交流,而是在不断刷新各类二手 交易平台,生怕错过"好价"信息。今年国庆假期,谷雨因母亲未答应其购买某高价周边的要求,当场情绪爆发并攻击母亲。事后,谷雨躺在床上,声称自 己患有抑郁症与躁狂症,反复强调"机会只有一次"。 类似消费失控在"谷圈"内并非孤例。来自河北的玩家"渡羽"透露,她曾遇到一名15岁的买家,其朋友圈显示当月购买"谷子"支出已超5000元,还在评论区 表示要"一块钱活半个月 ...
狂热“吃谷人”,正在激活上海城市文化消费新场景
Sou Hu Cai Jing· 2025-06-05 01:40
Core Insights - The rise of the "Guzi economy" is driven by the increasing influence of the Z generation, who are becoming the main consumer force in the market [1][3] - Shanghai is identified as the city with the highest concentration of ACG (Anime, Comic, Game) culture in China, with numerous themed commercial districts attracting fans from across the country [1][3] - The market for "Guzi" (derivative products from ACG IPs) is projected to reach 168.9 billion yuan in 2024, marking a 40.63% increase from 2023, and is expected to exceed 300 billion yuan by 2029 [3][19] Group 1: Market Dynamics - The number of pan-ACG users in China is expected to reach 503 million by 2024, with the market size surpassing 100 billion yuan [3][19] - The global market for "Guzi" is growing at an annual rate of over 20%, with China being a key growth driver [3][19] - The "Guzi economy" is characterized by emotional connections and social currency among fans, with some rare items fetching prices hundreds of times their original value in the secondary market [3][11] Group 2: Cultural Impact - The "Guzi" phenomenon is seen as a form of emotional projection and attachment for fans, with items like badges and acrylic stands serving as tangible representations of their favorite IPs [11][12] - Events and activities centered around ACG culture are becoming new avenues for driving foot traffic and enhancing the vitality of traditional retail spaces [13][15] - The integration of ACG elements into physical retail experiences is reshaping consumer habits and creating immersive cultural consumption scenarios [30][34] Group 3: Industry Players - Companies like Lu Hua Film and GuGuGuGu are at the forefront of the "Guzi economy," with Lu Hua Film being involved in the distribution and promotion of popular anime films [4][19] - GuGuGuGu has secured over 100 popular IP licenses and developed more than 3,700 products, with 70% being self-developed [21][34] - The collaboration between domestic and international IPs is increasing, with Chinese products gaining traction in overseas markets [19][34]