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盛天网络20250804
2025-08-05 03:15
Summary of the Conference Call for ShengTian Network Company Overview - **Company**: ShengTian Network - **Focus**: AI social products and gaming industry expansion Key Points Industry and Product Development - ShengTian Network is restructuring to focus on AI social products for overseas markets, with the first product slated for launch in May 2025, followed by a web version in August and an app version in September-October 2025, featuring over 100 characters [2][3] - The company aims to monetize through interactive features and character customization, initially offering free experiences before transitioning to paid models, targeting ROI and user engagement [2][6] Game Performance and Market Expansion - The game "New Wings" has performed well in Japan, South Korea, and Southeast Asia, with overseas revenue now accounting for 80% of total revenue, Japan being the largest market [2][7] - Plans to expand into the European and American markets, including launching on the Steam platform, with three new games expected by the end of 2025 and four more by the end of 2026 [2][7] Upcoming Game Releases - "Dynasty Warriors 8" is expected to launch in Q3 2025, with ongoing promotional efforts [2][8] - A new hybrid game combining pet simulation and strategy elements is planned for global release by late 2025 or early 2026 [2][9] Long-term Game Strategy - The company emphasizes long-term operational viability for quality games rather than quantity, with a focus on diverse distribution strategies across various platforms [2][11][12] - "Dynasty Warriors" will utilize a multi-channel release strategy, including traditional and digital platforms, and will incorporate AI elements for enhanced user experience [2][13][14] Internet Cafe Business Insights - The market for console and PC games is growing, with a rebound in internet cafe numbers, particularly in lower-tier cities, where cafes are evolving into social hubs [2][15][16] AI Application Developments - ShengTian Network is enhancing its AI applications, focusing on two apps, "DaiDai" and "GeiMai," with new features and user growth observed [2][17] - The company is optimistic about revenue growth in the second half of the year, leveraging successful overseas monetization strategies for domestic applications [2][17][18] Additional Insights - The company is adapting its monetization strategies based on market differences, noting that overseas users are more willing to pay for AI-related products compared to domestic users [2][6] - The gaming and AI sectors are expected to see significant growth, with a focus on user engagement and innovative gameplay mechanics [2][18]