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ESPN Bet's FanCenter is key new product launch in sports betting space: Morgan Stanley's Grambling
CNBC Television· 2025-08-29 22:23
Market Overview & Growth - US sports books anticipate an 85% increase in handle [1] - Americans are expected to wager $30 billion this NFL season [2] - The overall market is projected to reach a $25 billion GGR (Gross Gaming Revenue) market beyond 2027 [7] - The casino side could be a $15 billion+ market, representing 18-20% growth over the next 3 years [8] Key Players & Competition - FanDuel (owned by Flutter) and DraftKings dominate the US sports betting space and have seen double-digit gains in their stock price this year [2] - Bet MGM, jointly owned by MGM and Antain, has reversed course and is showing profits, holding third place in market share [3] - Caesars' digital business is also posting profits, but its shares are down almost 20% year-to-date [3][4] - Companies face competition from smaller competitors like Penn, Rush Street Interactive, predictions markets, sweeps casinos, and offshore books [4] Strategic Opportunities & Challenges - Predictions markets present a longer-term opportunity for companies like FanDuel, which has partnered with CME Group to launch non-sports exchanges [9][10] - The lack of legalized sports betting in populous states like California and Texas represents "money left on the table" and potential tax revenue [11][12]
PENN(PENN) - 2025 Q2 - Earnings Call Presentation
2025-08-07 13:00
Financial Performance - The Interactive segment achieved record quarterly gaming revenue, leading to strong year-over-year improvements in Adjusted Revenue and Adjusted EBITDA[7, 32] - Q2 2025 Adjusted Revenue for the Interactive segment was $178 million, a $28 million increase year-over-year[33] - Q2 2025 Adjusted EBITDA for the Interactive segment improved by $41 million year-over-year[33] - For the first half of 2025, Adjusted Revenue for the Interactive segment was $340 million, a $99 million increase year-over-year[33] - For the first half of 2025, Adjusted EBITDA for the Interactive segment improved by $148 million year-over-year[33] - The company repurchased $115 million of shares year-to-date and aims to repurchase at least $350 million of shares this year[7] Retail Business - The total retail portfolio experienced a 1% revenue growth year-over-year in Q2[9] - Excluding new supply markets, the retail portfolio saw a 4% revenue growth year-over-year in Q2[9] Interactive Segment - Standalone iCasino incrementality is at 73%[39] - Q2 North America iCasino saw a 29% NGR growth year-over-year[39] - Q2 North America iCasino saw a 49% MAU growth year-over-year[39]