Workflow
Honkai: Star Rail
icon
Search documents
海外市场手游收入TOP100:国内厂商超30家,点点互动第一
3 6 Ke· 2025-11-25 23:32
Core Insights - The global mobile game publishers have shown significant revenue performance in overseas markets as of November 15, 2023, with leading companies like Scopely and Microsoft dominating the rankings through popular titles [1][3] - A trend is observed where top publishers focus on specific game genres, leading to the creation of multiple hit titles within those segments, influencing other companies to adjust their strategies for growth [1][3] - Chinese publishers are making notable breakthroughs in overseas markets, leveraging their genre advantages, with companies like 点点互动 and 库洛 achieving impressive revenue growth [1][7] Publisher Rankings - Scopely leads with overseas revenue of $205 million, followed by Microsoft with $182 million and 点点互动 with $159 million [3] - Dream Games and Playrix also feature prominently, with revenues of $156 million and $148 million respectively [3] - FUNFLY and Take-Two follow closely, with revenues of $146 million and $142 million [3] Revenue Growth Trends - 点点互动's overseas revenue reached approximately $1.597 billion, marking a 72% year-on-year increase, with significant contributions from titles like "Whiteout Survival" and "Kingshot" [7] - FUNFLY's revenue of $1.465 billion represents a 36% increase, driven entirely by the success of "Last War: Survival" [9] - 柠檬微趣 experienced a remarkable 158% growth, with overseas revenue of $777 million, primarily from "Gossip Harbor" [10] Market Focus and Strategy - Companies are increasingly concentrating their efforts on specific game genres, with 点点互动 and 柠檬微趣 focusing on SLG and Merge-2 games respectively, leading to substantial revenue increases [1][10] - Tencent's overseas revenue slightly declined by 5% to $761 million, with "PUBG MOBILE" remaining a key revenue driver [11] - 米哈游's overseas revenue fell by 16% to $627 million, with no new titles launched this year [12] Notable New Entrants and Innovations - Florere Game saw a staggering 3102% increase in revenue, reaching $472 million, primarily from "Last Z: Survival Shooter" [13] - 叠纸's overseas revenue doubled to $191 million, driven by the success of "恋与深空" [25] - Companies like FunPlus and 三七互娱 are exploring new game styles and genres to adapt to market changes and consumer preferences [15][17]