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海外市场手游收入TOP100:国内厂商超30家,点点互动第一
3 6 Ke· 2025-11-25 23:32
我们统计了今年(截至11月15日)全球手游发行商在海外市场的收入表现并进行排名。 | 45 | NCSUFI | 리니시M、리니시W | 40000 | | --- | --- | --- | --- | | 24 | SciPlay | Jackpot Party | 40000 | | ડર | Modern Times Group | RAID: Shadow Legends | 36000 | | 26 | CyberAgent | Umamusume: Pretty Derby | 34000 | | 27 | Sony | Fate/Grand Order | 33000 | | 28 | 网易 | 荒野行动、第五人格 | 31000 | | 29 | FunPlus | State of Survival, DC: Dark Legion | 31000 | | 30 | 三七互娱 | Puzzles & Survival | 31000 | | 31 | 海彼 | Archero 2. Capybara Go! | 29000 | | 32 | River Game | Top Heroes, ...
A股“游戏王”摘帽 年内市值涨逾千亿
Jing Ji Guan Cha Bao· 2025-11-15 06:06
Core Viewpoint - Century Huatong Group has successfully removed its risk warning status, leading to a significant increase in its stock price and market capitalization, positioning it as the leading gaming company in the A-share market [1][2]. Financial Performance - As of November 13, 2025, Century Huatong's stock price reached 19.17 yuan per share, with a total market value of 1,424 billion yuan, making it the highest valued gaming company among 23 in the A-share market [1]. - The company's stock has seen a remarkable increase of 272.96% year-to-date as of November 13, 2025, with a total market value increase of 1,041 billion yuan, averaging an increase of 3.29 billion yuan per day [1]. - For the first three quarters of 2025, Century Huatong reported revenues of 272.23 billion yuan, surpassing the total revenue for the previous year, and a net profit of 43.57 billion yuan, reflecting a year-on-year growth of 141.65% [8]. Business Transformation and Risks - Century Huatong transitioned from an automotive parts manufacturer to a gaming company, acquiring several game companies, including a significant acquisition of Shengqu Games for 29.8 billion yuan in 2019 [2][3]. - The company faced financial scrutiny due to past financial misconduct, including false reporting of goodwill and revenue recognition, leading to a warning and a fine of 8 million yuan from the China Securities Regulatory Commission [6][7]. - As of September 30, 2025, the company's goodwill stood at 119.81 billion yuan, accounting for 27.71% of total assets, indicating a slight reduction from 30.88% at the end of 2024, but still posing a risk if subsidiary performance declines [8][9]. Market Position and Product Success - The game "Whiteout Survival," developed by its subsidiary, has been a significant contributor to Century Huatong's revenue growth, achieving over 200 million downloads globally and topping revenue charts [8][9]. - The company has also launched new mobile games and holds several classic IPs, enhancing its market presence and competitiveness [9]. - Century Huatong's sales expenses surged to 105.68 billion yuan in the first three quarters of 2025, a year-on-year increase of 103.40%, reflecting its aggressive marketing strategy to maintain a pipeline of successful games [9].
总裁张磊突遭停职、公司上半年业绩几近腰斩 手游出海先锋智明星通神话能否延续?
Mei Ri Jing Ji Xin Wen· 2025-10-16 14:06
Core Insights - The recent management shake-up at Zhixing Star has significantly impacted the company, with President Zhang Lei being suspended and other executives dismissed, raising concerns about the company's future performance [1][2] - Zhixing Star, once a leader in mobile gaming, has seen a substantial decline in its financial performance, with a 47.15% year-on-year drop in net profit for the first half of the year [1][7] - The company is heavily reliant on its flagship game, "Clash of Kings," which has not seen a comparable successor since its launch, leading to concerns about sustainability in a competitive market [7][8] Management Changes - The suspension of President Zhang Lei is part of a broader trend of executive turnover, including the resignation of Vice President Peng Xin in September [2] - Employees at Zhixing Star appear to be largely unaffected by the management changes, maintaining normal operations despite the turmoil [2] Company Background - Zhixing Star was founded in 2008 and is recognized as one of the first Chinese gaming companies to expand internationally, achieving early success with games like "Happy Farmer" [4] - The company gained significant recognition with the release of "Clash of Kings" in 2014, which became a benchmark in the strategy game genre and achieved remarkable global success [5][6] Financial Performance - In the first half of 2025, Zhixing Star reported revenues of 551 million yuan, a decrease of 20.70% year-on-year, and a net profit of 111 million yuan, down 47.15% [7] - The company's reliance on "Clash of Kings" has been identified as a structural issue, with the potential for revenue decline if player preferences shift or competitors release superior products [7] Future Challenges - The new management team faces the immediate challenge of stabilizing employee morale and ensuring a smooth transition in operations [8] - Long-term, the company must innovate and diversify its game offerings while maintaining its traditional strengths in the strategy game sector to rebuild its competitive edge [8]
总裁张磊,突遭停职!公司爆款游戏全球用户超2.3亿,但净利几近腰斩
Mei Ri Jing Ji Xin Wen· 2025-10-15 13:57
Core Viewpoint - The recent management shake-up at Beijing Zhixing Star Technology Co., Ltd. (Zhixing Star) has significantly impacted the company, which was once a leading player in the mobile gaming industry. The company announced the suspension of President Zhang Lei, along with other key personnel changes, amid declining financial performance [1][4][12]. Group 1: Management Changes - On October 10, 2023, Zhixing Star's board decided to suspend President Zhang Lei's position, with the board taking over his responsibilities. The company stated that this change would not have a significant adverse effect on operations [1][4]. - In addition to Zhang Lei's suspension, Vice President Peng Xin also resigned in September 2023, indicating a trend of instability within the core management team [4][12]. - Employees at the company headquarters appeared largely unaffected by the management changes, maintaining normal operations despite the turmoil [5]. Group 2: Financial Performance - Zhixing Star's financial performance has deteriorated, with a 20.70% year-on-year decrease in revenue for the first half of 2025, amounting to 551.26 million yuan. The net profit for the same period fell by 47.15% to 110.65 million yuan [12][13]. - The company's reliance on a single successful game, "Clash of Kings," has been identified as a structural issue, with the game accounting for a significant portion of revenue. The company acknowledged the risk of revenue decline if player preferences shift or if competitors release superior products [14][15]. - Despite attempts to diversify its game portfolio, including titles like "The Walking Dead: Survivors," Zhixing Star has struggled to replicate the success of "Clash of Kings," which remains its flagship product [14][15]. Group 3: Historical Context and Industry Position - Founded in 2008, Zhixing Star was one of the first Chinese gaming companies to expand internationally, achieving significant success with "Clash of Kings," which became a benchmark in the mobile gaming sector [6][8]. - The company was acquired by Chinese Media in 2014 for 2.66 billion yuan, which provided it with capital support to continue operating and developing its flagship products [10]. - The competitive landscape in the gaming industry has intensified, with major players like Tencent and NetEase dominating the market, while new entrants are also making significant inroads [15].
总裁张磊突遭停职、公司上半年净利几近腰斩 唐彬森创立的手游出海先锋“智明星通”神话还能否延续?
Mei Ri Jing Ji Xin Wen· 2025-10-15 09:36
Core Viewpoint - The recent management shake-up at Beijing Zhixing Star Technology Co., Ltd. (Zhixing Star) has significantly impacted the company, which was once a leading player in the mobile gaming industry. The company announced the suspension of President Zhang Lei, indicating a shift in management strategy amidst declining performance metrics [2][7]. Management Changes - On October 10, 2023, Zhixing Star's board of directors decided to suspend President Zhang Lei, with the board taking over his responsibilities. This decision was made as part of a unified management arrangement [2][3]. - In addition to Zhang Lei's suspension, other key executives, including the head of publishing Zhang Jinxin and publishing department head Liu Yuanchang, were also dismissed [3][7]. - The company has experienced a series of management changes, including the resignation of Vice President Peng Xin in September 2023, indicating instability within the core management team [7]. Company Performance - Zhixing Star's financial performance has shown a significant decline, with a 47.15% year-on-year drop in net profit for the first half of 2023, nearly halving compared to the previous year [7][15]. - The company's revenue for the first half of 2023 was reported at 551 million yuan, a decrease of 20.70% year-on-year, while operating cash flow turned negative at -6.51 million yuan [15][17]. - The company has been heavily reliant on its flagship game "Clash of Kings," which has led to structural issues as it has not successfully launched new titles of similar impact since [18][19]. Historical Context - Zhixing Star was established in 2008 and became one of the first Chinese mobile game companies to expand internationally, achieving significant success with "Clash of Kings," which became a benchmark in the strategy game genre [10][13]. - The company was acquired by Chinese Media in 2014 for 2.66 billion yuan, which provided it with capital support for continued operations and development [14]. Industry Challenges - The competitive landscape in the Chinese gaming market has intensified, with major players like Tencent and NetEase dominating due to their strong R&D capabilities and IP reserves. New entrants are also emerging, further fragmenting the market [19]. - The new management faces the challenge of stabilizing team morale and ensuring a smooth transition while also needing to identify new growth opportunities to rebuild core competitiveness in a rapidly changing industry [19].
主营游戏业务成拖累,神州泰岳陷入“双降”困境
Guo Ji Jin Rong Bao· 2025-08-27 11:58
Core Viewpoint - Shenzhou Taiyue reported a decline in both revenue and net profit for the first half of 2025, primarily due to the underperformance of its gaming business, which constitutes the majority of its revenue [1] Revenue Performance - The company's total revenue for the reporting period was 2.685 billion yuan, a year-on-year decrease of 12.05% [1] - The net profit attributable to shareholders was 509 million yuan, down 19.26% year-on-year [1] - The gaming segment accounted for 75.53% of total revenue, generating 2.028 billion yuan, which represents a 16.41% decline compared to the previous year [1] Gaming Business Challenges - The decline in gaming revenue is attributed to the two main products, "Age of Origins" and "War and Order," which have transitioned from a high-growth phase to a stable phase, resulting in decreased revenue [1] - User metrics for "Age of Origins" showed a significant decline in Q2, with active users down 19.39%, paying users down 8.17%, and recharge revenue down 6% [2] - The game's ranking in the overseas mobile game market has dropped outside the top 10 this year [2] Market Competition - The SLG (strategy) mobile game market is experiencing intensified competition, with several companies showing strong growth, such as Diandian Interactive and Lemon Microfun [3] - The overseas market for self-developed games from China reached 9.5 billion USD (approximately 68 billion yuan) in the first half of the year, with a year-on-year growth of 11% [3] - The upcoming games "Stellar Sanctuary" and "Next Agers" may face significant market competition [3] Other Business Segments - The AI/ICT operations management and other business segments also saw declines, with revenues of 534 million yuan and 14.66 million yuan, down 1.67% and 20.96% year-on-year, respectively [4] - The IoT/communications and innovation businesses reported growth, with revenues of 54.68 million yuan and 53.55 million yuan [4] Cash Flow - The net cash flow from operating activities decreased by 37.48% to 369 million yuan, primarily due to reduced cash receipts from sales and increased payments for last year's employee bonuses [4]
月流水5亿,出海排名第二,这个“版号在手”的超级爆款要来了?
3 6 Ke· 2025-08-11 11:47
Core Insights - The game "Kingshot" by DianDian Interactive has become a significant success in the mobile gaming market, achieving a record revenue of $53 million in July 2025, contributing to an estimated total revenue exceeding $200 million since its launch [1][4][5]. Revenue Performance - "Kingshot" generated $53 million in revenue in July 2025, ranking it among the top mobile games globally [2][4]. - The game has surpassed $200 million in cumulative revenue, approximately 1.5 billion RMB, within just five months of its launch [4][5]. Market Position - "Kingshot" and "Whiteout Survival" (another title by DianDian Interactive) dominated the July 2025 overseas mobile game revenue rankings, taking the first and second positions respectively [4][11]. - In Japan, "Kingshot" achieved over 10 times growth in downloads and revenue from March to June 2025, with downloads reaching 550,000 and revenue exceeding $3.5 million by June [6][9]. User Demographics - The user demographic for "Kingshot" shows a male-to-female ratio of 7:3, with the majority of users aged between 35 to 44 years [15][16]. - "Whiteout Survival" has a slightly different demographic with a male-to-female ratio of 6:4, indicating varied user engagement between the two titles [16]. Marketing Strategy - Paid advertising contributed nearly 80% of "Kingshot's" downloads in Japan, with significant investments in platforms like YouTube and Instagram [12][13]. - The advertising expenditure for "Kingshot" accounted for approximately 40% of the total spend in Japan, while "Whiteout Survival" made up about 60% [12].
7月新游数据:雷霆游戏《杖剑传说》出海半月收入破亿;三七“斗罗”IP新作收入问鼎国内新游市场;沐瞳《银与绯》出海成绩亮眼
3 6 Ke· 2025-08-05 02:47
Core Insights - The mobile gaming market is experiencing intensified competition, particularly during the summer season, which is critical for assessing product strength. Despite a global month-on-month revenue growth of over 4%, there is a significant disparity in revenue growth between domestic and overseas markets. Many companies are increasingly focusing on overseas markets, investing more resources and efforts into new game launches abroad [1] Domestic Market Summary - In July, 10 new games were launched in the domestic market, with overall revenue surpassing $10 million. The top performer was "斗罗大陆:猎魂世界," which generated over $582,000 in its first month and topped the App Store free game chart on launch day [6][8] - "银与绯," a gothic fantasy RPG, achieved an estimated revenue of over $264,000 in its first month, marking it as one of the standout products in the recent two-dimensional game category [2][4] - Other notable games include "指间山海" and "飞长:重逢," which met revenue expectations, although they lacked significant innovation in gameplay [4][9] - The revenue data for July indicates a continued trend of revenue growth for new domestic games, with several titles achieving over $1 million in revenue [6][29] Overseas Market Summary - In July, 19 new games were launched in the overseas market, doubling the number from the previous month. The revenue from these games also showed significant growth, with several titles achieving impressive results [16][21] - "MARVEL Mystic Mayhem," developed by NetEase, capitalized on the popularity of the Marvel franchise, generating substantial revenue due to the release of new characters [18] - "Persona5: The Phantom X," published by SEGA, demonstrated the power of established IPs, earning over $19.5 million in its first month, primarily from T1 regions like the US and Japan [20] - "杖剑传说:坎斯丁之约" achieved over $12.16 million in revenue in its first month, showcasing strong performance in both domestic and overseas markets [23][25] - The trend of leveraging popular cultural symbols, such as the "American 山海经," continues to drive downloads and revenue for various products in the overseas market [21][33]
手游出海要挤不下了:点点新作激增209%,月流水已破1900万美元
3 6 Ke· 2025-05-15 00:29
Core Insights - Chinese game developers are intensifying their global market competition, with notable performances from companies like 点点互动 and 腾讯, as their games dominate the revenue rankings [2][9] - The success of games like 《崩坏:星穹铁道》 and 《Kingshot》 highlights the importance of version updates and innovative gameplay in driving revenue growth [2][9] Revenue Rankings - 点点互动's 《Whiteout Survival》 remains at the top of the revenue chart, followed by 腾讯's 《PUBG MOBILE》 in second place [2] - 《崩坏:星穹铁道》 has climbed to third place, boosted by a new version update and character releases, improving its ranking by 6 spots compared to the previous month [2] - 《Kingshot》 saw a remarkable revenue increase of 209% in April, landing at the 14th position on the revenue chart [2][9] Growth and Download Rankings - The growth rankings for April show that 益世界's new game 《Lands of Jail》 experienced a revenue surge of 342%, making it the 7th highest in growth [24] - 网易's 《巅峰极速》 has become the highest-grossing racing game globally in April, surpassing 《QQ飞车》 [25] - 腾讯's 《三角洲行动》 achieved over 10 million downloads within 10 days of its overseas launch, marking it as the game with the highest download growth [29] Market Trends - The success of SLG games like 《Kingshot》 and 《Dark War Survival》 indicates a growing interest in strategy and survival genres among players [9][17] - The performance of older titles like 《蔚蓝档案》 and 《雀魂》 demonstrates the effectiveness of continuous content updates and understanding local markets in maintaining player engagement [36][41] Conclusion - The competitive landscape for mobile games is intensifying, with companies needing to leverage their strengths and continuously improve product quality to capture market opportunities [47]
Sensor Tower:《Kingshot》首次入围4月中国出海手游收入榜和下载榜 《崩坏:星穹铁道》重回增长榜冠军
智通财经网· 2025-05-12 03:05
Core Insights - Sensor Tower released the April 2025 overseas revenue and download rankings for Chinese mobile games, highlighting significant growth in the sector, particularly for miHoYo's "Honkai: Star Rail" which saw a 136% increase in overseas revenue [1][4]. Revenue Rankings - The top five games in the April overseas revenue rankings include: 1. "Whiteout Survival" by 点点互动 2. "PUBG MOBILE" by Tencent 3. "Honkai: Star Rail" by miHoYo 4. "Gossip Harbor: Merge & Story" by 柠檬微趣 5. "Call of Duty Mobile" by Activision Blizzard & Tencent [2]. Notable Game Performances - "Honkai: Star Rail" achieved its highest revenue since its first anniversary, topping the iOS revenue charts in multiple markets including China, Japan, and South Korea [1]. - "Kingshot" by 点点互动 experienced a remarkable 209% revenue increase, reaching $19 million in monthly revenue within just three months of its launch [4]. - "Dark War Survival" and "Last Z: Survival Shooter" by Florere Game saw revenue increases of 24% and 17% respectively, marking historical highs for both titles [4]. Growth Rankings - "Lands of Jail" by 益世界 saw a staggering 342% revenue increase, entering the growth rankings at 7th place, with the highest revenues coming from the US, Germany, and Turkey [6]. - "雀魂" by 悠星网络 experienced a revenue surge of nearly 600% after a collaboration with the "Fate/stay night" franchise, ranking 26th in the revenue chart [5]. Download Rankings - "Block Blast!" by Hungry Studio maintained its position as the top downloaded game, with a 5% increase in downloads [11]. - "Delta Force," the international version of Tencent's "三角洲行动," achieved over 10.6 million downloads within ten days of its release, ranking 3rd in the download chart [13]. - "Kingshot" saw a 90% increase in downloads, entering the download rankings at 9th place [13].