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研报掘金丨东吴证券:世纪华通以创新持续推动品类突破,首予“买入”评级
Ge Long Hui A P P· 2026-01-06 06:23
东吴证券研报指出,世纪华通(维权)为手游出海领军者,创新驱动高成长。公司旗下点点互动凭借代 理发行KingsGroup开发的《阿瓦隆之王》与《火枪纪元》两款SLG爆款积累了深厚的全球化营销、社区 运营及发行经验。2019-2022年转型自研自发,通过多赛道"试错"扩品类和沉淀方法论,定位和战略逐 步清晰。认为成熟的框架可降低新项目开发成本与试错风险,提高产品ROI,标志着公司进入新的成长 阶段。公司深耕全球市场,通过长期迭代试错扩品类和沉淀方法论,双爆款验证框架,迈入新成长期。 可比公司2025-2027年平均PE分别为31.6/19.7/17.3倍。考虑公司随爆款游戏买量期结束逐步释放利润, 以创新持续推动品类突破,首次覆盖给予"买入"评级。 ...
11月《Whiteout Survival》《Kingshot》领跑出海手游收入榜
Bei Jing Shang Bao· 2025-12-11 03:05
点点互动龙头产品《Whiteout Survival》和《Kingshot》继续强势包揽出海手游收入榜冠亚军。 《Whiteout Survival》凭借10月末的万圣节活动、11月下旬的感恩节活动,以及期间的"霜龙暴君 Frostdragon Tyrant"联盟对抗活动,持续点燃全球玩家热情,稳稳锁定11月收入榜冠军席位。 《Kingshot》在"双十一"促销活动"Double 11 Choice Packs Await!" 以及感恩节活动的强势带动下,稳居 此外,11月,柠檬微趣《Gossip Harbor》上线的感恩节活动"Turkey-tastic Times"以及新年卡牌收集活 动"As The Clock Turn",持续为玩家带来全新体验,使得游戏保持稳定的收入增长,再度蝉联收入榜季 军,稳居全球合成赛道收入之冠。 北京商报讯(记者 卢扬 程靓)12月11日,Sensor Tower应用表现洞察与运营活动洞察平台数据显示, 2025年11月前后头部手游普遍抓住万圣节、黑五与感恩节等关键节假日窗口,通过高密度的运营活动有 效撬动玩家消费,推动收入持续走高。 收入榜第2名。 ...
海外市场手游收入TOP100:国内厂商超30家,点点互动第一
3 6 Ke· 2025-11-25 23:32
Core Insights - The global mobile game publishers have shown significant revenue performance in overseas markets as of November 15, 2023, with leading companies like Scopely and Microsoft dominating the rankings through popular titles [1][3] - A trend is observed where top publishers focus on specific game genres, leading to the creation of multiple hit titles within those segments, influencing other companies to adjust their strategies for growth [1][3] - Chinese publishers are making notable breakthroughs in overseas markets, leveraging their genre advantages, with companies like 点点互动 and 库洛 achieving impressive revenue growth [1][7] Publisher Rankings - Scopely leads with overseas revenue of $205 million, followed by Microsoft with $182 million and 点点互动 with $159 million [3] - Dream Games and Playrix also feature prominently, with revenues of $156 million and $148 million respectively [3] - FUNFLY and Take-Two follow closely, with revenues of $146 million and $142 million [3] Revenue Growth Trends - 点点互动's overseas revenue reached approximately $1.597 billion, marking a 72% year-on-year increase, with significant contributions from titles like "Whiteout Survival" and "Kingshot" [7] - FUNFLY's revenue of $1.465 billion represents a 36% increase, driven entirely by the success of "Last War: Survival" [9] - 柠檬微趣 experienced a remarkable 158% growth, with overseas revenue of $777 million, primarily from "Gossip Harbor" [10] Market Focus and Strategy - Companies are increasingly concentrating their efforts on specific game genres, with 点点互动 and 柠檬微趣 focusing on SLG and Merge-2 games respectively, leading to substantial revenue increases [1][10] - Tencent's overseas revenue slightly declined by 5% to $761 million, with "PUBG MOBILE" remaining a key revenue driver [11] - 米哈游's overseas revenue fell by 16% to $627 million, with no new titles launched this year [12] Notable New Entrants and Innovations - Florere Game saw a staggering 3102% increase in revenue, reaching $472 million, primarily from "Last Z: Survival Shooter" [13] - 叠纸's overseas revenue doubled to $191 million, driven by the success of "恋与深空" [25] - Companies like FunPlus and 三七互娱 are exploring new game styles and genres to adapt to market changes and consumer preferences [15][17]
A股“游戏王”摘帽 年内市值涨逾千亿
Jing Ji Guan Cha Bao· 2025-11-15 06:06
Core Viewpoint - Century Huatong Group has successfully removed its risk warning status, leading to a significant increase in its stock price and market capitalization, positioning it as the leading gaming company in the A-share market [1][2]. Financial Performance - As of November 13, 2025, Century Huatong's stock price reached 19.17 yuan per share, with a total market value of 1,424 billion yuan, making it the highest valued gaming company among 23 in the A-share market [1]. - The company's stock has seen a remarkable increase of 272.96% year-to-date as of November 13, 2025, with a total market value increase of 1,041 billion yuan, averaging an increase of 3.29 billion yuan per day [1]. - For the first three quarters of 2025, Century Huatong reported revenues of 272.23 billion yuan, surpassing the total revenue for the previous year, and a net profit of 43.57 billion yuan, reflecting a year-on-year growth of 141.65% [8]. Business Transformation and Risks - Century Huatong transitioned from an automotive parts manufacturer to a gaming company, acquiring several game companies, including a significant acquisition of Shengqu Games for 29.8 billion yuan in 2019 [2][3]. - The company faced financial scrutiny due to past financial misconduct, including false reporting of goodwill and revenue recognition, leading to a warning and a fine of 8 million yuan from the China Securities Regulatory Commission [6][7]. - As of September 30, 2025, the company's goodwill stood at 119.81 billion yuan, accounting for 27.71% of total assets, indicating a slight reduction from 30.88% at the end of 2024, but still posing a risk if subsidiary performance declines [8][9]. Market Position and Product Success - The game "Whiteout Survival," developed by its subsidiary, has been a significant contributor to Century Huatong's revenue growth, achieving over 200 million downloads globally and topping revenue charts [8][9]. - The company has also launched new mobile games and holds several classic IPs, enhancing its market presence and competitiveness [9]. - Century Huatong's sales expenses surged to 105.68 billion yuan in the first three quarters of 2025, a year-on-year increase of 103.40%, reflecting its aggressive marketing strategy to maintain a pipeline of successful games [9].
总裁张磊突遭停职、公司上半年业绩几近腰斩 手游出海先锋智明星通神话能否延续?
Mei Ri Jing Ji Xin Wen· 2025-10-16 14:06
Core Insights - The recent management shake-up at Zhixing Star has significantly impacted the company, with President Zhang Lei being suspended and other executives dismissed, raising concerns about the company's future performance [1][2] - Zhixing Star, once a leader in mobile gaming, has seen a substantial decline in its financial performance, with a 47.15% year-on-year drop in net profit for the first half of the year [1][7] - The company is heavily reliant on its flagship game, "Clash of Kings," which has not seen a comparable successor since its launch, leading to concerns about sustainability in a competitive market [7][8] Management Changes - The suspension of President Zhang Lei is part of a broader trend of executive turnover, including the resignation of Vice President Peng Xin in September [2] - Employees at Zhixing Star appear to be largely unaffected by the management changes, maintaining normal operations despite the turmoil [2] Company Background - Zhixing Star was founded in 2008 and is recognized as one of the first Chinese gaming companies to expand internationally, achieving early success with games like "Happy Farmer" [4] - The company gained significant recognition with the release of "Clash of Kings" in 2014, which became a benchmark in the strategy game genre and achieved remarkable global success [5][6] Financial Performance - In the first half of 2025, Zhixing Star reported revenues of 551 million yuan, a decrease of 20.70% year-on-year, and a net profit of 111 million yuan, down 47.15% [7] - The company's reliance on "Clash of Kings" has been identified as a structural issue, with the potential for revenue decline if player preferences shift or competitors release superior products [7] Future Challenges - The new management team faces the immediate challenge of stabilizing employee morale and ensuring a smooth transition in operations [8] - Long-term, the company must innovate and diversify its game offerings while maintaining its traditional strengths in the strategy game sector to rebuild its competitive edge [8]
总裁张磊,突遭停职!公司爆款游戏全球用户超2.3亿,但净利几近腰斩
Mei Ri Jing Ji Xin Wen· 2025-10-15 13:57
Core Viewpoint - The recent management shake-up at Beijing Zhixing Star Technology Co., Ltd. (Zhixing Star) has significantly impacted the company, which was once a leading player in the mobile gaming industry. The company announced the suspension of President Zhang Lei, along with other key personnel changes, amid declining financial performance [1][4][12]. Group 1: Management Changes - On October 10, 2023, Zhixing Star's board decided to suspend President Zhang Lei's position, with the board taking over his responsibilities. The company stated that this change would not have a significant adverse effect on operations [1][4]. - In addition to Zhang Lei's suspension, Vice President Peng Xin also resigned in September 2023, indicating a trend of instability within the core management team [4][12]. - Employees at the company headquarters appeared largely unaffected by the management changes, maintaining normal operations despite the turmoil [5]. Group 2: Financial Performance - Zhixing Star's financial performance has deteriorated, with a 20.70% year-on-year decrease in revenue for the first half of 2025, amounting to 551.26 million yuan. The net profit for the same period fell by 47.15% to 110.65 million yuan [12][13]. - The company's reliance on a single successful game, "Clash of Kings," has been identified as a structural issue, with the game accounting for a significant portion of revenue. The company acknowledged the risk of revenue decline if player preferences shift or if competitors release superior products [14][15]. - Despite attempts to diversify its game portfolio, including titles like "The Walking Dead: Survivors," Zhixing Star has struggled to replicate the success of "Clash of Kings," which remains its flagship product [14][15]. Group 3: Historical Context and Industry Position - Founded in 2008, Zhixing Star was one of the first Chinese gaming companies to expand internationally, achieving significant success with "Clash of Kings," which became a benchmark in the mobile gaming sector [6][8]. - The company was acquired by Chinese Media in 2014 for 2.66 billion yuan, which provided it with capital support to continue operating and developing its flagship products [10]. - The competitive landscape in the gaming industry has intensified, with major players like Tencent and NetEase dominating the market, while new entrants are also making significant inroads [15].
总裁张磊突遭停职、公司上半年净利几近腰斩 唐彬森创立的手游出海先锋“智明星通”神话还能否延续?
Mei Ri Jing Ji Xin Wen· 2025-10-15 09:36
Core Viewpoint - The recent management shake-up at Beijing Zhixing Star Technology Co., Ltd. (Zhixing Star) has significantly impacted the company, which was once a leading player in the mobile gaming industry. The company announced the suspension of President Zhang Lei, indicating a shift in management strategy amidst declining performance metrics [2][7]. Management Changes - On October 10, 2023, Zhixing Star's board of directors decided to suspend President Zhang Lei, with the board taking over his responsibilities. This decision was made as part of a unified management arrangement [2][3]. - In addition to Zhang Lei's suspension, other key executives, including the head of publishing Zhang Jinxin and publishing department head Liu Yuanchang, were also dismissed [3][7]. - The company has experienced a series of management changes, including the resignation of Vice President Peng Xin in September 2023, indicating instability within the core management team [7]. Company Performance - Zhixing Star's financial performance has shown a significant decline, with a 47.15% year-on-year drop in net profit for the first half of 2023, nearly halving compared to the previous year [7][15]. - The company's revenue for the first half of 2023 was reported at 551 million yuan, a decrease of 20.70% year-on-year, while operating cash flow turned negative at -6.51 million yuan [15][17]. - The company has been heavily reliant on its flagship game "Clash of Kings," which has led to structural issues as it has not successfully launched new titles of similar impact since [18][19]. Historical Context - Zhixing Star was established in 2008 and became one of the first Chinese mobile game companies to expand internationally, achieving significant success with "Clash of Kings," which became a benchmark in the strategy game genre [10][13]. - The company was acquired by Chinese Media in 2014 for 2.66 billion yuan, which provided it with capital support for continued operations and development [14]. Industry Challenges - The competitive landscape in the Chinese gaming market has intensified, with major players like Tencent and NetEase dominating due to their strong R&D capabilities and IP reserves. New entrants are also emerging, further fragmenting the market [19]. - The new management faces the challenge of stabilizing team morale and ensuring a smooth transition while also needing to identify new growth opportunities to rebuild core competitiveness in a rapidly changing industry [19].
主营游戏业务成拖累,神州泰岳陷入“双降”困境
Guo Ji Jin Rong Bao· 2025-08-27 11:58
Core Viewpoint - Shenzhou Taiyue reported a decline in both revenue and net profit for the first half of 2025, primarily due to the underperformance of its gaming business, which constitutes the majority of its revenue [1] Revenue Performance - The company's total revenue for the reporting period was 2.685 billion yuan, a year-on-year decrease of 12.05% [1] - The net profit attributable to shareholders was 509 million yuan, down 19.26% year-on-year [1] - The gaming segment accounted for 75.53% of total revenue, generating 2.028 billion yuan, which represents a 16.41% decline compared to the previous year [1] Gaming Business Challenges - The decline in gaming revenue is attributed to the two main products, "Age of Origins" and "War and Order," which have transitioned from a high-growth phase to a stable phase, resulting in decreased revenue [1] - User metrics for "Age of Origins" showed a significant decline in Q2, with active users down 19.39%, paying users down 8.17%, and recharge revenue down 6% [2] - The game's ranking in the overseas mobile game market has dropped outside the top 10 this year [2] Market Competition - The SLG (strategy) mobile game market is experiencing intensified competition, with several companies showing strong growth, such as Diandian Interactive and Lemon Microfun [3] - The overseas market for self-developed games from China reached 9.5 billion USD (approximately 68 billion yuan) in the first half of the year, with a year-on-year growth of 11% [3] - The upcoming games "Stellar Sanctuary" and "Next Agers" may face significant market competition [3] Other Business Segments - The AI/ICT operations management and other business segments also saw declines, with revenues of 534 million yuan and 14.66 million yuan, down 1.67% and 20.96% year-on-year, respectively [4] - The IoT/communications and innovation businesses reported growth, with revenues of 54.68 million yuan and 53.55 million yuan [4] Cash Flow - The net cash flow from operating activities decreased by 37.48% to 369 million yuan, primarily due to reduced cash receipts from sales and increased payments for last year's employee bonuses [4]
月流水5亿,出海排名第二,这个“版号在手”的超级爆款要来了?
3 6 Ke· 2025-08-11 11:47
Core Insights - The game "Kingshot" by DianDian Interactive has become a significant success in the mobile gaming market, achieving a record revenue of $53 million in July 2025, contributing to an estimated total revenue exceeding $200 million since its launch [1][4][5]. Revenue Performance - "Kingshot" generated $53 million in revenue in July 2025, ranking it among the top mobile games globally [2][4]. - The game has surpassed $200 million in cumulative revenue, approximately 1.5 billion RMB, within just five months of its launch [4][5]. Market Position - "Kingshot" and "Whiteout Survival" (another title by DianDian Interactive) dominated the July 2025 overseas mobile game revenue rankings, taking the first and second positions respectively [4][11]. - In Japan, "Kingshot" achieved over 10 times growth in downloads and revenue from March to June 2025, with downloads reaching 550,000 and revenue exceeding $3.5 million by June [6][9]. User Demographics - The user demographic for "Kingshot" shows a male-to-female ratio of 7:3, with the majority of users aged between 35 to 44 years [15][16]. - "Whiteout Survival" has a slightly different demographic with a male-to-female ratio of 6:4, indicating varied user engagement between the two titles [16]. Marketing Strategy - Paid advertising contributed nearly 80% of "Kingshot's" downloads in Japan, with significant investments in platforms like YouTube and Instagram [12][13]. - The advertising expenditure for "Kingshot" accounted for approximately 40% of the total spend in Japan, while "Whiteout Survival" made up about 60% [12].
7月新游数据:雷霆游戏《杖剑传说》出海半月收入破亿;三七“斗罗”IP新作收入问鼎国内新游市场;沐瞳《银与绯》出海成绩亮眼
3 6 Ke· 2025-08-05 02:47
Core Insights - The mobile gaming market is experiencing intensified competition, particularly during the summer season, which is critical for assessing product strength. Despite a global month-on-month revenue growth of over 4%, there is a significant disparity in revenue growth between domestic and overseas markets. Many companies are increasingly focusing on overseas markets, investing more resources and efforts into new game launches abroad [1] Domestic Market Summary - In July, 10 new games were launched in the domestic market, with overall revenue surpassing $10 million. The top performer was "斗罗大陆:猎魂世界," which generated over $582,000 in its first month and topped the App Store free game chart on launch day [6][8] - "银与绯," a gothic fantasy RPG, achieved an estimated revenue of over $264,000 in its first month, marking it as one of the standout products in the recent two-dimensional game category [2][4] - Other notable games include "指间山海" and "飞长:重逢," which met revenue expectations, although they lacked significant innovation in gameplay [4][9] - The revenue data for July indicates a continued trend of revenue growth for new domestic games, with several titles achieving over $1 million in revenue [6][29] Overseas Market Summary - In July, 19 new games were launched in the overseas market, doubling the number from the previous month. The revenue from these games also showed significant growth, with several titles achieving impressive results [16][21] - "MARVEL Mystic Mayhem," developed by NetEase, capitalized on the popularity of the Marvel franchise, generating substantial revenue due to the release of new characters [18] - "Persona5: The Phantom X," published by SEGA, demonstrated the power of established IPs, earning over $19.5 million in its first month, primarily from T1 regions like the US and Japan [20] - "杖剑传说:坎斯丁之约" achieved over $12.16 million in revenue in its first month, showcasing strong performance in both domestic and overseas markets [23][25] - The trend of leveraging popular cultural symbols, such as the "American 山海经," continues to drive downloads and revenue for various products in the overseas market [21][33]