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ROG Xbox Ally系列掌机
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玩家可能要失望了,Xbox Ally并非“Xbox掌机”
Xin Lang Cai Jing· 2025-09-18 13:24
Core Viewpoint - The ROG Xbox Ally series, launched by Microsoft in collaboration with ASUS, is not a traditional Xbox handheld but rather a Windows 11 PC disguised as an Xbox device, limiting its compatibility with existing Xbox game libraries [1][2]. Group 1: Product Overview - The ROG Xbox Ally series is marketed as part of the Xbox ecosystem but fundamentally operates as a Windows 11 device, which can only run Xbox games that support the Xbox Play Anywhere (XPA) service [1][2]. - The device's operating system, referred to as "Xbox UI," is essentially a customized version of Windows 11, optimized for gaming but not a true Xbox handheld [2][3]. Group 2: Xbox Play Anywhere (XPA) Service - The XPA service, launched in 2016, allows players to switch seamlessly between Xbox consoles and Windows PCs, but its popularity has declined significantly since the pandemic, with only 7% of games supporting it as of 2024 [3][4]. - The decline in XPA support is attributed to developers' reluctance to optimize games for both Xbox and PC platforms, leading to a limited library of only around 1,400 games over eight years [4][5]. Group 3: Market Positioning and Challenges - Microsoft appears to be targeting Xbox players with the Ally series, avoiding direct competition in the crowded Windows handheld market by using ambiguous marketing language [2][3]. - The Xbox platform's smaller active device base compared to competitors like PlayStation results in lower prioritization from developers, making it challenging for Xbox Ally to gain traction similar to devices like the Steam Deck [5].
Xbox掌机真的来了,但和你想的可能有点不一样
3 6 Ke· 2025-06-12 11:35
Group 1 - Microsoft has shifted its focus from developing native Xbox handhelds to optimizing Windows 11 for third-party handheld devices, announcing a collaboration with ASUS to launch the ROG Xbox Ally series [1][3] - The ROG Xbox Ally models will feature a customized version of Windows 11, optimized for gaming, which will not load the full desktop environment, thus freeing up system resources for better gaming performance [3][6] - The new handhelds address previous concerns regarding battery life, with the idle power consumption in full-screen mode being only one-third of that in desktop mode, enhancing user experience [5][6] Group 2 - The branding of ASUS's ROG handhelds with the Xbox name signifies a potential transformation in Microsoft's gaming strategy, indicating a shift away from traditional console hardware [8][10] - Microsoft's "Xbox Everywhere" initiative suggests a future where Xbox is not limited to a single console but can be played across various platforms, including PCs and mobile devices [11][13] - Financial reports indicate a decline in Xbox hardware revenue by 6% year-over-year, while content and services revenue grew by 8%, highlighting a shift in focus towards software and services rather than hardware sales [15][16] Group 3 - The gaming industry is moving away from the traditional model of hardware and software bundling, as evidenced by both Microsoft and Sony's strategies to release first-party games on PC [16][18] - The market for gaming consoles has stabilized around 200 million units, with changing consumer habits favoring service-based games, which aligns with Microsoft's strategy to promote the Xbox Everywhere plan [18][20] - Microsoft is betting on the future where players prioritize "what they can play" over "where they can play," indicating a significant shift in gaming consumption patterns [20]